Just a reminder of the LHS game, not long after the start. (Pat is already looking longingly at the box of more French reserves) |
Intense activity round the main table in our second Waterloo game nicknamed "Le Woteef" scenario. |
Above and below: two views where I have salvaged everything usable and got down to the basic old contoured terrain. I cut out the two pieces of paved chausee as I knew that would be useful later in the LHS setup.
You can see I have completely rebuilt what was the lower side of the table background border, and built it up even higher at the wider end. This is intended to accommodate the heights of Mont St Jean and allow a nice long slope to the far narrow end for the French to fight up. My maps are on the table to work from and you can see them in detail here
These two photos show white polystyrene covered with cardboard. I used very little glue but find that masking tape is very quick and versatile in modelling projects where you are only using a temporary hold until later layers. Hopefully you can just about discern the sunken roads and the sandpit. I had to compromise a bit on height as I should have gone even higher but I needed to preserve a lip around the high ground so figures would not risk being knocked off during play (it was a long way to the floor if you are 28mm tall!)
You can see I have completely rebuilt what was the lower side of the table background border, and built it up even higher at the wider end. This is intended to accommodate the heights of Mont St Jean and allow a nice long slope to the far narrow end for the French to fight up. My maps are on the table to work from and you can see them in detail here
Now I built up the rough idea of the contours using polystyrene packing blocks, cardboard boxes and then layers of thick cardboard, occasionally cut or torn to make the shapes I needed.
Ok, so you spotted those odd shapes where you'd expect LHS farm to be? I found a big piece of grey polystyrene about an inch deep, and big enough for all the farm buildings, so thought it would make a good level base. Trouble is I had not allowed for contours and ended up packing it and then having to PVA glue it and then use 3 antique 7 pound weights to secure it while the glue dried.
You can see things slightly better in electric light:
Even then it was not level. However, if you look at the original LHS the slope is still evident, but all model buildings have horizontal bases, so I was going to have to compromise on this aspect too and fudge the final modelling detail to give the right impression, read on....
View of the La Haye Sainte area from the Lion Mound, in 2014. Elm tree crossroads at extreme left; orchard marked by the hedge line at right |
I love this bit. Get a pile of big sheets of white packing paper; bowl of slightly watered PVA glue; a wide brush, and put on rubber gloves. Then just build up a beautiful layer of papier mache effect that allows you to roll up bits of paper and pack up or round out wherever necessary and cover with another sheet, and so it goes on. It's sufficient to put only two or three sheets thick as the PVA makes it dry fairly hard and more layers will go on top anyway.
Now you can see why building up the side "walls" all round was necessary to provide an anchor for the edges of the paper which produces a nice firm terrain for heavy metal figures even though the inside is quite light.
The following photos shows the dried contoured landscape which I have started to populate with crop fields.
More detail in this one. All the beige fluffy stuff in the foreground is carpet offcuts I had intercepted from the skip (dumpster) when parts of our house were being carpeted in 2014; I knew it would come in handy for this. Various treatments will be added later. The green patch in middle distance is imitation grass mat used for display. These are actually remnants I inherited from my mother who was a keen doll maker; she used them to display cute stuffed felt animals. I think she would have been proud to see them being used for a different kind of model display.
Around that are beige felt sheets that I salvaged from an old cooker hood - they are unused filters. The pale yellow fluffy stuff is standard teddy bear fur, provided by Kevin, and probably proved the most realistic of all my attempts to represent trampled crops, once treated. In the distance there is dark brown stuff and that is also teddy bear fur bought by me on Ebay and was left over from the fun I had making a fur colback headgear for my Hussarette (full size) modelling, such as:
With "M":
and with "Ella":
Right, that's enough furrivolity for now - let's get back to serious miniature modelling!
We move on to some close ups of various treatments of surfaces. The basis for a lot of the muddy roads, rough crops and grasses is my own recipe "gunge". This is art not science so I can't give a formula. It is always an intuitive mixture of PVA glue, acrylic or other water-based paints, plaster type filler (with water to mix it), sawdust or wood shavings - size dependant on the task, and sometimes sand or very small stones.
Much more gunge and/or wash application and dry brushing later I had achieved an overall effect I was happy with.
From now on I was adding detail. First of all I didn't need to make any more trees as I had about 150 from which to choose from Waterloos 1 and 2 (see link above). So used the larger ones for the orchard and smaller ones on straight bases as the core of some hedge lines. The final hedges were a mixture of just bush or trees with bushy hedge material in between. I used the same techniques of paint, dry brush and commercial foliage clumps and scatter as in the earlier terrain.
Above and below: the mound by the Elm Tree crossroads (Wellington is still there). This and most of the other sandy coloured soil had been coloured and flocked to be sympathetic to Kevin's basing style, of which these RHA guns are a good example.
Above and below: The LHS orchard showing trees and hedges as well as some field effects and the paved chausee
We move on to some close ups of various treatments of surfaces. The basis for a lot of the muddy roads, rough crops and grasses is my own recipe "gunge". This is art not science so I can't give a formula. It is always an intuitive mixture of PVA glue, acrylic or other water-based paints, plaster type filler (with water to mix it), sawdust or wood shavings - size dependant on the task, and sometimes sand or very small stones.
A general view at this stage. So far none of the beige carpet has any treatment but all the roads and tracks have gunge surfaces roughed up and poked with a stick to make wheel ruts and puddles |
This field has been covered with offcut bristles from doormat all mixed up with PVA and paint. It proved a moderately good looking crushed crops effect. |
Beyond the orchard I tried wood shavings salvaged from our carpenters' work on the house OK effect except these were too long, I should have found a way to cut them down before mixing |
"Yara" looking suitably fierce; she took her acting seriously |
Much more gunge and/or wash application and dry brushing later I had achieved an overall effect I was happy with.
From now on I was adding detail. First of all I didn't need to make any more trees as I had about 150 from which to choose from Waterloos 1 and 2 (see link above). So used the larger ones for the orchard and smaller ones on straight bases as the core of some hedge lines. The final hedges were a mixture of just bush or trees with bushy hedge material in between. I used the same techniques of paint, dry brush and commercial foliage clumps and scatter as in the earlier terrain.
A couple of the bags of clump foliage I shredded up to stick on the hedge cores. |
I evidently finished my photo recording of the process at this stage, knowing that I had shown the techniques in the earlier posts. So I will finish off with some more photos of the game in progress, choosing some in which the terrain details come across best.
1st Light Battalion KGL and RHA limbers around the rutted crossroads (part of my "cabbage patch" has become some big bushes!) |
So I hope this has been interesting or useful, please let me know. Feel free to ask any questions via the Comments box below.
Most impressive pictures...
ReplyDeleteBlooming fantastic! Gorgeous. And the terrain isn't bad either.
ReplyDeleteA visual feast!
ReplyDeleteI swear that Yara's top button is smiling!
ReplyDeleteBrilliant Chris - with this kind of a tutorial even a duffer like me can have a good go of terrain making. I did get particularly excited during the post though on several occasions (well three to be truthful) and had to sit down so will go over the lot again tonight with a single malt ...purely for medicinal purposes! Thanks for posting mate.
ReplyDeleteA lot or work but well worth it because that looks stunning.
ReplyDeleteBrilliant stuff Chris! No need to apoligise for the extra photos and please feel free to add more!
ReplyDeleteThank you all for your kind comments. So pleased that several of you like the ...er...surprise geographical features too. And Murdock, it wan't just her top button that was smiling that day....
ReplyDelete;)
DeleteYes Yara appears quite serious, very regimental one might say.
ReplyDeleteBut seriously, our society seems to have rather worn out superlatives but this post is another great post in a series of great posts about a great event.
Thanks Ross. Even if there are no more superlatives I hope folks will still follow this blog as there is lots more to come on Waterloo at 1:3 and just let us know if you enjoy it, that's enough.
ReplyDeleteStunning build, lots of hard graft into producing that. Well done buddy!
ReplyDeleteWow breathtaking terrain. Lot of work but definitivly worth it.
ReplyDeleteThanks for the Husarettes....I am still searching for the regiment they belong to.