Sunday, 1 March 2026

Seven Years War - The Battle of Hohenburg (a Dinos "Honours of War" scenario) : PART ONE

 No, I haven't forgotten I still have two days of our Battle of Eckmuhl to report, but that hobby workhorse, Dinos Antoniadis, Administrator of the Honours of War Facebook group, has urged me to put my efforts on this out into the public domain as soon as I could. And why not? His book published last Autumn "Honours of War, Scenario Book One, The Seven Years War" deserves promoting and I thoroughly recommend it. Available from Caliver Books here.

"So good they played it twice!"

I try to organise a game of some sort for a few friends around my birthday in late January. This year I found it particularly difficult to muster two friends on the same day willing and able to get to this out-of-the-way peaceful Cotswold village. Ken Marshall and Richard Newcombe played Hohenburg 1 on 1st February and Paul B played Hohenburg 2 against me on 22 February. So I was a lucky boy to have two birthday treats and two Sunday lunches with friends at The Butchers Arms, Oakridge. As it turned out I'm glad I played it twice as this scenario is particuarly deceptive for both a Games Master to balance and the players to play.

The first Battle of Hohenburg in full flow

Notwithstanding a slight quirk of  "lost in translation" from the original Greek "Take these guns, by all means!" is not a friendly invitation to increase your ordnance inventory for free, but a challenge meaning "Take these guns by any means possible (and you'll be lucky!)".

The battlefield and the deployment areas I gave each side -
see the briefs for explanations
Why is it "deceptive"?

Tell the average SYW wargamer :

"You have "Dashing" quality Frederick the Great commanding a division equivalent force of 10 infantry battalions, 6 of which are Prussian Grenadiers and all have superior fire ability, backed up by four cavalry regiments, three of them large size and commanded by "Dashing" Hussar General Zieten. All you have to do is take three redoubts with field guns in, protected by a couple of ordinary Austrian battalions and some cavalry and commanded by a "Dithering" aged Austrian general.  Oh yeah - they are are on a difficult hill you have to approach over open ground, and it's thought there are a couple of reserve regiments lurking around which might surprise you".

And he would answer  - "But hey, we're Prussians and this is 1759, so what! It'll be a doddle".

Well that's what I thought when working out how to adapt this scenario (originally played by Dinos lengthways up a table with fairly restricted manoeuvring room) to my widththways, post Eckmuhl, sculpted table. So I built in a few adaptations such as an Austrian/Imperial Dithering commanding general with a bit extra capability, making the redoubts have flexible gun ports for about 270 degree coverage (at only 15 degrees fire angle per model though, not 30), some fairly indifferent subordinates rather than the "none" in the original scenario, and giving more choices of entry points for the "surprise" reserves. 

For the Prussians I may have boobed. The scenario states superior firepower for all which I thought excessive so I gave the third brigade battalion guns instead which increases the "musket" range , but not hit ability, to 30cm from 20cm. I did not give the Prussian infantry the fast change of face and formation they get under normal HoW national characteristics. In retrospect that was a mistake for this scenario where speed and manoeuvrability were critical.

I changed the Army Points to suit our 0. 5 to 5 per unit, depending on size and quality. and consequently the durability of "large" units, and the Victory Conditions where Army Points might be relevant. That did not affect the balance. I made the game last no longer than 10 Moves. If the Austrians held out, they would win.

There are some clever period details written into this by Dinos, such as Fred deciding, if he has four units "Done For", he will quit the field personally and leave the army in the tender mercy of his subordinates. Given the extreme usefulness of a Dashing C-in-C for a hard fought attack, that was not something to be approached lightly.

All the figures and terrain are from my collection.

The First Battle of Hohenburg

(no prizes for fans of this blog spotting I have reused the name from the high point in the Battle of Eckmuhl game)

Richard's deployment for the
 Prussians. Anything off table is
 concealed by mist

Ken's deployment for the
Austrian/Imperial defenders.
Cavalry in A1 were concealed at the
start by the hillcrest as was an infantry
 battalion behind the big redoubt

For full background I urge you to read the briefing documents and orders of battle I have put in the 18th Century Historical download sidebar here. There is a slightly different Austrian Brief for Hohenburg 2 as I changed the reserve entry options.

Ken had very limited choices for the Austrian /Imperial force. He had two cavalry regiments behind the crest concealed on his right flank, and one regiment visible on the left. One infantry battalion was between the redoubts and visible while one was concealed to protect the left flank and that redoubt. The Imperial camp was also at risk so Ken was aware that it probably needed protecting eventually. Initially he placed all his three gun models, (representing batteries of about 4 cannons each)  facing forward.

Austrian deployment. Most of this army is made up of French and Imagi-nation figures

Richard deduced that he had to find a way to avoid a head on attack on the guns (that 4 unit Frederick withdrawal threat at least) but the scenario committed his first line of Grenadiers to be in line where they emerged from the orchards. His second line of grendiers was in fairly close support . It gave a good impression that a conventional line attack would take place. His third line however was to be a right hook already formed in march columns facing right, to come through Apfelhof and march round the enemy left; anticipating the way would be cleared by the cavalry. Frederick was placed in Apfelhof farm where his 20cm Dashing command range could reach various of his subordinates and keep open his upgrading options. On the extreme right were his three heavy cavalry regiments with Zieten, expecting to make quick time up the hill to their front. A regiment of Hussars was on the extreme left. The Grunburg Foot Guards formed the fourth line, and as you can see from the brief, Frederick felt his reputation would be at stake if he used them, so there are severe Victory Point penalties for realisation of that presumption.

What was visible of Frederick's force at the start.
This army was made up of Prussians, Hessians, Hanoverians,
 Wurttemburgers, and "Grunburg" Imagi-nation figures
 dressed by the British! 

What was visible to both commanders at the start. Austrian guns were allowed notional ranging shots so Ken could check the ranges as he was in a fixed position. The Prussian front line is at medium range; close/canister range just on the other side of the valley floor.

Drone view from above the Austrian position.......

.......and from the guns in the great redoubt 

This is what they looked like to the Prussians ..... that's a long way march under fire!

The game gets under way, I'll try to keep it simple as there are two games to get through. The Prussians have a Plus 2 on Movement initiative each turn. However, Richard was to be plagued by consistently poor brigade initiative rolls, despite the good influence of Frederick's command stand. That meant he did not make the quick progress we had expected.

Prussian cavalry change formation and advance

Major cavalry clash with the Prussian "right hook" . Second line (Greanadiers) is in march column attempting to turn left when it gets to Apfelhof  Through Apfelhof the third line (Hessian Fusiliers and a Musketeer battalion) are beginning to make progress behind the cavalry encouraged by Frederick. Richard is heqding this brigade for the little bridge as he did realise at this point that the wheeled restriction for streams does not apply to battalion guns (my fault).

The Grunburg Dragoons met their match as the front line when their opponents held them at the halt on the high ground and added an extra Hit from firing from the saddle.  Followed by a good Melee combat roll the Grunburgers are shattered.  Not a great start for Richard

Only slow progress for the Prussian infantry - poor initiative rolls, woods to progress through, and a crowded deployment area being raked by solid shot with the occasional successful "grazing fire" from the Austrian batteries

The Wurttemburg Grenadiers zu Pferd are next up and hit the now weakened "Austrian" Dragoons who have counter charged to gain a bit of ground

Unsurprisingly they are defeated. Ken is removing them, but he has gained time and a few casualties on the mounted Grenadiers 

A moment of reflection as the Austrian cavalry breaks . HoW is very heavy on Hits when two large units of cavalry cross swords. 

As the dust settles from the current cavalry charge we can see a brave Grenadier battalion approaching the Austrian redoubt. It's trying to take advantage of the cannon being turned on those near cavalry. In the distance Ken has brought two Austrian cavalry regiments over the hill

Just as well the black Hussars are there to put them off charging up the valley. The next photo shows a severe potential risk of a flank attack

At right you can see the tail battalion of the 1st Grenadier brigade still in the orchards. In the foreground Richard has brought forward the Grunburg Foot Guards, deliberately only showing the command stand for intimidation purposes. Fred loses no prestige as long as they don't venture much nearer danger.

I don't think Richard had considered that the small redoubt, just out of this photo, could enfilade the flank of his attacking Grenadiers, that, and the canister fire from the front, was unsurprisingly devastating. Superior artillery firing at Superior infantry 

The Prussian hill assault in profile 

Unit 32 Grenadiers is "done for". That's two Prussian units gone to one Austrian 


In the nick of time Ken got a reinforcement in the form of another regiment of Dragoons, which had arrived earlier just by the camp, and now charged with a double move. They hit the Prussian Dragoons (blue and orange) which had taken the place of the Horse Grenadiers in their time of needing a breather.


The Dice Gods were smiling on Ken with what was in retrospect, a turning point in the game (photo above). He had a battalion of Grenzer light infantry lurking off table. In Move 2 I got him to decide/predict where they would arrive. He chose this bridge, now behind enemy lines. But he needed a 10, 11 or 12 on 2xD6 to get them at all  so I felt it was unlikely they would arrive early. But we are only Move 5 and here they are! Their effect will be seen......

In overview, at the far end Ken's cavalry are facing off to the Prussian Hussars while continuing to threaten the infantry. That position suits him fine. The Prussian infantry attack on the redoubt has temporarily stalled. Near flank cavalry action continues and another Imperial reserve battalion is arriving near the camp. Ken now has all the units he can get and is in a good position.

Close up of the Imperial Dragoons controntation with the Prussian ones 

Dragoons of both sides have suffered badly and forced to retreat and reform. Fusiliers have attacked musketeers near the redoubt while their battalions behind are floundering from casualties, grazing and enfilade fire and the appearance of those d****d Grenzers! At right the newly arrived "Grenadiers de France" have plugged a gap on Ken's flank to protect the camp.

Two Prussian Grenadier battalions had fallen back to the orchards to reform but now form a fire zone which the Dragoons opposite enter at their peril. Trouble is the Grenadiers are still under artillery fire there.

Ken has moved his Grenzers to an optimum position and I have indicated with the red "fence" a notional 30 cm radius which inhibits any Prussians needing to recover Hits, or worse, remain stationary to Reform (red markers) So poor Richard's now diminishing army is being squeezed from both ends with the fire from the guns in between. This side of the redoubt the infantry fight has resulted in both sides retreating through 4 Hits.

A Hessian fusilier battalion goes in to attack the redoubt with the bayonet. Grenadiers zu Pferd charge the Grenadiers de France, and in the foreground those Prussian Dragoons are desperate for a safe place to reform.

The Imperial General is able to consolidate and reform between the large redoubt and the camp

Another fusilier battalion falls back repulsed from the redoubt, while nearby the Grunburg and  Hanoverian Converged Grenadiers battalions  try to sneak past to extend Frederick's advance

This view from above shows that Fred's infantry is now split with a couple of Grenadier units stuck in the orchards for cover, and the rest edging uncertainly up the hill and round the redoubt. But those Grenzers have moved to the second bridge where their 30cm "enemy influence" range is stopping any Prussian recovery nearby. Note the Grenadiers zu Pferd now bottled up against the river as there is nowhere else to go

Lacking targets to its front Ken has brought one of the guns out of the redoubt to play on targets down the left flank slope.

Fire from the other gun breaks one of the retreating fusilier battalions - so that is the third Prussian unit "Done For". (Yellow marker)

A useful overhead shot showing the Austrians making a "comeback" between the redoubt and camp. The Prussian blue and orange dragoons are getting out to reform. Frederick's infantry line is at last looking tidier, but it's an illusion likely to be thwarted by the strong defences still ahead and those Grenzers behind them. The open space to their right along the river is testimony to their passive effectiveness - the Grenadiers zu Pferd had nowhere to run except an impassible river so were "Done For".

The word soon spread along the line back to Frederick who then got "p*****d off  and, according to the Prussian brief, must go away to see if the rest of his army needs him.......

This was the end of Move 8, and I had allowed 10, so theoretically the Prussians could have fought on but, with Frederick departed  and Ken having to leave soon, we all realised there was very little hope of the Prussians turning things around so we called a halt.   This was not about Victory Points as such, but the overall situation of defeating the Austrians before 10 Moves.  With my Army Points system the Prussians had 60.5 with a break point of 28. Only taking "Done For" units they actually lost 16 with no additions for objectives taken, nor subtractions for using the Reserve unit. By contrast the Austrian Force had only 4 Army Points lost out of 46 and a break point of 22.

The Players' Views

Richard wrote a lengthy analysis, for which I am very grateful, and I've drawn on some of it in my narrative. However, I quote verbatim from his critical summing up.
<<I determined that as well as outflanking on the right it would be necessary
to devote a brigade to a frontal assault on Ken‘s left gun. If I did not the
gun would change angle and enfilade the outflanking attack (as did happen).
In these rules canister from a superior artillery gun is pretty devastating
and I did not wish to see the cavalry  (Hussars) wiped out too early.

As it transpired the dice thwarted any coordination between the flank attack
and the frontal attack. Inevitably the appearance of Ken‘s cavalry on
my left meant I would have to leave some forces to cover them.

The untimely appearance of the grenzers in the rear of my cavalry meant that
I had to divert a brigade of infantry to cover them. All to no avail because
the cavalry were trapped between Ken‘s main force and the grenzers meaning
that rallying off became almost impossible.

In retrospect I made a mistake in keeping Frederick with the infantry, where
I expected heavy casualties and thus a need for him to assist in rallying
off. Perhaps I would’ve been better to have sent him with the cavalry and
use him in that way there.

All in all I didn’t do well but cannot recall a game in which my dice was so
consistently bad and the usual probability of the dice evening out over the
course of a battle just didn’t happen. Nevertheless, a bad workmen must
not blame his tools and Ken played a blinder in turning up at just the 
wrong moment (from my point of view) at every point.
Well done, Ken for playing so well, and well done Chris for organising such
an excellent game.>>

Ken summed it up even more succinctly:

 << Chris, you asked for feedback - I think the biggest challenge was the Prussian dice throwing. The Prussians looked to have a good plan and I think they have a reasonable chance of winning but were just let down by poor dice. And when the dice cooperated enough to let Richard assemble an attacking force on my left flank, they also allowed my grenzer to appear behind his lines (1/12 chance achieved on the second roll so a decent throw) when I needed them. Makes for a great story if you're Austrian but not necessarily a good game. 

You may want to consider rolling for their entry point rather than letting the Austrian player choose.

I don't think there was much wrong with your plan, Richard, it was pretty much what I'd have done in your place. If you'd managed to screen the left gun and got a couple of regiments of infantry to the top of that slope, you'd have punched a hole through my defence. On the day it really was a case of Frederick the Unlucky because I don't think the dice gods gave you anything. 
I think we chalk that one up to everyone has an off day occasionally>>

As I told the guys it was a super birthday treat for me even if it was one-sided. I had learned a lot and planned to play it again, so would make some tweaks. Paul B from Cheltenham was lined up to play the Austrians in Hohenburg 2. I canvased a few folks to try to get an opponent, but no one was available on the day. The more I thought about I did not actually want to inflict this tricky situation on any other friends, but challenged myself to try to do better than Richard. Couldn't be that hard could it ? - his dice luck was awful!

This post has gone on long enough - so Hohenburg Two very soon. 

The relatively passive Prussian left flank not far from the end of the game - stalemate here suited the Austrians very well indeed. 


Sunday, 11 January 2026

1809 Project in 15/18mm: Battle of Eckmuhl Part Four: The First Day's Play, set up and first Moves 1.40pm to 2.20pm

 Just a reminder that I have set the scene in Part One and explained the battlefield construction in detail in Parts Two and Three. Here is a link to the previous part from which you can track back to the beginning for newcomers or if you need a refresher. In this part I'll try to explain the plans and dispositions of both sides, show the starting set up and describe the first two moves of play. This took place on Friday 12th September 2025

Those who like to follow the detail might wish to be reminded of this link to the documentation (briefs, orders of battle etc)  in the Download sidebar.  

The First Day adversaries: From Left - Tony Dillon (Davout, Lefebvre), Paul B (Archduke Charles, Rosenberg, Liechtenstein), Richard Newcombe (Napoleon, Lannes, Vandamme), Steve Johnson (Hohenzollern)

Austrian Plans

Austrian deployment zones

As previously stated I gave Paul the opportunity to allocate most (15 out of 17) of his brigade-sized commands as he wished to the main three Corps Commanders but in 5 Zones (and two designated sub-zones 1A and 1B). I asked him to do a diagram of the subordination of commanders as this is most important for my Abensberg to Wagram (A2W) rules, and especially as across our 3 days he would have several players using it.

Paul's allocation of Austrian "brigades" to Corps

Below is a near final version of Pauls' dispositions by unit. The green square blocks are merely Paul's way of covering up his earlier attempts on the same map and have no significance

A few things got changed by discussion with me pre-game. By Eckmuhl village the artillery had to be placed further back as the water meadow was a no-go area for the guns. A Grenzer skirmish screen was placed along the Laaber northern bank to give  Eckmuhl village early warning of a direct attack. The crosses in the woods between the Laichlings are too long but represent hasty breastworks being manned by light troops and sappers. The village of Luckenpaint was to be "garrisoned" by 3 dummy units and with a dummy general marker; they would keep Tony guessing for a while. At the top left corner there was a misunderstanding over Vecsey' s availability - in fact these troops are strung out Northwest to the Danube keeping an eye on Montbrun's troops performing a similar function for the French across to Abbach. I gave Paul the option to move them at a later stage towards the table if he was desperate, but that risked leaving the route open to Regensburg for Montbrun.

His plan was for Hohenzollern to hold the forward positions from the Laichlings through Eckmuhl across to Rogging and Pfakofen for as long as possible, falling back only when forced to do so. The second line under Rosenberg in Zone 3 had lots of good defensive positions between Thalmassing through Neue Glofsheim and Hohenburg to Gailsburg. However the line was spread very thinly and made to look solid by dummy "blinds". Paul was under no illusions that these units could hold indefinitely against the kind of spirited and numerous French attacks which were expected.  To tackle this problem he positioned his own Archduke Karl command stand in a forward position above Rogging to assess the enemy dispositions and then send messengers to galvanise the Reserve Cuirassiers and Grenadiers forward to reinforce Rosenberg. It wasn't for me to advise but I was surprised there was no contingency provision to move the reserves westerly to protect the right flank from being turned away from the Regensburg route. I was pleased to see that Cuirassiers Brigade C72 was intending to make use of the extra off-table space to reinforce the extreme left flank though.

The umpire looking far too serious with the Austrian players.
But, no matter, Steve Johnson was there and would be cracking
 us up with laughter throughout the day

Allied Plans 

I gave Richard much less freedom in allocating his forces, at least in strategic "terms". That was because having them set more or less historically, and approaching from the South, would make the game "Eckmuhl" with the appropriate feel for objectives and timing. In 1809 Davout had been firm in waiting for Napoleon's first troops to arrive before attacking, and the French and Allies from the South more or less had to make it up as they arrived. This way I felt we would get a more balanced game with each side strongly challenged. Richard and Tony had a lot of freedom to adjust the emphasis of units and location within each Divisional area. Those areas were identified in Part One.
Below are the two maps marked with their units at the start. This will become a bit clearer with the photos later on. Units can be identified if desired from the above linked Allied orbat.

Zones B, C, D and E with Tony's positions for Davout's and Lefebvre's troops
Richard, as Napoleon, has marked up every unit South of the Laaber, even ones of Massena's command which would arrive much later

I had asked both Richard and Tony to write down their basic plan for my understanding (there's no obligation to stick to it, they can change things within the command initiative order system). 

Richard's contained no surprises, being mainly to press on as fast as possible urged on by Napoleon and Lannes who were initially together on central high ground to the East of Unter Debbenbach.

I've made Keith's original HoW rules more flexible in several ways for Napoleonics; one of which is  with an extra grade of commander - "Exceptional". I've also made the four grades have different command zones - 25cm (Exceptional), 20cm (Effective), 15cm (Typical), 10cm (Ineffective). The best category could also order two subordinate command elements at once. Add to that a buildup of relevant commanders within range for any one initiative dice roll and you have a potent capability for speed and surprise. When used appropriately the Allies could have great potential to get things going pretty quickly. The whole Allied army had a fair sprinkling of high quality commanders ranging  from Napoleon, Davout and Lannes as Exceptional Senior commanders through the main French Divisional and Brigade commanders being mainly in the top two categories. Double Moves would be the norm and triple moves an occasional treat....

Tony is an exceptionally knowledgeable, experienced and enthusiastic Napoleonic "big game" wargamer (see for example his Lutzen in the Cotswolds in 2024) and I hoped he would relish the opportunity for a quick strike at the heart of the Austrian defences. He was new to HoW and A2W so maybe I was expecting too much. Tony's plan was to strike hard at the Laichlings and the high ground beyond and clear a passage up the valley for the Bavarians to follow. As will be recognised from the map there were many other options to the North and northeast of Davout's position and Tony was hedging his bets there with no plan as yet in mind, or at least not shared with the umpire. Maybe it was all those Austrian blinds in  Luckenpaint, Thalmassing and the Neue Glofsheim valley intimidating him? But, I don't think any of us could see the master stroke which awaited in Day Three of our game. Tony is full of humour, and difficult to "read" as a player, so maybe I should not have been surprised he was being canny.

"Tony is full of humour..." and no, I'm not drunk just caught
 off guard by the cameraman 

Deployment of Blinds and the most obvious visuals

Those who like the mechanics of other people's games might appreciate this tour of the battlefield as we set out the Blinds. Probably about 10-15% of which are Dummy markers. Units are revealed in line of sight over certain distances, and in woods or BUAs much closer. Spotting can be done from units or commanders but for longer range information each senior commander had one or more "scouts" - two figures representing small squadrons of cavalry led by reliable officers. Normal spotting distances applied, but they could travel 60cm per move, though not within 10cm of any enemy. Enemy Blinds within range of scouts could be revealed this Move with a 4, 5 or 6 or next Move with 1, 2 or 3. Over the last few games we'd simplified this system and it still works OK and is quick to apply. With One Move being 20 minutes, hopefully it can allow for the time for messengers to transit parts of the battlefield with intelligence information without the actual mechanical effort and clutter of extra figures.

Marshall Lannes has yet to deploy his scouts
AB Miniatures - Lannes command group by me,
and these "scouts" are Chasseurs from Paul B's collection

If you find this boring please just skip to the next section which has photos with plenty of miniatures in....

The main table overall view from the hinge of the Allied formation at Schierling

Very little of Davout's Friant Division has reached the "Extra Bit " of the play area yet

Unrevealed "dummy" Blinds in Luckenpaint and who knows what around Thalmassing

Up the valley from Thalmassing through Neue Glofsheim,
but nothing behind this line yet

Rosenberg's thin line encompasses Hohenberg and across to Gailsburg via the woods 

The reverse view across the heart of Rosenberg's line. In the distance the Sandings are unoccupied by either side

Hohenzollern's right flank is in the fortified woods just below Ober Laichling. In the foreground is Deroy's Bavarian Division raring to go.

Most of Vukassovich's command can be seen in and around Eckmuhl by Wurttemburgers and French on the heights around Unter Debbenbach and Lindach

Four regiments plus artillery of Morand's Division yet to be revealed as they advance around Finkofen towards the Laaber water meadows....

.......What would they face in Rogging and Pfakofen?

Deploying the figures
As you can imagine, although Paul and I had prepared and numbered all the units in advance, they still had to be identified when revealed then brought to the table and precise decisions made about placement. So it proved a lengthy, but fun, process, especially when compromises had to be made in some cases where the authors had not allowed enough room on their maps. Here is the overall view followed by closer samples of the deployments at this stage of discovery.

This view covers all the units on the playing area at the start . Obviously both sides have more Brigades and Divisions off table yet to be shown as they approach the table or are activated by messenger

A look along the Allied line at the Grosse Laaber. Morand's Division of Lannes' Corps in the foreground

Mostly Wurttemburg Cavalry of Wollwarth's Division begin the descent to cross the Laaber at the fords

Just North of Schierling Deroy's Bavarian cavalry and artillery get ready to sweep round Hill 102 and attack the Vorberg. To their left the hill crest conceals more artillery

The 13th Legere, all in open order, leads Morand's Divisional advance through  Finkofen towards Zaitskofen  Mostly AB Miniatures from my collection 

The Line regiments of Guiot's Brigade are in march column to their right. AB Miniatures from Paul B's collection

A close confrontation at Eckmuhl bridge and village defended by Grenze Regt Nr 9. A Blind in Unter Deggenbach is Wurttemburg Light Infantry about to make a rush under cover of Horse Artillery fire

All that can be seen on the "extra bit" is Marshal Davout and his heavy artillery battery about to bombard Ober Laichling

Von Keyser's Brigade defends Ober Laichling . There are unrevealed light troops in those woods still concealed  

A view from the rather awkward gap caused by the split tables. Psychologically Tony might have felt his troops were further away than they really were!

The Austrian commanders make final checks before we start the first Move.

Starting the game - 22 April 1809 1320 pm

I'll have to ask your indulgence here - as I reviewed the photos from Day One action, promising myself I'd be ruthless in my "Art Director" role I just weakened. I suppose it's because it was a personal pet project but I felt I could find a story in practically every photo so I have not left many behind "on the cutting room floor". I note that getting the figures on had taken us to around midday so we'd been all morning to get this far but I, for one, had enjoyed the revelation process and I hope you enjoy the subsequent action. The photos reflect the fast pace of action even if it took a long time to do each Move. 

Hugel's Wurttemburg Light infantry brigade makes a quick attack in column across Eckmuhl bridge. Vukassovich realises the defending Grenzer skirmish line is no match for them there and after a quick volley they evade into Eckmuhl, and just beyond.

Of note at the very top of the photo above, (and I failed to take a specific photo of it!) is Seydewitz's Bavarian cavalry brigade charging headlong uphill at the Austrian battery on the Vorberg. There had not been much opportunity for softening them up and hits were sustained from the Austrian canister fire; the outcome was uncertain. In the subsequent melee the Bavarians prevailed sufficiently to cause the make or break morale test which Steve passed and was able to limber up the battery and retreat, as seen below.
The Austrians realise that battery position on the Vorberg is extremely vulnerable and live to withdraw and reform further back.

Luckily for the Austrians Seydewitz also saw ultimate defeat in the face and withdrew back across the water meadow to reform. This at least left a gap for the new Bavarian batteries to find targets around the Laichlings

A little further back Wollwarth's cavalry (Wurttemburgers and French Chasseurs) are beginning a surge across the fords at Walkenstetten and Schnitzmuhl 

They are being followed by more columns of Heavy Cavalry - the Divisions of Nansouty and St Sulpice, 4 regiments in each. These are urged on by Lannes (arrowed) who is able to use his "Exceptional " ability to speed up both Divisional commanders, only delayed by the bottlenecks of the fords.

But even a French Napoleonic super hero like Lannes cannot be everywhere at once. Despite his own "Effective" ability an unboosted Morand rolled a very ordinary initiative dice in Move One and only got his Division as far as Zaitskofen. Faster moving, Gudin was able to catch him up following the same road.

Another view of Eckmuhl village and schloss. The latter was already occupied by Grenzers so the excess are milling round near the back entrance. A watching Archduke Charles can probably see the yawning gap to their right and thinks it's time to activate the still hidden small brigade of cavalry represented by the Blinds at the extreme right of this photo

The 10th Legere are in Unter Laichling leading St Hilaire's attack. They are near enough to reveal, and begin to engage, the defenders of the hasty stockade in Laichling woods. They are a couple of companies of line skirmishers and a very small battalion of the Erzherzog Karl Legion.

In my A2W rules I'm very keen on the flexibility of much of the Light Infantry in this campaign and here is an example. Hugel's Jagers have now formed a better fighting formation on the other bank, have brought forward the Bavarian sappers and are engaging the village defenders  (represented by the low wall). The Wurttemburg Light Infantry have spilled out of Unter Deggenbach in skirmish order to back them up.

Former barrister Richard is "laying down the law" explaining his moves but (and I warned you dear readers) Steve is retaliating by jokes and gestures to try to put him off!

No explanation needed now! Wollwarth's cavalry charge head on at the Bettelberg where they are met by canister fire and a counter charge by reinforced Austrian Hussars 
In middle distance a cluster of Austrian commanders, among them Archduke Charles and FML Hohenzollern, have released Sachsen-Coburg's small cavalry units to join the fray and are busy trying to reform the retreating artillery. The situation is tense, its now mid afternoon real time, who will dominate the Bettelberg......? 

Getting a better initiative roll for Morand in Move Two Richard was able to close up the lead part of 13th Legere and head for the ford at Rogging. Not quite yet able to reveal the Austrian Blinds in the village square  

Guiot's other two regiments were potentially at serious risk in march column from the as yet untested fire from an Austrian battery, so they changed to lines to negotiate the water meadow. We shall leave the French right flank here for the remainder of this post.

Paul puts some Austrian figures on the table at Rogging, and Tony is performing what woud be a repetive cycle for the next few Moves of Allied troops advancing, and being reinforced, from the road through Schierling

On the "extra bit" there is now much more visible evidence of St Hilaire's infantry (foreground). Davout's heavy battery is moving forward to a better position. Beyond them some of Friant's troops are heading through the woods towards Ober Sanding .......

......which is spotted by Steve and so, more to intimidate and slow progress than to cause destruction, he brings forward Stutterheim's cavalry battery from their Glofsheim valley concealment

There was not too much to do in tracking off-table
 movement. Tony had given orders to Piré's Light Cavalry to
stay under cover via Weillohe to the woods behind Thalmassing
 and await events. Meanwhile Friant and a couple of token units
were scouting out those Blinds in Luckenpaint  

St Germain's Brigade of two  Cuirassier regiments forces a way through the reforming Seydelitz cavalry and past Deroy's Bavarian infantry to try to deploy in the open space of the water meadow

10th Legere attacks and tries to surround the weak defenders of the woodland breastwork. Rather then evade, the skirmishers stuck with the Erzherzog Karl Legionnaires and put up a resistance at least to delay the French advance a little

Behind them von Keyser has the 3rd, 7th and 56th Infantry regiments and means to put up a good fight. Hohenzollern, FML Lusignan and Charles are on hand to rally any failing units

And their help might be needed at the Bettelberg as the above and below photos give some insight by the red and orange markers.

From the top: Before it can fully recover von Keyser's foot battery has suffered incoming from Bavarian guns and is due to retreat again; Sachsen-Koburg's Hussars have an orange marker for 3 Hits sustained; the backup wing of 6th Cuirassiers is intact; Vukassovich's Wing of 3rd Hussars is back in the Eckmuhl valley trying to reform, but their Baden Dragoon opponents have also suffered 4 Hits

Here my excitement or tiredness must have got the better of me as I did not record the outcome of the Leib Chevaux Leger contest with Vukassovich's cavalry battery. They got in unscathed as the French Chasseurs took the brunt of canister fire and were repulsed. However, looking on to the Day Two photos  I note the battery has been destroyed and the Light Horse are free to look for other targets. This was where we had to end first day's action of our three scheduled. Game time was now 2.20 pm and we'd got a lot done in just two Moves.

Summing up the opening

We had revealed a great deal of figures but there were many more Austrian Blinds to cause vexation to the Allies. I think Steve and Paul could be content that they'd put up a good show and sold the Vorberg and Bettelberg at great cost in time and energy to the Allies. Ober Laichling and Eckmuhl were still holding out for now, and their left flank was effectively not bothered yet. 

For Richard and Tony things were going more or less to plan. They had to attack the high ground and had succeeded in making room for the mass of cavalry to press on past Eckmuhl. But since the watermeadow was no-go for the artillery that road through Eckmuhl would be essential to open up. Meanwhile it was causing a traffic jam back towards Lindach and Schierling. They expected to take casualties and had plentiful units among which to spread the pain. They'd also destroyed a few Austrian units, clocking up 6.5 Army Points to no Allied AP lost. Richard was understandably worried about what to do on the right flank though. The Austrian defence appeared to be stronger than expected and the French Divisions would have to channel their advances across the fords which would take time - good initiative dice and double moves would be needed. 

Thanks greatly to Steve Johnson for his company and spirited Austrophile attitude as he would not be able to join us on subsequent days. You can read Steve's own entertaining account of this day and many more photos on his blog 

 More Soon......