No, I haven't forgotten I still have two days of our Battle of Eckmuhl to report, but that hobby workhorse, Dinos Antoniadis, Administrator of the Honours of War Facebook group, has urged me to put my efforts on this out into the public domain as soon as I could. And why not? His book published last Autumn "Honours of War, Scenario Book One, The Seven Years War" deserves promoting and I thoroughly recommend it. Available from Caliver Books here.
"So good they played it twice!"
I try to organise a game of some sort for a few friends around my birthday in late January. This year I found it particularly difficult to muster two friends on the same day willing and able to get to this out-of-the-way peaceful Cotswold village. Ken Marshall and Richard Newcombe played Hohenburg 1 on 1st February and Paul B played Hohenburg 2 against me on 22 February. So I was a lucky boy to have two birthday treats and two Sunday lunches with friends at The Butchers Arms, Oakridge. As it turned out I'm glad I played it twice as this scenario is particuarly deceptive for both a Games Master to balance and the players to play.
| The first Battle of Hohenburg in full flow |
Notwithstanding a slight quirk of "lost in translation" from the original Greek "Take these guns, by all means!" is not a friendly invitation to increase your ordnance inventory for free, but a challenge meaning "Take these guns by any means possible (and you'll be lucky!)".
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| The battlefield and the deployment areas I gave each side - see the briefs for explanations |
Tell the average SYW wargamer :
"You have "Dashing" quality Frederick the Great commanding a division equivalent force of 10 infantry battalions, 6 of which are Prussian Grenadiers and all have superior fire ability, backed up by four cavalry regiments, three of them large size and commanded by "Dashing" Hussar General Zieten. All you have to do is take three redoubts with field guns in, protected by a couple of ordinary Austrian battalions and some cavalry and commanded by a "Dithering" aged Austrian general. Oh yeah - they are are on a difficult hill you have to approach over open ground, and it's thought there are a couple of reserve regiments lurking around which might surprise you".
And he would answer - "But hey, we're Prussians and this is 1759, so what! It'll be a doddle".
Well that's what I thought when working out how to adapt this scenario (originally played by Dinos lengthways up a table with fairly restricted manoeuvring room) to my widththways, post Eckmuhl, sculpted table. So I built in a few adaptations such as an Austrian/Imperial Dithering commanding general with a bit extra capability, making the redoubts have flexible gun ports for about 270 degree coverage (at only 15 degrees fire angle per model though, not 30), some fairly indifferent subordinates rather than the "none" in the original scenario, and giving more choices of entry points for the "surprise" reserves.
For the Prussians I may have boobed. The scenario states superior firepower for all which I thought excessive so I gave the third brigade battalion guns instead which increases the "musket" range , but not hit ability, to 30cm from 20cm. I did not give the Prussian infantry the fast change of face and formation they get under normal HoW national characteristics. In retrospect that was a mistake for this scenario where speed and manoeuvrability were critical.
I changed the Army Points to suit our 0. 5 to 5 per unit, depending on size and quality. and consequently the durability of "large" units, and the Victory Conditions where Army Points might be relevant. That did not affect the balance. I made the game last no longer than 10 Moves. If the Austrians held out, they would win.
There are some clever period details written into this by Dinos, such as Fred deciding, if he has four units "Done For", he will quit the field personally and leave the army in the tender mercy of his subordinates. Given the extreme usefulness of a Dashing C-in-C for a hard fought attack, that was not something to be approached lightly.
All the figures and terrain are from my collection.
The First Battle of Hohenburg
(no prizes for fans of this blog spotting I have reused the name from the high point in the Battle of Eckmuhl game)
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| Richard's deployment for the Prussians. Anything off table is concealed by mist |
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| Ken's deployment for the Austrian/Imperial defenders. Cavalry in A1 were concealed at the start by the hillcrest as was an infantry battalion behind the big redoubt |
For full background I urge you to read the briefing documents and orders of battle I have put in the 18th Century Historical download sidebar here. There is a slightly different Austrian Brief for Hohenburg 2 as I changed the reserve entry options.
Ken had very limited choices for the Austrian /Imperial force. He had two cavalry regiments behind the crest concealed on his right flank, and one regiment visible on the left. One infantry battalion was between the redoubts and visible while one was concealed to protect the left flank and that redoubt. The Imperial camp was also at risk so Ken was aware that it probably needed protecting eventually. Initially he placed all his three gun models, (representing batteries of about 4 cannons each) facing forward.
| Austrian deployment. Most of this army is made up of French and Imagi-nation figures |
Richard deduced that he had to find a way to avoid a head on attack on the guns (that 4 unit Frederick withdrawal threat at least) but the scenario committed his first line of Grenadiers to be in line where they emerged from the orchards. His second line of grendiers was in fairly close support . It gave a good impression that a conventional line attack would take place. His third line however was to be a right hook already formed in march columns facing right, to come through Apfelhof and march round the enemy left; anticipating the way would be cleared by the cavalry. Frederick was placed in Apfelhof farm where his 20cm Dashing command range could reach various of his subordinates and keep open his upgrading options. On the extreme right were his three heavy cavalry regiments with Zieten, expecting to make quick time up the hill to their front. A regiment of Hussars was on the extreme left. The Grunburg Foot Guards formed the fourth line, and as you can see from the brief, Frederick felt his reputation would be at stake if he used them, so there are severe Victory Point penalties for realisation of that presumption.
| What was visible of Frederick's force at the start. This army was made up of Prussians, Hessians, Hanoverians, Wurttemburgers, and "Grunburg" Imagi-nation figures dressed by the British! |
| Drone view from above the Austrian position....... |
| .......and from the guns in the great redoubt |
| This is what they looked like to the Prussians ..... that's a long way march under fire! |
The game gets under way, I'll try to keep it simple as there are two games to get through. The Prussians have a Plus 2 on Movement initiative each turn. However, Richard was to be plagued by consistently poor brigade initiative rolls, despite the good influence of Frederick's command stand. That meant he did not make the quick progress we had expected.
| Prussian cavalry change formation and advance |
| The Wurttemburg Grenadiers zu Pferd are next up and hit the now weakened "Austrian" Dragoons who have counter charged to gain a bit of ground |
| Unsurprisingly they are defeated. Ken is removing them, but he has gained time and a few casualties on the mounted Grenadiers |
| A moment of reflection as the Austrian cavalry breaks . HoW is very heavy on Hits when two large units of cavalry cross swords. |
| Just as well the black Hussars are there to put them off charging up the valley. The next photo shows a severe potential risk of a flank attack |
| The Prussian hill assault in profile |
| Unit 32 Grenadiers is "done for". That's two Prussian units gone to one Austrian |
| Close up of the Imperial Dragoons controntation with the Prussian ones |
| The Imperial General is able to consolidate and reform between the large redoubt and the camp |
| Another fusilier battalion falls back repulsed from the redoubt, while nearby the Grunburg and Hanoverian Converged Grenadiers battalions try to sneak past to extend Frederick's advance |
| Lacking targets to its front Ken has brought one of the guns out of the redoubt to play on targets down the left flank slope. |
| Fire from the other gun breaks one of the retreating fusilier battalions - so that is the third Prussian unit "Done For". (Yellow marker) |
| The word soon spread along the line back to Frederick who then got "p*****d off and, according to the Prussian brief, must go away to see if the rest of his army needs him....... |
This was the end of Move 8, and I had allowed 10, so theoretically the Prussians could have fought on but, with Frederick departed and Ken having to leave soon, we all realised there was very little hope of the Prussians turning things around so we called a halt. This was not about Victory Points as such, but the overall situation of defeating the Austrians before 10 Moves. With my Army Points system the Prussians had 60.5 with a break point of 28. Only taking "Done For" units they actually lost 16 with no additions for objectives taken, nor subtractions for using the Reserve unit. By contrast the Austrian Force had only 4 Army Points lost out of 46 and a break point of 22.
The Players' Views
Richard wrote a lengthy analysis, for which I am very grateful, and I've drawn on some of it in my narrative. However, I quote verbatim from his critical summing up.
<<I determined that as well as outflanking on the right it would be necessary
to devote a brigade to a frontal assault on Ken‘s left gun. If I did not the
gun would change angle and enfilade the outflanking attack (as did happen).
In these rules canister from a superior artillery gun is pretty devastating
and I did not wish to see the cavalry (Hussars) wiped out too early.
As it transpired the dice thwarted any coordination between the flank attack
and the frontal attack. Inevitably the appearance of Ken‘s cavalry on
my left meant I would have to leave some forces to cover them.
The untimely appearance of the grenzers in the rear of my cavalry meant that
I had to divert a brigade of infantry to cover them. All to no avail because
the cavalry were trapped between Ken‘s main force and the grenzers meaning
that rallying off became almost impossible.
In retrospect I made a mistake in keeping Frederick with the infantry, where
I expected heavy casualties and thus a need for him to assist in rallying
off. Perhaps I would’ve been better to have sent him with the cavalry and
use him in that way there.
an excellent game.>>
Ken summed it up even more succinctly:
As I told the guys it was a super birthday treat for me even if it was one-sided. I had learned a lot and planned to play it again, so would make some tweaks. Paul B from Cheltenham was lined up to play the Austrians in Hohenburg 2. I canvased a few folks to try to get an opponent, but no one was available on the day. The more I thought about I did not actually want to inflict this tricky situation on any other friends, but challenged myself to try to do better than Richard. Couldn't be that hard could it ? - his dice luck was awful!
This post has gone on long enough - so Hohenburg Two very soon.
| The relatively passive Prussian left flank not far from the end of the game - stalemate here suited the Austrians very well indeed. |








