Monday, 23 March 2026

Seven Years War - The Battle of Hohenburg : PART TWO

 A Dinos "Honours of War" scenario

Please see PART ONE for background (and thanks to everyone who commented on it). This was my take on Dinos' "Take these Guns" scenario and I played it twice with different players. This one I'm calling Hohenburg 2  for simplicity but it feels different to the first battle as I had to take the role of a player, and we had no neutral umpire. As I mentioned in Part One all the resources for this scenario are in the 18th Century Download section in the righthand sidebar here.

Based on my observations confirmed by player feedback this time I tweaked the Austrian/Imperial brief to allow the reserve units to come on in a much more random way. That would mean much less control for the Austrian player over where and when the reserves would arrive and slightly improve the game balance.  Paul B was the aged "Dithering" Austrian general this time and I played the "Dashing" Frederick II (The Great!) of Prussia.

Overall view of the visible units at the start 

Me enjoying the view from Frederick's baseline

Once again the permitted Austrian deployment zones
and the numbered potential entry points for reserves 

Due to our need to keep initial dispositions from each other
no formal maps are available, so this sketch will have to do,
plus the photos below

The Austrian dispositions. Paul has put all his cavalry on the left flank (one regiment is hidden behind the hill crest), one infantry battalion between the redoubts, and one well back hidden near the camp.

My Prussians are deployed with a strong cavalry brigade, under Zieten, on the right, The mandatory frontline Infantry brigade in line formation will switch to column and march round the left flank. Brigades in Lines 2 and 3 are already in march column and will push through strongly on the right behind the cavalry. At this stage I'm trying desperately to avoid a frontal advance against the guns.....the best laid plans etc....!

Luckily Zieten got a double move to start so I could deploy his cavalry into line, press up the hill, and was met by Paul's Cuirassiers counter-attacking.

My Wurttemburg Horse Grenadiers were repulsed back to reform, but luckily the double moves were coming for the infantry helped by Fred, and my two flank movements were going to plan........

.....Sufficiently to get Paul looking pensive.....
Actually he is thinking how best to use his hidden cavalry regiment!

At this stage I was hoping Paul had spread his cavalry and expected a regiment to be coming over that crest against my left flank Hussars. 

But then he brought that hidden regiment forward with his "gotcha" expression as a rare crack in his poker "game" face. 

The Imperial Cuirassiers have retreated, but a Dragoon regiment takes on my Grunburg Dragoons. Time for my Hessian Fusilier brigade to start  changing to line in case his cavalry break through 

So now it seemed unlikely my left flank move would be opposed but I'm trying to keep the range from the artillery as long as possible

It was actually part of my plan to split his artillery fire as I felt the left flank could sustain the odd Hit from one battery. But Paul is now manhandling his middle battery to  confound my right flank even more. The cavalry action is now intense.

There are mutual 4 or 5 Point Hits forcing withdrawal of our cavalry but the Imperial force still holds the crest and the hiatus gives the artillery a nice open view! 

It's still looking promising in theory as the all-Grenadier 2nd infantry Brigade came forward in column of march  

The Hanoverian Grenadier battalion at the end is only small and, deliberately, in this scenario orbat, only standard effectiveness . I always think these RSM figures are cute and "classic".

2nd Brigade starts to form line - facing left as I'm still trying to split the guns' fire. In the distance my third cavalry regiment has suffered a reverse

A closer view shows the fusiliers in line shielding the cavalry who are being helped to recover their Hits by Frederick (2 at a time for a Dashing Commanding General)

My left flank attack has at last pulled Paul's static infantry battalion over to that flank

I like this picture as it looks like an organised 18th Century battle; but in reality I'm struggling. By now the cavalry were supposed to have forced back the opposition to give the infantry a chance to be deploying right on the flank of the large redoubt....but still I've got it all to do! 

The view from the Imperial Colonel von Muddel's brigade position towards my left flank column

Another cavalry clash on the riverside flank. At last I've managed to break one of Paul's regiments (the red dragoons in the centre spot) but my Prussian Dragoons (light blue) have been forced back to reform around the bridge (I'm secretly fingers crossed Paul doesn't get a random reserve unit here now).

In fact that reserve turned up on the other flank. A Dragoon regiment came through Hohenburg town and deployed behind the infantry. I'd now have to be a bit canny how I pressed on this flank.

This rather poorly lit photo sort of reflects the depression setting in over the Prussians! The combination of setbacks, reforms, erratic initiative rolls and trying to avoid the cannon fire has truly split my force badly by now.

2nd Brigade is hoping to get past the guns with minimal losses but, as luck would have it, only a single move was rolled which gave Paul time to turn one battery and hit them with canister fire in enfilade. I'm firing back at the other battery with musketry and battalion guns but the odd Hit will not dislodge them.

Paul's own slight setbacks have forced him to reform a line from the big redoubt down to the camp. But I'm in no position to exploit it properly, constantly under close range cannon fire. 

Another sign of my desperation. As stated in the Prussian briefs there are Victory Point penalties for bringing forward or sustaining losses to the "Reserve line" represented in my game by the Grunburg Foot Guards (foreground). But I'm throwing caution to the winds and trying to give those Austrian guns too may targets, hoping to keep them shifting and deducting 1 from their firing. Up ahead the Hussars and 1st Grenadier Brigade are squaring up for a fight.

Hessian Musketeers are attacking the redoubt gunners with the bayonet as the cavalry clash again on the right. Action is hotting up in the distance by Hohenburg town; but in the foreground the Erbprinz Grenadiers are still struggling to recover Hit Points 

At Hohenburg town my infantry are trying to find ways to advance and fire yet still negotiate the stream and bridge. To ease the pressure I was very happy to counter-attack Paul's reserve Dragoon regiment  with my competent Standard quality Prussian Hussars 

An overhead shot of the same situation - action all along the front now. At right I'm still reforming Prussian Dragoons but in front of them the Grunburg Dragoons are pressing and being met by a now reformed Imperial Dragoon regiment

The outcome was that the Hessian Musketeers got beaten off at the redoubt; so yet another battalion rushes downhill to reform in dead ground. The cavalry melee is resolved by mutual retreats - this backward route becoming familiar territory to the Grunburg Dragoons. Fred watches them go by like a frustrated football manager seeing a key striker limp off the pitch.

Between the redoubts Paul has outwitted me again, turning both guns on the Grunburg Grenadiers - they didn't stand a chance......In the background the Hussars and Dragoons are fighting.

On the right flank a Hessian Fusilier battalion is down to 3 Hits (orange marker) and is about to get charged........

.......no surprise that they are broken by a Superior and Large Cuirassier regiment. By Hohenburg my Hussars have been pushed back and Paul has withdrawn his Dragoons to between the redoubts 

It's all happening over there now. The Imperial infantry regiment breaks (yellow marker) under combined fire from two Prussian Grenadier battalions. Those Dragoons charge the Hanoverian Grenadiers and are repulsed but not before they have weakened the Hanoverians, who have to retreat. This cannon has turned on the Grunburg Foot Guards and causes a 4-Hit Retreat on them too. So much for my effort at a pincer movement on this redoubt!

The other Hessian fusilier battalion breaks during a further attack on this battery in the big redoubt. Beyond them the Imperial Dragoons by the camp have received a charge standing and opted to fire instead of counter charging. The 1 Hit inflicted couldn't save them though.......... and the melee sent them racing off the table - Done For

..........However, it contributed to my Horse Grenadiers having to retreat back whence they came, once again, and leaving the Prussian Dragoons isolated

A round up of photos at the end of Move 8:

At the top is my only success. The Hussars are about to sneak through Hohenburg's streets in column of march to see if they can loot the camp. 1st Grenadier Brigade will inevitably overpower the gunners in the small redoubt. The Imperial Dragoons have withdrawn to cover the camp. Seven other Prussian units are visible but they have all suffered badly - retreating, rallying  or just "dazed" - well that's how it felt after so many setbacks from the redoubts.

The Grunburg Foot Guards and Hanoverian Grenadiers are both in retreat, trying to get as far away from those guns as possible!

To make matters worse Paul had succeeded in getting another reserve unit. This time a Grenadier battalion from over that bridge on the Schmidafluss. Now he would be well placed to ensure my units on this flank could not escape the "no recovering Hits within 30cm of the enemy" rule.

And so the sun sets over a now peaceful Imperial encampment as they can hear the distant drums of the main army relief column approaching. Major General Holzenkopf has managed to secure his pension through a notable victory.

Army Points lost (my system not the HoW rulebook) - 11 AP each - could not be closer on this statistic alone, reality on the ground tells a different story.

Conclusion

It was now after 5pm and we'd achieved 8 Moves. Both armies theoretically had a long way to go to "break" (Prussian 28 APs, Imperial 22 APs). But, seriously, look at the way my Prussian army is spread in relation to the main objectives - both batteries and the camp. Would you carry on, or retreat to fight another day? The Prussians had lost 3 units "Done For" and those Dragoons by the big river bridge had not recovered points yet, could not rally, and would be forced to surrender by continued proximity to the enemy. I could imagine how a real Frederick might have felt - so much effort and loss for so little gain. The scenario would force him to leave the field next move, so why wait? Only two moves till the Imperial main force arrived and the objectives would not be achieved, nor the Imperial force broken. I was content to concede and pull back the 10 remaining units. Paul had cleverly used just enough of his stretched resources to "fight the fires" as they occurred, and thwarted me at nearly every point.

It had been one of hardest fought games of Honours of War that I could remember. An exciting game full of incident in which the actual losses, in both games, were disproportionate to the tactical situation gained, making the outcome in doubt for a long time. As I said at the beginning of Part One this scenario looks like a walkover for the Prussians, on paper, but the reality proves very different. I thoroughly recommend you try it - a different rule set might of course switch the balance but for HoW I've got to compliment Dinos on a very clever  idea. If you think you are a "been there, done that" 18th century wargamer, maybe tired of conventional games then give this a try - you will be surprised. The opening conditions on the Prussians in particular force a Frederician style of infantry lines and oblique attack, and the Austrians have strong artillery and cavalry to meet it. To me it felt convincing and thoroughly satisfying for that, even if the outcome was dire. Richard's Prussians in Game One were universally noted to have been unlucky with the dice, but with me as their commander I cannot say the same, so it must be a genuinely difficult challenge. My main advice would be that my tweaking to suit my battlefield, and my maverick attitude to slavishly following a set scenario, probably let us down this time, so stick as close as you can to the book. Dinos evidently knows what he is doing!


Finally, grateful thanks to Richard, Ken and Paul for giving me two great days of entertainment and socialising and I hope they all enjoyed it. I loved the opportunity to get some parts of my esoteric collection down from the shelves. What a great hobby we have, and how lucky we are to have Keith Flint and Dinos Antoniadis to help bring the 18th Century to life via "Honours of War".






Sunday, 1 March 2026

Seven Years War - The Battle of Hohenburg (a Dinos "Honours of War" scenario) : PART ONE

 No, I haven't forgotten I still have two days of our Battle of Eckmuhl to report, but that hobby workhorse, Dinos Antoniadis, Administrator of the Honours of War Facebook group, has urged me to put my efforts on this out into the public domain as soon as I could. And why not? His book published last Autumn "Honours of War, Scenario Book One, The Seven Years War" deserves promoting and I thoroughly recommend it. Available from Caliver Books here.

"So good they played it twice!"

I try to organise a game of some sort for a few friends around my birthday in late January. This year I found it particularly difficult to muster two friends on the same day willing and able to get to this out-of-the-way peaceful Cotswold village. Ken Marshall and Richard Newcombe played Hohenburg 1 on 1st February and Paul B played Hohenburg 2 against me on 22 February. So I was a lucky boy to have two birthday treats and two Sunday lunches with friends at The Butchers Arms, Oakridge. As it turned out I'm glad I played it twice as this scenario is particuarly deceptive for both a Games Master to balance and the players to play.

The first Battle of Hohenburg in full flow

Notwithstanding a slight quirk of  "lost in translation" from the original Greek "Take these guns, by all means!" is not a friendly invitation to increase your ordnance inventory for free, but a challenge meaning "Take these guns by any means possible (and you'll be lucky!)".

The battlefield and the deployment areas I gave each side -
see the briefs for explanations
Why is it "deceptive"?

Tell the average SYW wargamer :

"You have "Dashing" quality Frederick the Great commanding a division equivalent force of 10 infantry battalions, 6 of which are Prussian Grenadiers and all have superior fire ability, backed up by four cavalry regiments, three of them large size and commanded by "Dashing" Hussar General Zieten. All you have to do is take three redoubts with field guns in, protected by a couple of ordinary Austrian battalions and some cavalry and commanded by a "Dithering" aged Austrian general.  Oh yeah - they are are on a difficult hill you have to approach over open ground, and it's thought there are a couple of reserve regiments lurking around which might surprise you".

And he would answer  - "But hey, we're Prussians and this is 1759, so what! It'll be a doddle".

Well that's what I thought when working out how to adapt this scenario (originally played by Dinos lengthways up a table with fairly restricted manoeuvring room) to my widththways, post Eckmuhl, sculpted table. So I built in a few adaptations such as an Austrian/Imperial Dithering commanding general with a bit extra capability, making the redoubts have flexible gun ports for about 270 degree coverage (at only 15 degrees fire angle per model though, not 30), some fairly indifferent subordinates rather than the "none" in the original scenario, and giving more choices of entry points for the "surprise" reserves. 

For the Prussians I may have boobed. The scenario states superior firepower for all which I thought excessive so I gave the third brigade battalion guns instead which increases the "musket" range , but not hit ability, to 30cm from 20cm. I did not give the Prussian infantry the fast change of face and formation they get under normal HoW national characteristics. In retrospect that was a mistake for this scenario where speed and manoeuvrability were critical.

I changed the Army Points to suit our 0. 5 to 5 per unit, depending on size and quality. and consequently the durability of "large" units, and the Victory Conditions where Army Points might be relevant. That did not affect the balance. I made the game last no longer than 10 Moves. If the Austrians held out, they would win.

There are some clever period details written into this by Dinos, such as Fred deciding, if he has four units "Done For", he will quit the field personally and leave the army in the tender mercy of his subordinates. Given the extreme usefulness of a Dashing C-in-C for a hard fought attack, that was not something to be approached lightly.

All the figures and terrain are from my collection.

The First Battle of Hohenburg

(no prizes for fans of this blog spotting I have reused the name from the high point in the Battle of Eckmuhl game)

Richard's deployment for the
 Prussians. Anything off table is
 concealed by mist

Ken's deployment for the
Austrian/Imperial defenders.
Cavalry in A1 were concealed at the
start by the hillcrest as was an infantry
 battalion behind the big redoubt

For full background I urge you to read the briefing documents and orders of battle I have put in the 18th Century Historical download sidebar here. There is a slightly different Austrian Brief for Hohenburg 2 as I changed the reserve entry options.

Ken had very limited choices for the Austrian /Imperial force. He had two cavalry regiments behind the crest concealed on his right flank, and one regiment visible on the left. One infantry battalion was between the redoubts and visible while one was concealed to protect the left flank and that redoubt. The Imperial camp was also at risk so Ken was aware that it probably needed protecting eventually. Initially he placed all his three gun models, (representing batteries of about 4 cannons each)  facing forward.

Austrian deployment. Most of this army is made up of French and Imagi-nation figures

Richard deduced that he had to find a way to avoid a head on attack on the guns (that 4 unit Frederick withdrawal threat at least) but the scenario committed his first line of Grenadiers to be in line where they emerged from the orchards. His second line of grendiers was in fairly close support . It gave a good impression that a conventional line attack would take place. His third line however was to be a right hook already formed in march columns facing right, to come through Apfelhof and march round the enemy left; anticipating the way would be cleared by the cavalry. Frederick was placed in Apfelhof farm where his 20cm Dashing command range could reach various of his subordinates and keep open his upgrading options. On the extreme right were his three heavy cavalry regiments with Zieten, expecting to make quick time up the hill to their front. A regiment of Hussars was on the extreme left. The Grunburg Foot Guards formed the fourth line, and as you can see from the brief, Frederick felt his reputation would be at stake if he used them, so there are severe Victory Point penalties for realisation of that presumption.

What was visible of Frederick's force at the start.
This army was made up of Prussians, Hessians, Hanoverians,
 Wurttemburgers, and "Grunburg" Imagi-nation figures
 dressed by the British! 

What was visible to both commanders at the start. Austrian guns were allowed notional ranging shots so Ken could check the ranges as he was in a fixed position. The Prussian front line is at medium range; close/canister range just on the other side of the valley floor.

Drone view from above the Austrian position.......

.......and from the guns in the great redoubt 

This is what they looked like to the Prussians ..... that's a long way march under fire!

The game gets under way, I'll try to keep it simple as there are two games to get through. The Prussians have a Plus 2 on Movement initiative each turn. However, Richard was to be plagued by consistently poor brigade initiative rolls, despite the good influence of Frederick's command stand. That meant he did not make the quick progress we had expected.

Prussian cavalry change formation and advance

Major cavalry clash with the Prussian "right hook" . Second line (Greanadiers) is in march column attempting to turn left when it gets to Apfelhof  Through Apfelhof the third line (Hessian Fusiliers and a Musketeer battalion) are beginning to make progress behind the cavalry encouraged by Frederick. Richard is heqding this brigade for the little bridge as he did realise at this point that the wheeled restriction for streams does not apply to battalion guns (my fault).

The Grunburg Dragoons met their match as the front line when their opponents held them at the halt on the high ground and added an extra Hit from firing from the saddle.  Followed by a good Melee combat roll the Grunburgers are shattered.  Not a great start for Richard

Only slow progress for the Prussian infantry - poor initiative rolls, woods to progress through, and a crowded deployment area being raked by solid shot with the occasional successful "grazing fire" from the Austrian batteries

The Wurttemburg Grenadiers zu Pferd are next up and hit the now weakened "Austrian" Dragoons who have counter charged to gain a bit of ground

Unsurprisingly they are defeated. Ken is removing them, but he has gained time and a few casualties on the mounted Grenadiers 

A moment of reflection as the Austrian cavalry breaks . HoW is very heavy on Hits when two large units of cavalry cross swords. 

As the dust settles from the current cavalry charge we can see a brave Grenadier battalion approaching the Austrian redoubt. It's trying to take advantage of the cannon being turned on those near cavalry. In the distance Ken has brought two Austrian cavalry regiments over the hill

Just as well the black Hussars are there to put them off charging up the valley. The next photo shows a severe potential risk of a flank attack

At right you can see the tail battalion of the 1st Grenadier brigade still in the orchards. In the foreground Richard has brought forward the Grunburg Foot Guards, deliberately only showing the command stand for intimidation purposes. Fred loses no prestige as long as they don't venture much nearer danger.

I don't think Richard had considered that the small redoubt, just out of this photo, could enfilade the flank of his attacking Grenadiers, that, and the canister fire from the front, was unsurprisingly devastating. Superior artillery firing at Superior infantry 

The Prussian hill assault in profile 

Unit 32 Grenadiers is "done for". That's two Prussian units gone to one Austrian 


In the nick of time Ken got a reinforcement in the form of another regiment of Dragoons, which had arrived earlier just by the camp, and now charged with a double move. They hit the Prussian Dragoons (blue and orange) which had taken the place of the Horse Grenadiers in their time of needing a breather.


The Dice Gods were smiling on Ken with what was in retrospect, a turning point in the game (photo above). He had a battalion of Grenzer light infantry lurking off table. In Move 2 I got him to decide/predict where they would arrive. He chose this bridge, now behind enemy lines. But he needed a 10, 11 or 12 on 2xD6 to get them at all  so I felt it was unlikely they would arrive early. But we are only Move 5 and here they are! Their effect will be seen......

In overview, at the far end Ken's cavalry are facing off to the Prussian Hussars while continuing to threaten the infantry. That position suits him fine. The Prussian infantry attack on the redoubt has temporarily stalled. Near flank cavalry action continues and another Imperial reserve battalion is arriving near the camp. Ken now has all the units he can get and is in a good position.

Close up of the Imperial Dragoons controntation with the Prussian ones 

Dragoons of both sides have suffered badly and forced to retreat and reform. Fusiliers have attacked musketeers near the redoubt while their battalions behind are floundering from casualties, grazing and enfilade fire and the appearance of those d****d Grenzers! At right the newly arrived "Grenadiers de France" have plugged a gap on Ken's flank to protect the camp.

Two Prussian Grenadier battalions had fallen back to the orchards to reform but now form a fire zone which the Dragoons opposite enter at their peril. Trouble is the Grenadiers are still under artillery fire there.

Ken has moved his Grenzers to an optimum position and I have indicated with the red "fence" a notional 30 cm radius which inhibits any Prussians needing to recover Hits, or worse, remain stationary to Reform (red markers) So poor Richard's now diminishing army is being squeezed from both ends with the fire from the guns in between. This side of the redoubt the infantry fight has resulted in both sides retreating through 4 Hits.

A Hessian fusilier battalion goes in to attack the redoubt with the bayonet. Grenadiers zu Pferd charge the Grenadiers de France, and in the foreground those Prussian Dragoons are desperate for a safe place to reform.

The Imperial General is able to consolidate and reform between the large redoubt and the camp

Another fusilier battalion falls back repulsed from the redoubt, while nearby the Grunburg and  Hanoverian Converged Grenadiers battalions  try to sneak past to extend Frederick's advance

This view from above shows that Fred's infantry is now split with a couple of Grenadier units stuck in the orchards for cover, and the rest edging uncertainly up the hill and round the redoubt. But those Grenzers have moved to the second bridge where their 30cm "enemy influence" range is stopping any Prussian recovery nearby. Note the Grenadiers zu Pferd now bottled up against the river as there is nowhere else to go

Lacking targets to its front Ken has brought one of the guns out of the redoubt to play on targets down the left flank slope.

Fire from the other gun breaks one of the retreating fusilier battalions - so that is the third Prussian unit "Done For". (Yellow marker)

A useful overhead shot showing the Austrians making a "comeback" between the redoubt and camp. The Prussian blue and orange dragoons are getting out to reform. Frederick's infantry line is at last looking tidier, but it's an illusion likely to be thwarted by the strong defences still ahead and those Grenzers behind them. The open space to their right along the river is testimony to their passive effectiveness - the Grenadiers zu Pferd had nowhere to run except an impassible river so were "Done For".

The word soon spread along the line back to Frederick who then got "p*****d off  and, according to the Prussian brief, must go away to see if the rest of his army needs him.......

This was the end of Move 8, and I had allowed 10, so theoretically the Prussians could have fought on but, with Frederick departed  and Ken having to leave soon, we all realised there was very little hope of the Prussians turning things around so we called a halt.   This was not about Victory Points as such, but the overall situation of defeating the Austrians before 10 Moves.  With my Army Points system the Prussians had 60.5 with a break point of 28. Only taking "Done For" units they actually lost 16 with no additions for objectives taken, nor subtractions for using the Reserve unit. By contrast the Austrian Force had only 4 Army Points lost out of 46 and a break point of 22.

The Players' Views

Richard wrote a lengthy analysis, for which I am very grateful, and I've drawn on some of it in my narrative. However, I quote verbatim from his critical summing up.
<<I determined that as well as outflanking on the right it would be necessary
to devote a brigade to a frontal assault on Ken‘s left gun. If I did not the
gun would change angle and enfilade the outflanking attack (as did happen).
In these rules canister from a superior artillery gun is pretty devastating
and I did not wish to see the cavalry  (Hussars) wiped out too early.

As it transpired the dice thwarted any coordination between the flank attack
and the frontal attack. Inevitably the appearance of Ken‘s cavalry on
my left meant I would have to leave some forces to cover them.

The untimely appearance of the grenzers in the rear of my cavalry meant that
I had to divert a brigade of infantry to cover them. All to no avail because
the cavalry were trapped between Ken‘s main force and the grenzers meaning
that rallying off became almost impossible.

In retrospect I made a mistake in keeping Frederick with the infantry, where
I expected heavy casualties and thus a need for him to assist in rallying
off. Perhaps I would’ve been better to have sent him with the cavalry and
use him in that way there.

All in all I didn’t do well but cannot recall a game in which my dice was so
consistently bad and the usual probability of the dice evening out over the
course of a battle just didn’t happen. Nevertheless, a bad workmen must
not blame his tools and Ken played a blinder in turning up at just the 
wrong moment (from my point of view) at every point.
Well done, Ken for playing so well, and well done Chris for organising such
an excellent game.>>

Ken summed it up even more succinctly:

 << Chris, you asked for feedback - I think the biggest challenge was the Prussian dice throwing. The Prussians looked to have a good plan and I think they have a reasonable chance of winning but were just let down by poor dice. And when the dice cooperated enough to let Richard assemble an attacking force on my left flank, they also allowed my grenzer to appear behind his lines (1/12 chance achieved on the second roll so a decent throw) when I needed them. Makes for a great story if you're Austrian but not necessarily a good game. 

You may want to consider rolling for their entry point rather than letting the Austrian player choose.

I don't think there was much wrong with your plan, Richard, it was pretty much what I'd have done in your place. If you'd managed to screen the left gun and got a couple of regiments of infantry to the top of that slope, you'd have punched a hole through my defence. On the day it really was a case of Frederick the Unlucky because I don't think the dice gods gave you anything. 
I think we chalk that one up to everyone has an off day occasionally>>

As I told the guys it was a super birthday treat for me even if it was one-sided. I had learned a lot and planned to play it again, so would make some tweaks. Paul B from Cheltenham was lined up to play the Austrians in Hohenburg 2. I canvased a few folks to try to get an opponent, but no one was available on the day. The more I thought about I did not actually want to inflict this tricky situation on any other friends, but challenged myself to try to do better than Richard. Couldn't be that hard could it ? - his dice luck was awful!

This post has gone on long enough - so Hohenburg Two very soon. 

The relatively passive Prussian left flank not far from the end of the game - stalemate here suited the Austrians very well indeed.