Saturday, 24 June 2023

Napoleonic: Reviving my 1809 Campaign games

 Sincere apologies to those who follow me for active wargaming content. To be honest it has been a very productive and creative year artistically (model buildings and terrain, 2D paintings and painting several hundred 15/18mm figures) but not many actual games. However a lot of that effort has been spent in writing a "new" set of rules for large regiment/brigade level games, and this post will show you the first experimental "big game" with them.

Some may recall I wrote an intro to my ideas and showed the armies at the end of my wrap-up blog post from 2022. Please have a look if you need a reminder. 1809 Armies at New Year 2023

I'm pleased to say all the aims I wrote in that have been achieved and we are pressing on to success.

I put "new" in inverted commas as the very generous-minded Cotswold wargamer/author extraordinaire, Keith Flint, gave me the go-ahead to adapt his SYW "Honours of War", which I love, for my Napoleonic games. Anyone familiar with HoW will take to my "Abensburg to Wagram" (A2W) set very easily. The ideas have been to change the scale to 1:50 from the notional 1:25 of HoW; add an extra layer of Commander ability and make leadership more significant; change the emphasis of the Hit table and addition/subtractions for a Napoleonic battlefield; allow flexible formations and unit sizes (from Trifling German schutzen to Huge 3000-4000 man Austrian regiments); allow for the flexibility of a lot of Light Infantry units; and a Hit/Recovery system that is less predictable than HoW.

The Battle of Emmerting-Burghausen - test game

I was keen to try a big battle on the 12 x 6 foot table while I still had it intact from those games in 2022 (remember the Winter Jacobite game of Althorp?). So I restored it to a green/brown terrain meant to be Bavaria in a wet April of 1809. I added in my newly acquired 3D-printed German buildings and spruce trees, then concocted a fictitious battle and a campaign background to give it some context. Here are the briefing documents and orbats for anyone interested Emmerting-Burghausen documents.  The idea was to have a large French and allied Corps army pressing an even larger and still viable part of the Austrian army which had the incentive to retreat, after a set number of moves, by roads to the rear and Eastern corner. The French force had more effective leaders (Paul B. was Marshal Lannes) and therefore the ability to move faster, so might interfere with that plan.

I won't give a link to the rules at this stage as they did not entirely work (that's why we test!), and we only got four, fairly eventful, moves done.  No point dwelling on it in too much detail so I'll present a lot of photos and hope you enjoy them, and then I will wrap up at the end and say what we did next.

Austrian deployment areas are in white, and their basic line of retreat was towards Salzburg. The blue dotted line marked the limit of the Austrian commander (Richard  N. as Archduke Ludwig) to place dummy units  - we used a Blinds system and scouting to reveal hidden or distant formations

Table before the troops. 

An overall view at deployment time. The blank green bases are blinds which may or may not conceal real units. Next few photos are a tour of the armies on at the start

I had a lot of "Wargamer ADC" bases left over from Waterloo 2015 games so snapped off the four small compartments and these are used for Unit number: Hits suffered: Status, and probably, but not yet, Size.


This is a reduced size (missing out one of the storeys) 3D printed building from a row of very tall Leipzig town houses. I am using it to represent Kastl, which I imagine as a stately schloss in its own parkland


3D printed buildings which were the subject of a post earlier this year


Both sides were due to get reinforcements to their front lines very early on. Richard is bringing up light troops at speed

Paul will be bringing his on shortly on his left flank

Nearest villages are mostly downloadable card ones which followers will have seen on my18th century tables

Up to this game (March 2023) the vast majority of the troops were bought on Ebay and painted by others. They are nice but I can't take any credit. More of mine in future games.


In the distance Paul has advanced quickly with Montbrun's Cavalry Division, hoping to exploit the unoccupied enemy central area

Richard has brought up Radetsky and this has enabled an Austrian advance on the French, who had opted to stay mostly in Burghausen village until the Bavarians began to arrive (Light Cavalry brigade behind the distant woods)

To Montbrun's dismay Lannes' scout squadron has revealed a Brigade of Austrian Cuirassiers lurking  behind the hamlet and gardens of Gendorf

Bavarian Dragoons and infantry advance through Burghausen

Bavarian artillery

Austrian Grenadiers in Gendorf will soon want to form squares

Bavarian and Austrian light cavalry brigades clash

And battle is also joined between the larger formations to the West. French Hussars backed up by Chasseurs 


Austrian attacks have been repelled in the foreground and at  the cavalry fight  near mid-table. But a French Cuirassier brigade has attacked right through the centre and is overwhelming Richard's lancer screen.

Richard has to pull back his Lancers

Action at the central road between villages. French Light infantry have stormed through the woods and repelled Austrian Jagers but there is an artillery stand-off with batteries doing little damage (a lesson for our Hit Table)

A regiment of Archduke Charles Legion attacks the Bavarian infantry supported by two artillery batteries

The successful Cuirassiers look menacing

More Austrian Grenadiers in squares while the cavalry fight - Chasseurs have broken an Austrian Hussar regiment

Although the front Austrian Cuirassiers have been broken collective losses have caused all Montbrun's cavalry to withdraw to reform

Richard is content that the cavalry threat to his centre has somewhat receded. Unfortunate Initiative dice by Paul had stalled his infantry division above Emmerting. The line of retreat for the Austrian Grenadiers and Cuirassiers is not clear through being dominated by two French batteries

French infantry at last attack Gendorf and the nearby orchards and kitchen gardens

French turn to form squares to defend the gap in front of the Burghausen rathaus and church

Austrian lancers reform while eyeing up the Cuirassier threat

One Austrian battery is broken by Bavarian cavalry.......

.......who go on to hit Archduke Charles Legion in the flank, forcing them to flee through the pond

Not surprisingly the infantry fairly easily overcame the artillery at the hedgeline, but not so those protected by the Gendorf BUA. In fact we found it came down to who got the most "natural 5s" on Average dice to break the opponent. Again the Hit table and melee duration needed looking at. 

Conclusion

In only Four Moves there was, not surprisingly, no result of who might win, but it was only a test game so the main lessons were:

- The Hit Table needed to be more drastic, especially for Artillery and for Open Order troops.

- Units were "Done For" quicker than I wanted so that was still too predictable.

- Leaders did not have as much effect as I hoped, except on Movement.

- Squares need a better boost (we did not in fact test them but I had forgotten to give them an advantage - shades of HoW 18th century not yet shaken from my brain!)

- With the rules as they were this was too big a game to be played by only two players in one day to a conclusion. There were about 1300 figures in play, so representing about 65, 000.

- My new ideas on Leadership Ratings/Initiative and increased Movement rates had worked very well in my opinion.

Paul and Richard expressed some satisfaction with the game, and were both extremely helpful in guiding suggested amendments. They amounted to quite a lot but I felt the rules were now shaping up for something smoother.  

In the next post I will describe how I was able to move on to my first refight of an actual 1809 battle. I'm trying to take them roughly in chronological order so this would be Landshut/Altdorf.  It was only a large Divisional engagement, albeit with some peculiarities which I felt would engage the ingenuity of the players and test most of the rules I needed to judge.  The good thing was that it should enable a decent amount of Moves and to see how the different results of the Hit Table reactions and reforming rules would feel.

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AN INVITATION

I hope you enjoyed, at least the spectacle of this game, I certainly did. 

Landshut/Altdorf was a success, as you will read in due course, and little or no changes were needed from that game,  so I am currently planning the next historic refight. This will be the sprawling actions around Hausen, Teugn and Dunzling on 19th April 1809 with a few what-ifs thrown in to to spice it up. It will be a "big game" similar in size to the one in this post but with historical orders of battle and objectives and taking place over two days - 29th-30th July 2023.

I sent invitations to a lot of friends but it appears it is "that time of year" when so many are  already booked with holidays or family commitments. Only a few can make it - enough to play but there is still room to make a proper multi-player game of it.

If any of my followers have got this far and want to help me test Stage Three of the development of "Abensburg to Wagram", and can get to my place between Stroud and Cirencester in The Cotswolds of Gloucestershire for one or both days, please don't be shy  and email me for more info - Chris Gregg

Gratuitous plug - here is the map I have just made to design the table for Hausen-Teugn-Dunzling

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