Tuesday 1 October 2024

1809 15/18mm Project: The Battle of Abensberg - Part Two, 1030am - 1pm

 

Thanks for all the great comments on Abensberg Part One and for your patience waiting for me to start the After Action Report proper.  Please have a look at Part One for historical campaign background, the strategic area map, game design ethos and making the terrain. This post will cover the immediate background to commencement, and the Day One action from our weekend which took us over the first two and a half hours of historical battle time.

A setback before we started

As I usually do,  the invitations went out months before the game and I eventually ended up with three Austrian players and two Allies on the Saturday (2 were just for the one day) and then a "fullhouse" of 3 players aside for Sunday when more troops and players would be available. But a week before the game Phil had to let me know of sad family circumstances which precluded him from taking part. I had no reserves and a couple who I tried again were not available, so I asked James if he would mind swapping sides and he very quickly agreed. He had a few days to absorb the French/Allied brief but Richard was still going ahead as Napoleon, doing all the map work and deployment plan - phew!

View of opening dispositions from behind the Austrian lines. The hilly and wooded terrain meant both sides retained their "blinds" for a few moves, not all were real units.

I received the Austrian deployment map from Paul B and Martin Gane in good time and made a few small Game Masterly alterations due to misunderstanding.  Richard had worked hard since returning from his holidays and I received the Allied deployment map and a detailed unit run-down by map square too by Thursday.

Paul and Martin start with a very positive attitude!

But then, the day before the game, Richard had to cancel as he had got COVID (Curses - it's still around!).  That left me and James to try to figure out not just the Allied on-table deployment but all the off-field strategic stuff too that was going to have a big bearing on the action.

So some of the command "atmosphere" I put in the briefs had to be simplified, with James commanding the Bavarians (in practise just 1st and 2nd Divs on this day) and me as a rather passive Napoleon (so as not to sway the course of the game too much) trying to mastermind all the rest. To reflect the different Corps structure I commanded Hugel's Wurttemburg Light troops.

And in Move One, at least, James is still smiling

Deployments and Objectives

Here is the Austrian deployment map (slightly modified by me to reflect the cosmetic misunderstandings referred to above). A more detailed understanding can be gleaned from both sides' briefs, orbats and deployment instructions in the Abensberg Download files here.

Austrian deployment: Thierry's brigade is isolated between Offenstetten and Bachl. 
Archduke Louis' Corps defends the width of the table in rows 4 to 8, majoring the defence on Perka, The Horlbachs and surrounding woods and high ground. Hiller has two Divisions available off table around Mandelkirchen but I've restricted their appearance until battle is joined with Thierry. Also available well off table  (near Pfaffenhausen) is the small Reserve Corps.

As mentioned in Part One Hiller's perception of Allied intentions was flawed due to ignorance and poor communication. Pragmatically the Austrians had to retreat in the face of an Allied onslaught.  But for our game I set Austrian objectives to hold firm and use Hiller and the Reserve Corps to reinforce as the action developed. A Significant Victory would be gained if they could hold the original line from Bachl down to Siegenburg. A Minor Victory could be claimed for holding the rear areas from the Rohr road near the source of the Sallingbach through Kirchdorf and down to Tollbach.

Now the Allied (Mainly Bavarian) deployment

First the overall map as sent to me by Richard. It's only the Bavarian 1st Div (Prince Ludwig) (Rows 10-13) and 2nd Div (Wrede) (Rows 6-9). See below for detail.

The rest of the army was  to be controlled by mainly a preset timeline. A player-Napoleon could have influenced this, but as the reluctant passive-Napoleon I settled for just tweaking it to keep up an interesting and challenging game.
As shown by the Austrian map above, Rows 15 and 16 were unoccupied and represented the distance back (into the morning  mists and forests) of Lannes' Infantry and Cavalry awaiting the "off" to commence what they hoped would be a "rideover" down to Rohr through Bachl! The brief allowed them to go once two moves of artillery fire had been heard from the Offenstetten area, but I also despatched Lannes in person from Napoleon's position on the low hill West of Biburg. It would take him an hour to reach his Corps.




Prince Ludwig's Division  in the North. 






General Wrede's Division in the South.




General Hugel's Wurttemburg light have been split with one infantry regiment near Bruckhof ready to sprint up the Sellingbach valley, and the other, with cavalry and horse artillery, on the extreme South of the line ready to move towards Siegenburg as the opportunity arose.



Over the whole weekend the Allies were in greater numbers and with significantly better leaders (that matters  a lot in my A2W rules).  They also had a lot of artillery and cavalry and the element of a surprise force of quality troops waiting on their left flank. Set against that the Austrians did have the benefit of a big variety of good defensive positions (though too many to defend with the troops available!).  When I set the objectives it was with full teams of players and I expected to get through 14 Moves -  from 1030 in the morning of 20th April 1809 to about 5pm. Historically by then the Austrians had departed so it seemed reasonable to set my French and Allies the Objective of sweeping their enemies off the entire playing area!

As we shall see, what resulted was not quite what I expected, but we ended up after two days with everyone seeming to get some satisfaction from their roles, and a slightly surprising result!

Opening moves by the Bavarians

I will try to let the photos tell the story as much as possible.

Richard had placed all the components of each Division close enough together that they could all be commanded by the Divisional commanders. This sped up the early moves but those blinds of Bavarian 1st Div in the foreground woods were destined not to move straight away as poor James rolled a 1 on Move 1! 

Mesko's Kienmeyer Hussar regiment stands guard outside Perka, and Grenze Regt Nr 7 holds the dense woods

Behind them Archduke Louis' two heavy batteries command the hilltop while down the slope is a battery of light Grenze artillery (this photo taken before Paul arrived with the gun models)

The view opposite behind Wrede's main line - a large battery of medium artillery, a heavy battery, two regiments of infantry, a horse battery and Preysing's Chevauleger brigade. In the foreground Minucci's brigade, by Bruckhof, prepares to advance up the Sellingbach valley.

A wider view of 2nd Div's position, and the 6th Light battalion can be seen way ahead on a double move now speeding up the river valley. To their right Beckers' infantry are attacking parts of the Horlbach village.  See village has been left unoccupied by Thierry and the large Austrian 1st Infantry regiment in Offenstetten has yet to be revealed

A close view of von Beckers attack. At left infantry enter Unter Horlbach unopposed. All the guns are playing on Ober Horlbach as the Grenze Light battery is masked by a Bavarian infantry attack. On the far right the Wurttemburg horse battery engages the Kienmeyer Hussars 

An unhappy outcome for the attack of von Beckers' 7th Infantry Regiment (IR) who were badly weakened by heavy gunfire from the hill as well as musketry from Ober Horlbach in the flank on their approach, and then shattered by Grenze artillery canister fire in the close attack - 6 Hits!

Here's a view along Wrede's line with Wurttemburg HA and Bavarian Chevauleger in the foreground. Bavarian 6th IR about to enter Horlbach

Ludwig's 1st Division is now moving on Offenstetten where Austrian 1st IR has been revealed and is under artillery fire from just off the table to the right

Von Zandt's Dragoons and Chevaulegers emerge from the Seeholz and bear down on the Austrian skirmisher company vedette. Paul had omitted to withdraw them - will they get away in time?
More action on the Bavarian right, (above and below): A bold stand by Martin - he had not withdrawn the Kienmeyer Hussars from their vulnerable position. Instead he engaged in a  mutual charge against Preysing's 2nd and 3rd Chevauleger, but the Austrians were hit in flank by the Wurttemburg Herzog Heinrich Chevauleger who had been patiently extending the Allied line just off table (and were visible to Martin).

The Bavarian cavalry brigade had been weakened this move by those heavy artillery on the hill and was broken in the subsequent combat.........

......However, the Wurttemburg flank attack prevailed and sent the Austrian Hussars packing - back through the gap between the dense woods and Perka village, where they would cause disruption to the Archduke Karl Uhlans who were standing in a reserve position. See also the wider view below 

Dark smoke can be seen emerging from Mittel Horlbach. Bavarian 6th IR had not gone in with the bayonet but engaged in musketry with the Austrian 5th Infantry garrisoning the upslope buildings of the Horlbachs. Meanwhile the Austrian sapper company with them decided to set fire to Mittel Horlbach as part of Louis' (Martin's) master plan to delay the Bavarian advance here.

In the Allied centre the advance is properly underway.  Infantry are at the edge of the Bruckhof woods and the Wurttemburg Jager regiment in skirmish order is making good progress  up the line of the Sellingbach to support the Bavarian Light battalion.

The photo below gives a good idea of the activity up to this point.
Nothing is happening yet on the left South of Aicha village.
Martin's Austrians still firmly hold the Horlbach highground and forest down to Perka. But Mittel Horlbach is burning and neutralises control of those hamlets .
Near Martin's corner by Kirchdorf a lot of unrevealed blinds in the woods suggest another Division awaits activation.
Then there is a yawning gap across to Thierry's still intact mixed brigade near Offenstetten and the Keller high ground. It has yet to face the full fury of the Allied onslaught. Paul B is looking after them and, as Hiller, still has lots of troops off-table waiting for their time.
James has a lot to think about, and might miss a few opportunities - such is the stress of a wide command. I'm trying to help out by controlling the few available Wurttemburg units.
The "extra bit" of terrain board is not shown and not yet much in use. 


Bavarian progress against Thierry 

Offenstetten is now under heavy fire from Bavarian batteries. Casualties are being caused and black smoke emits from the Western barn as a fire takes hold. Thierry has no artillery in range with which to respond.

Eventually even the experienced Kaiser Regiment cracks under the strain.

Marshal Lefebvre has come to the front to urge on the attack up the Sellingbach valley. I decided to bring the Wurttemburg Jagers across to the centre where they could do more good as the Bavarian 6th Light Bn was heading unopposed to Sellingberg.

In this wider view at top right it's evident that Martin has felt it is time to show his hand and he has brought Reuss-Plauen's Division out of the woods to occupy the Kirchdorf high ground. All of sudden James is no longer presented with hole to push his Bavarians through

First of Lannes' troops appear

I've said before that I wanted to pep up the command system in Honours of War with my "A2W" Napoleonic version. The dynamism, particularly of French commanders, needs to be reflected strongly, in my opinion, in on-table activity. I've got four levels of command rating.  A look at the  Allied Order of Battle will show that theoretically available the Allies have Napoleon and Lannes as "Exceptional", and several others including Jacquinot and Morand as "Effective". Of course it's about getting them in the right place to have a good effect. I've also freed up the structure to allow more upgrading for Initiative rolls and now I had a chance to show it in action. Exceptional commanders have an influence radius of 25 cm and can upgrade two subordinates in the same move. As previously noted I'd got Lannes into position to lead his flank attack so by Moves 3 and 4 he could position himself at the edge of the "extra bit" and influence Division or Brigade commanders as they brought their troops up in succession.
First was Jacquinot's Chasseur brigade of three regiments. 

The brigade got a triple move and the front two regiments have traversed the "extra bit" in one go and are just now on the main table. Of course cavalry can overreach themselves!

Behind them the 4-gun Horse Artillery battery unlimbered to play
canister on Thierry's 29th Infantry Regiment which was occupying 
Bachl. Unlike the cavalry they had to use the bridge 
to cross the Bachl stream and that meant going through the village.

A wider view shows what remains of Thierrys brigade on the main table - the 4th Dragoons have withdrawn to the rear slope out of artillery range. A battery remains on the crest, and those skirmishers escaped to give a little support.

Behind them, and "marching to the sound of the guns", we can see Paul has brought on Hoffmeister's Brigade of Vincent's Division, presumably the vanguard of more of Hiller's reserves.

They will be needed as Ludwig's Bavarian Division is now making good progress past Offenstetten
(NB, in the excitement the attractive round tower has not been put back in its place in the village square)

Hugel attempts to outflank on the right: action at Horlbach and Perka

While James is busy trying to organise the wide sweep of the Bavarians across a 6 Km front, I'm trying to manoeuvre Hugel's light troops on the southern flank of the Allied line to do something dynamic and useful. Historically Hugel's brigade seem to have been awarded "man of the match" at both Abensberg and Eckmühl, so I needed to emulate their performance....here seemed to be a chance.........


As the photo above shows, I took the Wurttemburg Light Infantry regiment through the dense woods in skirmish order and got close enough to the southern end of Perka to engage the defenders in a firefight prior to an anticipated assault. I found Perka had been fortified (I had allowed the Austrians to do that to one village in advance) giving a minus 2 advantage on the combat chart. The Wurttemburg HA were having no luck inflicting hits on the Grenze in fortified Perka. The defenders at this end turned out to be Grenze "marksmen", and I could see it would be a long slog to dislodge them, sustaining casualties in the process....there must be a better use for Hugel's men. The picture also shows Austrian scouts could see this developing flank move and my Herzog Heinrich Chevauleger had come round the woods too.

Martin had withdrawn the battered Grenze artillery to recover, sheltered by the heavy batteries. Together with a cavalry battery and that strong regiment of Archduke Karl Uhlans, the Horlbach hill looked a tough nut to crack

So I legged it quickly with Hugel's  LI and Chevauleger into the nearby hilltop woods. Louis' Corps was not really big enough to defend the whole front so they'd gambled wrongly that this part of the table would be a stretch too far for the Allies. Maybe the Wurttemburgers could get up to some mischief here.

This photo reveals all was not lost for the Bavarians on the Horlbach - Perka front. The trifling sized sappers offer meagre cover for the fleeing remnants of 50th IR (yellow marker) who have succumbed to, by now, nearly two hours artillery fire. Behind them a heavy battery has a red marker for 4 Hits, and will have to retreat. 

Here is part of the cause. Bavarian heavy guns in the foreground, but, significantly, the large battery glimpsed at left has manhandled forward sufficiently to, at last, get sights on the Horlbach Hill guns.

Bavarian 6th IR is still occupying Unter Horlbach.
The wind direction proved stable for some moves so James must
have felt just staying put was safer than trying to come
 out and round the burning houses

Austrian resilience on the road to Rohr

Prine Ludwig's troops advance on now undefended Keller farm... (the "blind" marker had been only a dummy unit)

....But far ahead Hoffmeister's brigade is advancing towards Sellingberg
(AB figures painted by Paul B)........

.....and Reuss-Plauen consults his brigade commanders about how to defend the Kirchdorf high ground and extensive woods; and are watched closely by a scouting vedette from Lefebvre's HQ

Bavarian 6th LI have gained a lonely, but as yet unthreatened, outpost in Sellingberg

At this point I have to own up to my first "failure" due to being a stressed GM and trying to be Napoleon and Lannes at the same time (curse COVID again!). An important cavalry combat took place on the extreme Austrian right flank and I failed to take a single photo - I was having to make the decisions and roll the dice for Jacquinot's cavalry instead! I made a mistake tactically too - underestimating my enemy, the wily Paul B. I'd got the small size (only 450 men present on this day) 1st Chasseurs, closest to Thierry's ridge, just prior to ascending the slope. In his move Paul attacked with the 4th Dragoons and despite attempting the counter charge the 1st were caught down slope and soundly beaten.

The yellow marker shows the 1st Chasseurs on 6 Hits and broken. To add to the chaos, in the foreground you can see the Austrian 29th IR beating a hasty forced retreat from the artillery fire on Bachl

But the foolish Chasseurs had not died in vain as the Austrian Dragoons suffered enough hits to retreat and find somewhere safe in the woods to recover. These woods along the road to Rohr would prove to become a bloody battleground in the coming hours

More Bavarian success at Horlbach Hill

You'll recall the nearest of Archduke Louis' heavy batteries had to retreat, but the fleeing 50th IR caused another Hit and they were broken. Here you see guns being abandoned and the gunners and teams getting out fast. The Archduke is too far away to stop the rot, apparently concentrating on the Wurttemburg distraction near Perka.

The Bavarian guns are now better placed to inflict steady damage on the hilltop

First day's progress

That is where we had to leave it at the end of the first day's play. I've marked the aerial shot above with a rough indication of front lines, so you can see the Allied progress. The central woods are now occupied by a whole regiment of Wurttemburg Jagers. In the far corner of the table Hugel's troops are now advancing fast and unopposed across the valley towards Tollbach village. Austrian hold on the woods and hills above Horlbach/Perka is still strong as the Allies have nothing much there to match them - good units had been lost very early on in the day against such strong positions. As expected, Thierry's troops were too far spread out, and isolated, to offer much resistance so the Bavarians have got as far as Sellingberg with little loss.  The temporary check to Lannes cavalry sweep was a shock, but a mere blip in what was to come from the Allies on the morrow.

Look out for Part Three in a week or so - don't miss the next thrilling instalment!!!

Wednesday 4 September 2024

1809 15/18mm Project: The Battle of Abensberg - Part One, Background and Terrain

 Those followers with longer memories will recall that, over the last two years I have been reviving my long term interest in the 1809 campaign between Napoleon and the Archduke Charles. I'm trying to refight the main battles in chronological order and the last one was over a year ago - the connected battles of Hausen-Teugn-Dünzling. I'm using 1 figure = roughly 50 men and my own variation for Napoleonic atmosphere of "Honours of War", calling it "Abensberg to Wagram" (A2W).  Various playmates, local and further afield, have helped play test and this year, with the latest updates, I'm pretty happy with it.

It's appropriate that I've got this far for the namesake battle of my rules as Abensberg was not only a grand scale Napoleonic victory (that is not well known) over a 10-15 km frontage and depth, but started the debacle that so many associate with this campaign for the Austrians. As so often with history written by the victor, there are hidden depths to it for us wargamers.

We played a kind of "what-if" over the UK August Bank Holiday weekend with my wargames room/studio in the Cotswolds crammed full of  94 square feet of sculpted terrain representing an area about 9 kms x 6 kms, and using around 2000 figures. As many will know the Bavarians and Wurtemburgers formed about two thirds of the Allied force against this flank of the Austrian army, and as I trawled my project colleagues I drew a blank! So if you think I've been quiet since Tony Dillon's Lutzen in April it's because I've had my head down producing about 600 Allied figures including well over 20 gun models and limbers. (Who'd have thought the Bavarians would have been so top heavy in artillery?). That meant I did not have time for all the Austrians and I'm indebted to Paul B from Cheltenham for contributing a large part of Hiller's force as well as some French, and to James Fergusson for Austrian Landwehr.  To kick off and whet your appetites here are a couple of views of the action.

Early stages of the Bavarian advance on Day One

Intense action with some new players on Day Two

Background to Abensberg

On 19th April Archduke Charles in Bavaria was organising a drive northwards towards Regensburg where he hoped to catch Marshal Davout in a pincer with the Austrian I Corps coming South over the Danube from Bohemia. But Davout's Corps had already left Regensburg for Abensberg and, in an encounter battle near Teugn, bested Charles' left centre two Corps and effectively blunted any chance of success for further meaningful Austrian advance into Bavaria.  As usual the Austrians were dogged by a combination of poor communication, indecision, unfamiliarity with the new corps-based strategic doctrine, and inept or inexperienced leaders given high command due to connection to the Emperor's family. So it was that FML von Hiller, commanding the whole of the Austrian well spaced out left flank, was left with great uncertainty about what was intended on 20th April for the Army as a whole, and his command in particular,  and what the enemy were really doing.

This is the strategic map I gave to the French and Allied players to help their deployment, but after that is it was "what if?" and wargamer vaguaries that would take over. Obviously the Austrian positions are unspecific (more on that later) but what were the French cooking up?

Blue areas are an accurate representation of Allied possible deployment areas. Austrian positions are much larger than in reality and the broken terrain played a big part in the Allied sluggishness in effecting Napoleon's plan.

Napoleon had arrived at the front line the day before. He had set a wider movement in train with Marmont to the South but he had quickly assembled the Bavarian Corps (7th Corps, 3 Divisions under Lefebvre) around Abensberg and Biburg and intended to pin down the isolated Austrian brigade under Thierry and the two Divisions of Archduke Louis' V Corps. Meanwhile he had organised a Provisional Corps under Marshal Lannes - 2 Cavalry and a strong Infantry Division, to strike southwards on the unsuspecting right flank of these Austrians. Lefebvre had two Bavarian Divisions immediately available (Prince Ludwig and Wrede) backed up by Deroy's 3rd Div just recovered from their great holding action at Landshut and 40 km overnight retreat. Approaching from the West was Vandamme's 8th Corps of Wurtemburgers and second line French battaillons de marche.  But Vandamme himself was already up with Major General Hugel's Wurtemburg Light infantry brigade, and his 8th Corps infantry and cavalry were to follow later.

Historically, Lannes swept down on the unready Thierry and tumbled his troops back to Rohr and beyond. Archduke Louis made the best attempt he could at holding with an exposed flank and made a fighting retreat which caused the Bavarians a lot of pain and delay. Apart from the highly useful Hugel brigade the Wurtemburgers, nor Deroy's Division, nor one of Lannes' Cuirassiers brigades, got there in time.  Despite his promises to Louis, no troops from Hiller himself were anywhere to be seen. The Bavarian pursuit was initially halted at nightfall, but turned the Austrian retreat into a rout that night by a surprise attack by Wrede, pushing the Austrians beyond Pfeffenhausen.

Massed Bavarian artillery. (Photo by Glenn Lowcock)

As a historical simulation wargame it would be a rather unpleasant walkover, but careful reading of such detailed works as "Thunder on the Danube" Vol 1 by John Gill, and the stimulation derived from the excellent wargame scenarios in Michael Hopper's "Eagles over Bavaria", can make one think more widely.  There is in fact lots of scope for both sides to think and act differently if given sufficient rope by a Games Master to lasso each other! That is what happened in our game, with the Austrians being able to give a very good account of themselves. To give those as nerdy as me an insight how I tried to do this please take a look at the Napoleonic Download sidebar for the briefs, maps and orders of battle for our Abensberg refight here.

Making the battlefield 

I get quite a lot of nice comments that viewers like to see how the sculpted battlefields are created. I'll try to keep this simple as the basic methods are the same and in this case most of the buildings and woods were created for the two previous games in this series. You can see lots of posts in recent years about my terrain making, and if you prefer, check out the labels at the very bottom of the blog for "Making...."

Here is the map I made to make the table up. The black lined area is the usable tabletop space and the rest is a couple of notional feet around it for manoeuvring reserves and retreating troops.



I started off by stripping off the extras like fields from the previous Lutzen terrain so they could be used again.  Buildings and woods obviously came off as they were "add-on" pieces anyway. Then I used loads of old pieces of past terrains  (polystyrene, cardboard and papier mache coatings) from the garage store to shape roughly the high ground for Abensberg. then I did my usual method of extensive papier mache work to blend them in. Thin green paint was roughed in to give me a feeling of unity of old and new.

  I'll let the following sequence of photos tell the story

Above and below: The old pieces combined with new contours produced an odd patchwork. This shows the  "extra bit" of 13 square feet of terrain used to extend the battlefield essentially to Bachl village.

To give me a sense of progress and scale I have marked the roads and rivers (thin dark lines) but thse are nowhere near their final look

I've painted the BUA footprints in grey at this early stage to help focus on map locations for all the features

It's still a mess but I know where I'm going.......!

.......Here - a coherent look through a couple of days' work of mixing sawdust, sand, dry plaster, paint, PVA and water, and painting the whole thing

Close up of drying surface with unfinished road and river


This shows the extra bit which is designed to fit on my side chest of drawers exactly parallel to the equivalent squares on the main table. It would be fairly easy to transfer troops across during the game.

Mostly the rivers sat in a recessed channel in the cardboard surface. They needed many coats of paint/PVA mix to give a shiny, hard surface, and later several coats of acrylic gloss varnish

I used a Surform tool to chip off the nibs of sawdust when the surface was completely dry. That
helped a smoother effect (right for 15mm figures as opposed to 28mm) and also produced some nice "grass" scatter the same colour as the table.

A fun part for me was taking a variety of acrylic colours and applying in various shades by dry brushing to get a coherent look but with variety in it. I find it useful for players to see the higher ground dry-brushed lighter. (I try to use cheaper paints like school squeezy bottle pigments, but also use Rowney, and Winsor and Newton ones from my 2D art stocks).


This stage takes about a day to dry out during which time the
 colour generally lightens

By now I'd painted the rivers a blue-grey with considerable white tops  to
represent the light catching the flow of hillside water courses

Ready for the detail add-ons now.

The completed tabletop terrain
Once I'd worked out where the woods were to go I painted their footprints too. Then selected all the buildings and trees I needed from my store boxes, and assembled the whole thing to send the players their "walking the battlefield" photo tour.  I put some units of Austrians in to assist them marking their maps with correct unit sizes. There are rather a lot of pictures but they make a nice set and will give viewers a good sense of how the armies might manoeuvre through the light woods and open spaces.






To ease play I ensured most of the woods were designated as "open". However there were 4 smallish areas of dense wood, shown darker on the map, and here represented by larger, darker and more pointy fir trees.



This village was made of small (about 8mm) homecast plaster town houses, and 10mm 3D printed ones in the foreground







By the river crossing I have used some Peter Dennis downloadable buildings printed at a size suitable to fit in with the 12mm and 15mm 3D printed ones

Exceptionally, Keller was made from 6mm resin buildings and scratch-built walls arranged to take my 15mm figure bases. I wanted to give some sense of a fortified and defendable farmhouse - presumably from that name a wine-making or brewing enterprise?



Most of the villages were made up using Germanic 3D printed buildings  seen on this blog in previous games

Houses in The Horlbachs - Unter, Mittel and Ober shown as one BUA, are some of my home made card balsa wood and plaster thatched ones seen in the Lutzen game in April 





Just to finish off this part three more pictures taken by Glenn on Day Two.

Part Two - start of the game , will be about two weeks due to other commitments.