Sunday 27 October 2024

Cotswold Wargames Day 2024 , thriving in Cirencester

 Another year passes and we are indebted to Keith Flint for leading a South-central England/ West Country eclectic wargaming community to hold another day of gaming together. This year we moved venue from the home of the This Country comedy/social commentary TV series on Cotswold life - Northleach, to the southern Cotswold  "capital", Cirencester. But not the attractive, characterful old town, instead to the bustling business hub of Love Lane Trading Estate! Since this is home away from home for me (I'm only 7 miles away from Cirencester, deep in the hills) the suitability of the venue is more important than the leafy, golden stone streets not far away.  And Big Battles custom-built wargames venue certainly has it. Add in two genial wargamer owners/hosts in Andy Cummings and Derek Whittenbury and you couldn't ask for more. (If you need a venue well located for South, Central/West of England with the resources for big games take a look at their website, and prices are  reasonable especially the more participants you have.)

CWD General

Started by the late, great Stuart Asquith and Keith, we've now been doing this for 6 years (with a break for COVID) and it's not a "show" but just word of mouth and blog type publicity whereby individuals, and usually groups, use Keith to coordinate the assembly, and everyone just gets on with it. If, like me, you are not part of a group, it pays to find out in advance what is on offer (some are restricted to named participants only) and "sign up" if you want to be assured of a game.  This year logistics and tables, some of the terrain items etc, were provided within the hire fee by Big Battles. The premises are too big  to take in one photo, these three might give some idea, but there is more out of view. 




We had 8 games on the go at once and must have been up to 40 people I would think - the biggest CWD yet.  There would have been one or two more games except the organisers had to drop out. Setting up took place from about 0830, prize giving around 3pm and I gather some were still playing around 5pm when it was time to pack up (I had to leave at 3.30)

Keith Flint's "Startline"
For the first time Keith now had the freedom to organise a game of his own. Most readers will know what a dedicated fan I am of "Honours of War" so I respect everything Keith tries his hand at even if I don't take them up personally. I was delighted to have the chance to be shown how his under-development World War Two set "Startline" works in person. I'll try to give a flavour through some pictures

Keith started off with a German recce force against my old mate Dillon Browne commanding a similar force of Poles in September 1939 (In the far distance I had a modest exhibition of military art in the "chill-out" area)

Early War Polish/British tanks brew up easily........

........as do German armoured cars, now joined by light armour and infantry platoons. The Poles have already reached the churchyard where an objective marker is in the road

My observer armoured car brought in some artillery fire on those reinforcements

We took it in turns to bring on a platoon from our 8 inch "startline" and it worked very well giving quite an air of anxiety and fog of war (well at least for me - Dillon is always calm)

Dillon has firm hold of one of the bridges so I direct maximum force towards the church/hamlet objective. Armour-infantry collaboration proves not to be as easy as I thought!

At the third objective (this bridge) the Germans first took it with a motorcycle recce section and observer a/c so I brought up all my heavier tanks to try to take the far end from the left bank while pushing up in support with an infantry platoon. The wood proved to be such an obstacle to vision that I don't think either of us knew how to proceed from here and Dillon's tanks had been mostly neutralised!

Luckily finalising victory was not down to me as I had to go, and passed, via one move's handover, to John, another CWD regular, and who was very enthusiastic to learn how "Startline" works in practice.

My impression of Keith's new rules is very favourable. He accepts there are areas for discussion and/or change. These are for fans of one-to-one scale WW2, and Keith made parallel in conversation to "Bolt Action" and "Flames of War". Like the latter we were using 15mm models and it felt appropriate, but my favoured 10/12mm would be just as good.  Even at 1:1 spotting your opponents is not easy and Keith has built in  a good feeling of difficulty and the favourability of making good use of cover. The firing mechanics, under Keith's direction, seemed very logical and straightforward. He's put a lot of effort into the balance between armour and anti-tank capability which feels as if it might be more nuanced than say "Rapid Fire", though that was difficult to judge with well matched early war weapons.
If 1:1 is your preferred WW2 game it's worth following these rules through Keith's Blog - Startline  or the Facebook Group for Keith's rule systems

We did have an extended lunch break so we could all enjoy the other games and talk to their hosts 

WW2 in 1/200 Scale

Next to us was a very attractive small scale later war Russian/German game using Blitzkrieg Commander II rules. Small trees were inserted into the board individually, rather like i do for a lot of mine.


I couldn't help but admire the realistically close-packed larger trees making a forest, and was shown the very neat idea of sticking them together in bunches without basing


It has the advantage of allowing you to put them on a slope without any ugly overhang from the base, as well as being versatile if you need to move them for troop placement.




ACW Imagi-Nations

Steve Johnson brought his "what-if" American Civil War game played on his usual highly professional and beautiful terrain for small scales. These are 10mm figures and an adaptation of Black Powder rules. There are Germans and Russians involved as Steve has taken some "colonies" on the West Coast and projected them a couple of thousand miles East! Lovely figures too.


I spent "too long" talking to the highly sociable Steve (is that possible?!!!) and so missed what lay beyond (where the tall trees are......). A crowd was round by the time I moved on so, to my eventual shame, I missed photographing this Franco Prussian War "old school" style game which won a prize as "Keith's Favourite Game".



Lots of superb photos of this game, and an explanation, together with a general report on CWD can be found on Steve's own light hearted blog post here Auld MacDonald's battle by Scidley Rott

Western Town and the Bad Guys
I moved round to chat to Ian Bailey, and Paul of Empress Miniatures, as they'd entertained me hugely at this event last year with an Indian Mutiny game. It emerged that Ian's intended game was not ready and so Paul had ridden to the rescue like John Wayne with a Western game. Forgive the little film star joke but Paul explained that the figures (approx 32mm) and game concept were more like a Hollywood western than history.  They were using "Dead Man's Hand" rules. 

Quite a number of photos of this game as I got a bit besotted by the detail. Paul had embellished MDF building basic shells with simulated clapboards or adobe mud brick, or whatever required,  to make a rugged Western town that just gelled for me visually. It was full of detail and the effort that must have been put into it was very evident, as I hope the photos show.


Riders with personalised dismounted versions

A converted toy train




A vulture lurks ready for a feast

Bed sheets drying on the washing line but those stains just will not shift (don't ask!!)

The Bad Guys about to ride into town

I don't think you will be surprised to learn that Paul won two prizes for this game. The Stuart Asquith Trophy for "Best Game" and the Chris Gregg prize (an original painting) for "Best Presented Game".

Renaissance - French Wars of Religion 

Next on my tour was a chat with Stuart C who runs the Cirencester club. What you see here is their second game just about to start. It's the Battle of Vergt Oct 1562. Stuart was using his own set of fast play rules called Risky Renaissance. He'd worked out two scenarios and the morning one was The Battle of Dreux, December 1562 (see pic Nr 3 in this post (above)). So, fast indeed and Stuart kindly sent me a set so I can play around with them and see if they might give a fast game for my family, using grandson Seb's classic 20/25mm Napoleonic collection (see Seb's Soldiers). 
I believe these wonderful figures are from one of Roy Boss' extensive collections.




You see much better pictures in Stuart's own report on CWD in his blog Cirencester Wargames

Crusades

This one was quite a spectacle - well, we all love a good fort don't we? The figures were lovely and lots of them. It was a contender for my prize but I'd have liked more terrain features for the visual effect and, as many know, I'm averse to lots of paper clutter actually on the table.


"Lion Rampant" was the rule set for this game

The knights looked absolutely great






Battle of St Gotthaart 1664

Tim Cull always puts on something different and visually interesting. This was an offshoot of the main battle between the Imperial armies and the Ottomans. Tim kindly put round some info before the day and it's worth giving a quote from it.
" The French contingent sent by Louis XIV were somewhat detached and undertook an action on their own against a detachment of the Ottomans who had been sent along the bank of the river to secure an escape route for the trapped soldiers. In the engagement that followed, the French pike and shot were
launched at the Ottomans by their commander (Jean de Coligny-Saligny) in a frenzied attack which
swept all before them, again resulting in most of the Ottomans drowning.
This is the subject of the battle at the Wargames Day. It is significant as it is one of the earliest
instances of the French undertaking a mass attack, in an early form of the famous “furia Francaise”.
A legend of French invincibility when attacking that persisted right until the end of the First World War,
no matter how many times it was disproved."

He was also using a fast play set and this was their second game of the day of intense action. But Tim took time out to talk to me and even showed me his Albanian Ottoman figures and their double-headed eagle flag (near the centre in this photo). Roy seemed back to much better health and can be seen behind those French in his second game of the day -  stamina eh, he's even older than me.



Just to round off I'd like to reiterate what so many have said already. It's great of Keith to organise this event every year, anything goes, and it is a very relaxed and friendly feel.  As usual I sold a few military paintings, so that is always lovely - thanks to the clients and those who just stopped to chat about art.
So far there have always been games with spaces for the casual visitors/guests, though it is helpful to know in advance, and you can contact Keith via his blog and see updates in the year of how the next CWD is shaping up. Here is link to his account of our day, with some nice photos.

Tuesday 1 October 2024

1809 15/18mm Project: The Battle of Abensberg - Part Two, 1030am - 1pm

 

Thanks for all the great comments on Abensberg Part One and for your patience waiting for me to start the After Action Report proper.  Please have a look at Part One for historical campaign background, the strategic area map, game design ethos and making the terrain. This post will cover the immediate background to commencement, and the Day One action from our weekend which took us over the first two and a half hours of historical battle time.

A setback before we started

As I usually do,  the invitations went out months before the game and I eventually ended up with three Austrian players and two Allies on the Saturday (2 were just for the one day) and then a "fullhouse" of 3 players aside for Sunday when more troops and players would be available. But a week before the game Phil had to let me know of sad family circumstances which precluded him from taking part. I had no reserves and a couple who I tried again were not available, so I asked James if he would mind swapping sides and he very quickly agreed. He had a few days to absorb the French/Allied brief but Richard was still going ahead as Napoleon, doing all the map work and deployment plan - phew!

View of opening dispositions from behind the Austrian lines. The hilly and wooded terrain meant both sides retained their "blinds" for a few moves, not all were real units.

I received the Austrian deployment map from Paul B and Martin Gane in good time and made a few small Game Masterly alterations due to misunderstanding.  Richard had worked hard since returning from his holidays and I received the Allied deployment map and a detailed unit run-down by map square too by Thursday.

Paul and Martin start with a very positive attitude!

But then, the day before the game, Richard had to cancel as he had got COVID (Curses - it's still around!).  That left me and James to try to figure out not just the Allied on-table deployment but all the off-field strategic stuff too that was going to have a big bearing on the action.

So some of the command "atmosphere" I put in the briefs had to be simplified, with James commanding the Bavarians (in practise just 1st and 2nd Divs on this day) and me as a rather passive Napoleon (so as not to sway the course of the game too much) trying to mastermind all the rest. To reflect the different Corps structure I commanded Hugel's Wurttemburg Light troops.

And in Move One, at least, James is still smiling

Deployments and Objectives

Here is the Austrian deployment map (slightly modified by me to reflect the cosmetic misunderstandings referred to above). A more detailed understanding can be gleaned from both sides' briefs, orbats and deployment instructions in the Abensberg Download files here.

Austrian deployment: Thierry's brigade is isolated between Offenstetten and Bachl. 
Archduke Louis' Corps defends the width of the table in rows 4 to 8, majoring the defence on Perka, The Horlbachs and surrounding woods and high ground. Hiller has two Divisions available off table around Mandelkirchen but I've restricted their appearance until battle is joined with Thierry. Also available well off table  (near Pfaffenhausen) is the small Reserve Corps.

As mentioned in Part One Hiller's perception of Allied intentions was flawed due to ignorance and poor communication. Pragmatically the Austrians had to retreat in the face of an Allied onslaught.  But for our game I set Austrian objectives to hold firm and use Hiller and the Reserve Corps to reinforce as the action developed. A Significant Victory would be gained if they could hold the original line from Bachl down to Siegenburg. A Minor Victory could be claimed for holding the rear areas from the Rohr road near the source of the Sallingbach through Kirchdorf and down to Tollbach.

Now the Allied (Mainly Bavarian) deployment

First the overall map as sent to me by Richard. It's only the Bavarian 1st Div (Prince Ludwig) (Rows 10-13) and 2nd Div (Wrede) (Rows 6-9). See below for detail.

The rest of the army was  to be controlled by mainly a preset timeline. A player-Napoleon could have influenced this, but as the reluctant passive-Napoleon I settled for just tweaking it to keep up an interesting and challenging game.
As shown by the Austrian map above, Rows 15 and 16 were unoccupied and represented the distance back (into the morning  mists and forests) of Lannes' Infantry and Cavalry awaiting the "off" to commence what they hoped would be a "rideover" down to Rohr through Bachl! The brief allowed them to go once two moves of artillery fire had been heard from the Offenstetten area, but I also despatched Lannes in person from Napoleon's position on the low hill West of Biburg. It would take him an hour to reach his Corps.




Prince Ludwig's Division  in the North. 






General Wrede's Division in the South.




General Hugel's Wurttemburg light have been split with one infantry regiment near Bruckhof ready to sprint up the Sellingbach valley, and the other, with cavalry and horse artillery, on the extreme South of the line ready to move towards Siegenburg as the opportunity arose.



Over the whole weekend the Allies were in greater numbers and with significantly better leaders (that matters  a lot in my A2W rules).  They also had a lot of artillery and cavalry and the element of a surprise force of quality troops waiting on their left flank. Set against that the Austrians did have the benefit of a big variety of good defensive positions (though too many to defend with the troops available!).  When I set the objectives it was with full teams of players and I expected to get through 14 Moves -  from 1030 in the morning of 20th April 1809 to about 5pm. Historically by then the Austrians had departed so it seemed reasonable to set my French and Allies the Objective of sweeping their enemies off the entire playing area!

As we shall see, what resulted was not quite what I expected, but we ended up after two days with everyone seeming to get some satisfaction from their roles, and a slightly surprising result!

Opening moves by the Bavarians

I will try to let the photos tell the story as much as possible.

Richard had placed all the components of each Division close enough together that they could all be commanded by the Divisional commanders. This sped up the early moves but those blinds of Bavarian 1st Div in the foreground woods were destined not to move straight away as poor James rolled a 1 on Move 1! 

Mesko's Kienmeyer Hussar regiment stands guard outside Perka, and Grenze Regt Nr 7 holds the dense woods

Behind them Archduke Louis' two heavy batteries command the hilltop while down the slope is a battery of light Grenze artillery (this photo taken before Paul arrived with the gun models)

The view opposite behind Wrede's main line - a large battery of medium artillery, a heavy battery, two regiments of infantry, a horse battery and Preysing's Chevauleger brigade. In the foreground Minucci's brigade, by Bruckhof, prepares to advance up the Sellingbach valley.

A wider view of 2nd Div's position, and the 6th Light battalion can be seen way ahead on a double move now speeding up the river valley. To their right Beckers' infantry are attacking parts of the Horlbach village.  See village has been left unoccupied by Thierry and the large Austrian 1st Infantry regiment in Offenstetten has yet to be revealed

A close view of von Beckers attack. At left infantry enter Unter Horlbach unopposed. All the guns are playing on Ober Horlbach as the Grenze Light battery is masked by a Bavarian infantry attack. On the far right the Wurttemburg horse battery engages the Kienmeyer Hussars 

An unhappy outcome for the attack of von Beckers' 7th Infantry Regiment (IR) who were badly weakened by heavy gunfire from the hill as well as musketry from Ober Horlbach in the flank on their approach, and then shattered by Grenze artillery canister fire in the close attack - 6 Hits!

Here's a view along Wrede's line with Wurttemburg HA and Bavarian Chevauleger in the foreground. Bavarian 6th IR about to enter Horlbach

Ludwig's 1st Division is now moving on Offenstetten where Austrian 1st IR has been revealed and is under artillery fire from just off the table to the right

Von Zandt's Dragoons and Chevaulegers emerge from the Seeholz and bear down on the Austrian skirmisher company vedette. Paul had omitted to withdraw them - will they get away in time?
More action on the Bavarian right, (above and below): A bold stand by Martin - he had not withdrawn the Kienmeyer Hussars from their vulnerable position. Instead he engaged in a  mutual charge against Preysing's 2nd and 3rd Chevauleger, but the Austrians were hit in flank by the Wurttemburg Herzog Heinrich Chevauleger who had been patiently extending the Allied line just off table (and were visible to Martin).

The Bavarian cavalry brigade had been weakened this move by those heavy artillery on the hill and was broken in the subsequent combat.........

......However, the Wurttemburg flank attack prevailed and sent the Austrian Hussars packing - back through the gap between the dense woods and Perka village, where they would cause disruption to the Archduke Karl Uhlans who were standing in a reserve position. See also the wider view below 

Dark smoke can be seen emerging from Mittel Horlbach. Bavarian 6th IR had not gone in with the bayonet but engaged in musketry with the Austrian 5th Infantry garrisoning the upslope buildings of the Horlbachs. Meanwhile the Austrian sapper company with them decided to set fire to Mittel Horlbach as part of Louis' (Martin's) master plan to delay the Bavarian advance here.

In the Allied centre the advance is properly underway.  Infantry are at the edge of the Bruckhof woods and the Wurttemburg Jager regiment in skirmish order is making good progress  up the line of the Sellingbach to support the Bavarian Light battalion.

The photo below gives a good idea of the activity up to this point.
Nothing is happening yet on the left South of Aicha village.
Martin's Austrians still firmly hold the Horlbach highground and forest down to Perka. But Mittel Horlbach is burning and neutralises control of those hamlets .
Near Martin's corner by Kirchdorf a lot of unrevealed blinds in the woods suggest another Division awaits activation.
Then there is a yawning gap across to Thierry's still intact mixed brigade near Offenstetten and the Keller high ground. It has yet to face the full fury of the Allied onslaught. Paul B is looking after them and, as Hiller, still has lots of troops off-table waiting for their time.
James has a lot to think about, and might miss a few opportunities - such is the stress of a wide command. I'm trying to help out by controlling the few available Wurttemburg units.
The "extra bit" of terrain board is not shown and not yet much in use. 


Bavarian progress against Thierry 

Offenstetten is now under heavy fire from Bavarian batteries. Casualties are being caused and black smoke emits from the Western barn as a fire takes hold. Thierry has no artillery in range with which to respond.

Eventually even the experienced Kaiser Regiment cracks under the strain.

Marshal Lefebvre has come to the front to urge on the attack up the Sellingbach valley. I decided to bring the Wurttemburg Jagers across to the centre where they could do more good as the Bavarian 6th Light Bn was heading unopposed to Sellingberg.

In this wider view at top right it's evident that Martin has felt it is time to show his hand and he has brought Reuss-Plauen's Division out of the woods to occupy the Kirchdorf high ground. All of sudden James is no longer presented with hole to push his Bavarians through

First of Lannes' troops appear

I've said before that I wanted to pep up the command system in Honours of War with my "A2W" Napoleonic version. The dynamism, particularly of French commanders, needs to be reflected strongly, in my opinion, in on-table activity. I've got four levels of command rating.  A look at the  Allied Order of Battle will show that theoretically available the Allies have Napoleon and Lannes as "Exceptional", and several others including Jacquinot and Morand as "Effective". Of course it's about getting them in the right place to have a good effect. I've also freed up the structure to allow more upgrading for Initiative rolls and now I had a chance to show it in action. Exceptional commanders have an influence radius of 25 cm and can upgrade two subordinates in the same move. As previously noted I'd got Lannes into position to lead his flank attack so by Moves 3 and 4 he could position himself at the edge of the "extra bit" and influence Division or Brigade commanders as they brought their troops up in succession.
First was Jacquinot's Chasseur brigade of three regiments. 

The brigade got a triple move and the front two regiments have traversed the "extra bit" in one go and are just now on the main table. Of course cavalry can overreach themselves!

Behind them the 4-gun Horse Artillery battery unlimbered to play
canister on Thierry's 29th Infantry Regiment which was occupying 
Bachl. Unlike the cavalry they had to use the bridge 
to cross the Bachl stream and that meant going through the village.

A wider view shows what remains of Thierrys brigade on the main table - the 4th Dragoons have withdrawn to the rear slope out of artillery range. A battery remains on the crest, and those skirmishers escaped to give a little support.

Behind them, and "marching to the sound of the guns", we can see Paul has brought on Hoffmeister's Brigade of Vincent's Division, presumably the vanguard of more of Hiller's reserves.

They will be needed as Ludwig's Bavarian Division is now making good progress past Offenstetten
(NB, in the excitement the attractive round tower has not been put back in its place in the village square)

Hugel attempts to outflank on the right: action at Horlbach and Perka

While James is busy trying to organise the wide sweep of the Bavarians across a 6 Km front, I'm trying to manoeuvre Hugel's light troops on the southern flank of the Allied line to do something dynamic and useful. Historically Hugel's brigade seem to have been awarded "man of the match" at both Abensberg and Eckmühl, so I needed to emulate their performance....here seemed to be a chance.........


As the photo above shows, I took the Wurttemburg Light Infantry regiment through the dense woods in skirmish order and got close enough to the southern end of Perka to engage the defenders in a firefight prior to an anticipated assault. I found Perka had been fortified (I had allowed the Austrians to do that to one village in advance) giving a minus 2 advantage on the combat chart. The Wurttemburg HA were having no luck inflicting hits on the Grenze in fortified Perka. The defenders at this end turned out to be Grenze "marksmen", and I could see it would be a long slog to dislodge them, sustaining casualties in the process....there must be a better use for Hugel's men. The picture also shows Austrian scouts could see this developing flank move and my Herzog Heinrich Chevauleger had come round the woods too.

Martin had withdrawn the battered Grenze artillery to recover, sheltered by the heavy batteries. Together with a cavalry battery and that strong regiment of Archduke Karl Uhlans, the Horlbach hill looked a tough nut to crack

So I legged it quickly with Hugel's  LI and Chevauleger into the nearby hilltop woods. Louis' Corps was not really big enough to defend the whole front so they'd gambled wrongly that this part of the table would be a stretch too far for the Allies. Maybe the Wurttemburgers could get up to some mischief here.

This photo reveals all was not lost for the Bavarians on the Horlbach - Perka front. The trifling sized sappers offer meagre cover for the fleeing remnants of 50th IR (yellow marker) who have succumbed to, by now, nearly two hours artillery fire. Behind them a heavy battery has a red marker for 4 Hits, and will have to retreat. 

Here is part of the cause. Bavarian heavy guns in the foreground, but, significantly, the large battery glimpsed at left has manhandled forward sufficiently to, at last, get sights on the Horlbach Hill guns.

Bavarian 6th IR is still occupying Unter Horlbach.
The wind direction proved stable for some moves so James must
have felt just staying put was safer than trying to come
 out and round the burning houses

Austrian resilience on the road to Rohr

Prine Ludwig's troops advance on now undefended Keller farm... (the "blind" marker had been only a dummy unit)

....But far ahead Hoffmeister's brigade is advancing towards Sellingberg
(AB figures painted by Paul B)........

.....and Reuss-Plauen consults his brigade commanders about how to defend the Kirchdorf high ground and extensive woods; and are watched closely by a scouting vedette from Lefebvre's HQ

Bavarian 6th LI have gained a lonely, but as yet unthreatened, outpost in Sellingberg

At this point I have to own up to my first "failure" due to being a stressed GM and trying to be Napoleon and Lannes at the same time (curse COVID again!). An important cavalry combat took place on the extreme Austrian right flank and I failed to take a single photo - I was having to make the decisions and roll the dice for Jacquinot's cavalry instead! I made a mistake tactically too - underestimating my enemy, the wily Paul B. I'd got the small size (only 450 men present on this day) 1st Chasseurs, closest to Thierry's ridge, just prior to ascending the slope. In his move Paul attacked with the 4th Dragoons and despite attempting the counter charge the 1st were caught down slope and soundly beaten.

The yellow marker shows the 1st Chasseurs on 6 Hits and broken. To add to the chaos, in the foreground you can see the Austrian 29th IR beating a hasty forced retreat from the artillery fire on Bachl

But the foolish Chasseurs had not died in vain as the Austrian Dragoons suffered enough hits to retreat and find somewhere safe in the woods to recover. These woods along the road to Rohr would prove to become a bloody battleground in the coming hours

More Bavarian success at Horlbach Hill

You'll recall the nearest of Archduke Louis' heavy batteries had to retreat, but the fleeing 50th IR caused another Hit and they were broken. Here you see guns being abandoned and the gunners and teams getting out fast. The Archduke is too far away to stop the rot, apparently concentrating on the Wurttemburg distraction near Perka.

The Bavarian guns are now better placed to inflict steady damage on the hilltop

First day's progress

That is where we had to leave it at the end of the first day's play. I've marked the aerial shot above with a rough indication of front lines, so you can see the Allied progress. The central woods are now occupied by a whole regiment of Wurttemburg Jagers. In the far corner of the table Hugel's troops are now advancing fast and unopposed across the valley towards Tollbach village. Austrian hold on the woods and hills above Horlbach/Perka is still strong as the Allies have nothing much there to match them - good units had been lost very early on in the day against such strong positions. As expected, Thierry's troops were too far spread out, and isolated, to offer much resistance so the Bavarians have got as far as Sellingberg with little loss.  The temporary check to Lannes cavalry sweep was a shock, but a mere blip in what was to come from the Allies on the morrow.

Look out for Part Three in a week or so - don't miss the next thrilling instalment!!!