First, how did Luneburg Battalion react under the horse artillery fire?
|Here are the Horse Artillery, still at in the late afternoon sunlight|
|And in close up: From Kevin's collection at left, and Paul's at right to make up|
the numbers on the day
|But that move still didn't completely stop the persecution from artillery so they abandoned |
square and formed a thick line along the hedge and the sunken road - safe at last!
|So the French HA no longer had any viable targets!|
|Meanwhile the brave men of the Luneburg Battalion rifle company were manning the front |
wall of the farm to allow their fellow green-clad allies in the 95th time to reform
while the French pushed past them!
|Behind them the 27th Foot were marching up to reinforce. Here still in close|
|....and then gradually spacing out into company column to confront the French|
at the side of the farm
|While depleted Rifle companies pulled back bringing some prisoners with them|
|To be replaced in the farm by Grenadier and Light companies of the 27th|
|Beyond that combat a weakened 1st Squadron 4th Cuirassiers was piling up |
against the small square of 2nd Bn KGL Light companies
|A closer view shows the Royal Scots Greys attacking the 2nd Squadron of Cuirassiers|
and a squadron of Life Guards just arriving on the scene
|A general overview catches the mass of supporting French in the lowering sunlight|
|The Scots Greys saw off their opponents (who have retreated at left) and now |
confront the Lancers
|In the centre of this photo the KGL square has seen off 1st Squadron of Cuirassiers after a tense fight. The latter can be seen retreating in disorder back through the Dragoons. Scots Greys and Lancers are mixing it by the hedged field|
|Here is a close up of that. |
2nd Cuirassiers squadron is rallying back by the hedge accompanied by KGL Hussar prisoners
|The French Dragoons advance across the stream to threaten the|
KGL Hussars 3rd Squadron. French skirmishers keep up the pressure on
their weakened KGL Light Infantry counterparts.......
|..........who soon give up and hurry back behind the shelter of the ridge now|
that 5th KGL Line Infantry have formed a solid line on the ridge crest (below)
|Across the valley French infantry continue to advance|
|Back at the farm the French have brought another battalion round the side|
and it is shaping up for a firefight if the 27th can form their company column into a line
|And more French line up to press on into the farmyard|
Well, if you've stuck with me this far through the two posts on the first day's test, and then the latest three on the second day, give yourself the legion d'honneur and a long service medal! If you were looking for a result I'm sorry, but this was only a test game and this is as far as it got. Three moves with two players on the first day and four moves with four players on the second nevertheless gave us a lot of test situations.
I had to revise artillery fire so that gun crews were not so vulnerable, and a lot of time was spent in discussion over the nature of squares and fighting round them. Whether, at this scale, infantry can inflict fire damage while the cavalry mill round fairly uselessly is a feature of many contemporary accounts of Waterloo. I had tried hard to avoid "special rules for squares", thinking, it's just a line that can't be outflanked, but some of my collaborators have convinced me that if infantry are stationary in a "proper square", i.e. a scale 4 ranks deep, then two ranks can still fire effectively while the front two ranks kneeling are fending off the horses and troopers with 5 or 6 feet of musket and bayonet. So we'll be tweaking the rules to encourage some advantage for deep rank squares, and taking the initiative sequence into account for close range fire. But we won't be changing the fundamental melee rules or bumping up effect or morale for the infantry artificially.
We realised that when fighting La Haye Sainte the length of the table we need slightly longer cavalry move distances which should ensure all the squadrons get some chance to gain their objectives during our simulated "longest afternoon". And that means our "longest ever wargame" as we are now scheduling three full days to play out 18 - 20 x 15 minute moves with about 3000 figures, and, for Murdock's benefit, that means 16 player-days of those so far signed up.
Oh, and I should mention we had great fun with my rules for rocket firing. The French dragoons lost small numbers of men and horses when the rockets found a target among those masses, but none of the resulting morale rolls for "panic" resulted in any adverse effects during our game.
I'll leave you with two of Kevin's photos
|A bird's eye view across the centre field at the end of our play time.|
|James listens politely while CG pontificates over some point of the rules!|
All the green-clad riflemen, the Luneburgers, and 2nd and 3rd Squadrons of KGL Hussars are mine.
KGL Line and most of the cavalry, artillery and French infantry are by Kevin East.
Modest numbers were swelling the ranks throughout, and a French battalion, from the collection of Paul D.
Some French dragoons by Richard Newcombe
British 27th Foot by James Fergusson
Buildings - Hovels resin painted by Kevin
Trees - hand made by Kevin
Hedges - hand made by CG about 10 years ago
Stream pieces - hand made by CG back in circa 1987 for my 15mm Napoleonics, it's worn well!
Cornfield - experimenting with carpet off cuts, powder paint and PVA glue (never waste anything from a house renovation!)
Rubbery road sections by Total Battle Miniatures
Plastic status trays and blocks by http://www.wargamer-aide-de-camp.com/ with grateful thanks to Martin for the discount for our Waterloo project. Get your discount by mentioning this blog, see record-keeping-and status markers