Showing posts with label Lauzun's Legion. Show all posts
Showing posts with label Lauzun's Legion. Show all posts

Tuesday, 6 March 2018

Attempt on Machtigburg : Vanguards in the Wahlental


Apologies for the long delay, I thought I ought to get back to this Imagi-Nations mini campaign set in 1760 and here is a link to the blog post with the background to the French/Savoy attempt on Machtigburg

The first scenario "Vanguards in the Wahlental" was deliberately designed to use the considerable numbers of Light Troops we could muster. It was petite guerre gone grande and kept Ken and I amused for a whole day back in June 2017. The full briefs and orders of battle for both sides can be found in the Downloads sidebar at right under Imagi-Nations Collection, or at this link

The French/Savoy force under General de Busserole (commanded by me) was to enter within 12 inches of points C and D. My force was basically three small legions (acting in the rules as brigades) which between them had light cavalry, light infantry, light artillery, dragoons and grenadiers; there was also a light infantry brigade, a small Grenadier brigade, an independent light battery and the independent Hussars de Bercheny.  Busserole's objective was to secure the route through the Wahl Valley by dominating the valley and Korbynisch Hohe beyond so that a reinforcing army could escort the siege train safely from Wahlkreisstadt to Machtigburg.

The Imperial/Reikland force was commanded by Ken in the form of Major General Graf von Draskowitz. His objective was essentially the opposite - to block the main route by occupying the Wahlgebirge ridge and the small tactically important hill known as Farronberg. Capturing both built up areas (BUA) and the river crossings was also part of the plan to dominate the valley. To do it Ken's force was a balance for mine but very differently composed. He had five brigades, an irregular one of Grenzers and Lancers, two of Jaeger/Freicorps, a large Hussar brigade, a small Grenadier brigade, and an independent Jaeger zu Pferd regiment of two small companies - effectively dragoons (in fact the models were Ken's 17th Light Dragoons lookalikes). He entered within 12 inches of points A and B.

We both had a few restrictions on disposing brigades to entry points but basically freely marked up the maps in advance showing our columns of march.
I didn't take any notes and it is over 6 months ago so I will have to let the photos do the talking.

After the initial move. French at left and Imperial at right. Below are some closer in shots around the table

Irregular Brigade - Lancers and Grenzers
Facing the Chasseurs de Fischer - horse and foot
Grenadiers de Lauzun followed by converged grenadiers move into Maistadt 
A large Hussar brigade of small units - black uniformed Hussars von Reusch are very popular, both Ken and I have a unit to combine as a big regiment!
Bercheny Hussars lead the Fusiliers d'Argentiere on the French left
Nearer the centre the Comte de Morliere is trying to spread his Legion towards
Ober Farronheit. The Dragoons have sped on over the bridge
towards Korbyndorf (see photo above)
Freikorps, Jaegers, Grenadiers and the Jaeger zu Pferd look powerful on Ken's
right flank
The battle moves on: A clash of light cavalry in the foreground and beyond them a double move has led the dashing General Frieherr von Oberndorff to try to gain ground across the river and on the Farronberg with his Hussar brigade, backed up by 3 Jaeger battalions. Close ups below.


Fusiliers D'Argentiere are joined by Les Montagnards Ecossais all heading
towards Korbyndorf
The Chasseurs de Fischer have destroyed one of General Kotztoter's lancer squadrons
Hussars von Reusch have made it nearly to Ober Farronheit unopposed......
........but those Grenadiers de la Morliere are hoping to make it hot for them.
However, the Comte has allowed his Dragoons to get out of command range and
an order to attack the Farronberg failed to get through!
An overview about Move 3. In the foreground I have opted not to attack with the Chasseurs de Fischer for fear of flanking fire from the Grenzers in  the Bauernhof Lukas fields.  But by the Sudliche Bruche I have counter attacked with the Hussars de Lauzun in an attempt to open up Ken's flank along the Wahlburg road. Close ups below.


This photo well shows what an opportunity I missed with the Morliere Dragoons (right) while Imperial Hussars presented their flanks. The Comte  de Morliere feels rather helpless on the far ridge (top centre)
Things are developing more slowly round Korbyndorf
Overview a Move or two later: In the foreground a bit of fire on the Grenzers has seen one battalion off to reform so I advanced the foot chasseurs and became free to attack the remaining Lancer squadron - small size and inferior quality so it was advantageous for me. Not so at the bridge where my Lauzun Hussars had been defeated and headed back up to the top of the Wahlgebirge. See their view below

Lots of Ken's light troops attacking my Fusiliers de la Morliere in the marsh, while my Dragoons receive fire from Jaegers- ouch!
Things began to hot up as light troops from both sides contest Korbyndorf
but the Imperial side had got in first
A couple of light artillery batteries above Korbyndorf helped improve the
 Imperial advantages on that flank
Late afternoon sun is spoiling the photo but this gives some idea of game progression by about Move 6 or 7. In the foreground Chasseurs de Fischer a Cheval have attacked and routed the irregular lancers while their foot comrades, backed up by Grenadiers, are trying to eject a battalion of Grenzers from the fields. Imperial Hussars have mostly withdrawn to consolidate, for reasons that will become clearer in the following photos. Jaegers are defending the marsh against the Dragoons de la Morliere who have finally got moving. Korbyndorf has become a desperate struggle
My concentration of light guns and Lauzun Grenadiers in Maistadt, together with
 the reforming Lauzun Hussars, has made a distinctive lack of welcome
on the Wahlgebirge slopes for any Imperial hussars
A concerted infantry attack on the leading Grenzer battalion
Another converged Grenadier battalion supports the Chasseurs in outflanking
the Lukas farm  
The view towards Ober Farronheit while the Imperial Hussars reform. Some squadrons
 had suffered at the hands of the Fusiliers de la Morliere and Morliere artillery on the ridge
Their place had been taken by the Morliere Dragoons in a desperate downhill charge
to try to discourage the Imperial Jaegers from pressing on up the ridge 
Those light guns had a good view of the Montagnards Ecossais as they attacked
the Korbyn orchard
The Bercheny Hussars are wary of attacking uphill where the Jaegers zu Pferd
are ready to counter-attack
Nearing the end now........My right flank cavalry are nicely distracting several squadrons of Imperial Hussars but there is an impasse at the Farm. I've had to give up any idea of preventing occupation of the Farronberg as the Morliere Dragoons have been beaten back from the marsh. The battle still rages round the fringes of Korbyndorf but the cavalry have finally clashed on the very far flank.
View over Maistadt. Savoy troops very much in charge to secure this part of the
 line of communication
The Grenzers gave too good an account of themselves!
The Montganards have destroyed themselves in the attack on the Korbyn orchard which freed up a Freikorps battalion to join in defending the village. 

Facing two light battalions and two Grenadier battalions my Fusiliers d'Argentiere
 no longer had any chance of getting a foothold in Korbyndorf
Ken's Jaeger brigade consolidates its gains in the marsh and Farronburg overlooking
a small River Wahl crossing point, while the Legion de la Morliere licks its wounds
around Ober Farronheit
Unsurprisingly Ken was well pleased with his day's work......and we both went off in high spirits to enjoy a meal at "The Butchers Arms"
This was my first original game using "Honours of War".  I was keen to test the rules thoroughly for light and irregular/inferior units and Legions within the command structure of the rules, as well as get a result we could use as the basis for the next game. Both aims were achieved and HoW once again, proved a vehicle for a highly entertaining mid-18th century game with lots of ebb and flow and unpredictability.

Ken is an opponent not to be be underestimated and he showed great skill in achieving limited but useful objectives while preserving, I think, all but two of his units. Securing Korbyndorf and the Farronberg would prove to be highly useful in contesting the passage of the French Army towards Machtigburg, as we shall see in the next scenario.........





Wednesday, 1 February 2017

Third HoW test game - Spittelwitz

(NB: For reasons unknown to me Blogger failed to allow me to "Preview" this post at all so apologies if you find any of the formatting or typos irritating, or any of the photos of inadequate quality. Please let me know in a comment if so.)

It was nearly six months since our previous Honours of War test game Clash at Kutzdorf and I think Ken and Guy, like me, were both keen to try something bigger and see if we could get it finished in a day's game. Since this was scheduled as near as possible to our joint birthday weekend Kevin was invited too. It was his first "serious" foray into mid 18th century wargaming.
Thanks to the good company, the pub lunch, and birthday cake provided by the Duchess d'AreteDuchene the day proved far from serious; here is a "selfie" near the start.


The scenario is called "Surprise at Spittelwitz" but it's no surprise to anyone who has the rule book as the the map clearly shows the Blue Forces ready to take Red in their open flank across a river. However, I hope I managed to build in some fog of war by expanding the armies to fit my 8ft x 6 ft table, changed the composition while keeping a balance of small, standard and large units and made them of differing qualities. There was also a fair sprinkling of Dashing generals and the Blue (French) force had a Lieutenant General as befitted the larger army and two wargamers.

As before I set this within the context of my ongoing Imagi-Nations contest between the French -backed troops of "Savoy" and the great variety of Germanic types backed by a loosely Austrian Empire with the Elektorate of Reikland as its front line with Savoy.

Here is the map of my terrain, showing the deployment zones I gave to Ken's Reikland army. It also gave him an indication of the Savoy deployment but without the flanking force. The Savoy map for Guy and Kevin gave them areas D and E more or less as in the book scenario. You will see I added a camp as I thought it appropriate for a force having to man defences and it justified more Red troops as well as another objective for Blue.


So this is a generic version of the tailored briefing given to both sides

4th June 1760

Background 
The Chevalier de Neuvalee, under direction from Count Deuxchevaux of Savoy, failed twice in his attempt to break across the border into Grunburg county of the Elektorate of Reikland. Those were the two actions at St Ulrich.  A day later Neuvalee had retreated to high ground overlooking the village of Kutzdorf where he withstood an attack by a force under the Count of Grunburg. However his army got a bit distressed in its counter attack but nevertheless succeeded in giving Count Grunburg a bloody nose. In the following week Neuvalee spent time resting and regrouping the vast majority of the Kutzdorf force and greeted the arrival of his master, the Duke of Deuxchevaux. The latter has taken command and brought considerable reinforcements of his own army, plus a contingent of Royal troops, and two Legions of mixed units in the service of France. This is a considerable force of 12 battalions, 15 squadrons (in 5 regts) and 5 batteries of artillery. Such is the faith King Louis has in Deuxchevaux that the cavalry brigade consists of particularly fine troops. Neuvalee becomes second-in-command, with Lieutenant-General status, and the brigade commanders from the Kutzdorf battle have recovered from wounds and taken commands in this new army.

The Imperial force retreated back into Grunburg county with the Count taking umbrage and recalling all his own troops to regroup at Grunburg city. Word quickly reached the Empress who, within a week, ordered General Von Erickson forward with a new force to defend the line of the River Triebisch and stop any attempt at invasion. 

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Savoy/French Objective
The aim of your army is to mount a successful crossing of the river, take the high ground beyond and see off Erickson’s force while not depleting your own force unduly. This will be the precursor to pursuit on towards Grunburg City.

In game terms that means getting the Imperial force to reach it’s Army Point limit before you do. To assist that there is 1 Army Point lost if he loses the Spittelberg and 1 lost if you trash his camp. (Camp is considered trashed if at least 8 out of 12 tents are touched by a base of your troops for one Move)

Local Intelligence
Erickson’s force is a fair amount smaller than yours consisting mainly of solid musketeer battalions, and he only has two batteries of artillery plus a couple of units equipped with battalion guns and some cavalry.  Some of the elements from the Kutzdorf battle - such as light infantry and grenadiers are known to be in small numbers in the front line woods and redoubts and also Spittelwitz town. They are expected to be alert to the possibility of your attack. The rest of the enemy can be expected to be deployed up to the red line in the rear on the map and may not be on full alert. Both hills are defended by a line of entrenchments. The camp has no obvious defences but is expected to be defended by less reliable troops.

Deployment
The blue line shows your deployment limit and the map gives some idea of the size of standard units, please use these and allow a bit more space for large and less for small units. 


The Legion de la Morliere must be set up in Area D. The remainder of your army is set up anywhere North of the blue line marking Area E. You may set up some units off the table at the start  if you wish (eg. due to space considerations or second line distance from front line) but they must be marked, to scale, on the map. Units may be in line or column of march, artillery may be unlimbered and ready to fire or limbered up .

...............................................

Reikland/Imperial Objective

Imperial engineers have been hard at work preparing defensive positions around and behind Spittelwitz, shown on your map. There have not been sufficient resources yet to cover the small bridge directly to your East. Erickson’s objective is to hold off the enemy force and inflict sufficient losses on it to thwart this invasion attempt, while preserving his line of communication and camp intact. In game terms that means getting the enemy force down to his Army Points limit before you do. Beware, that loss of Spittelberg and your Camp will lose you 1 Army Point for each.

Local Intelligence
Deuxchevaux’s force of Savoy and French and mercenary troops is now lined up along the North bank of the River Triebisch currently enshrouded from full sight by a light morning river mist. However, local scouting has reported that the army contains more then a dozen battalions and four regiments of cavalry as well as outnumbering you in cannon, some of which are light and reasonably mobile. Some of the cavalry are reported to be senior French regiments of superior quality.

Deployment 
The red line shows your deployment limit and the map gives some idea of the size of standard units, please allow a bit more space for large units and less for small units.

General von Kotztoter’s brigade must be deployed in 4 out of the 5 locations in Area C  and are alert and ready for battle. If you choose to defend the bridge itself then you can have a barricade across (at the red line) which counts as heavy cover (as the rest of the BUA). Note that the two redoubts only have frontage for 2 bases each so part of a unit will be exposed, but a 3-base unit will have more than half in heavy cover.
Colonel Von Muddel’s brigade is initially the camp guard so must start deployed in Area A. It can’t move on Move One.

The remainder of your force can be deployed in both Areas A and B. The infantry and cavalry are resting at arms but are not yet prepared to move. So they may not move in Move One. The artillery are under orders not to fire into the river area unless it is crossed by the enemy or they, or adjacent units, come under fire.

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SAVOY/FRENCH Order of Battle

Unit Nr
Unit Name
Quality
Nr of bases
Size of unit
Comments
Commanding General
Duc de Deuxchevaux
Unrated
1


Lieutenant General
Chevalier de Neuvalee
Dependable
1

2-i-c (see Lt Gen on P37 of rules)
1st Infantry Brigade Commander
Baron Joubarbe
Dependable
1


1
1st Bn/1st Regt a Pied de Deuxchevaux
standard
4
standard

2
2nd Bn/1st Regt a Pied de Deuxchevaux
standard
4
standard

3
1st Bn/2nd Regt a Pied de Deuxchevaux
standard
4
standard

4
2nd Bn/2nd Regt a Pied de Deuxchevaux
standard
4
standard

5
1st Royal Artillery Battery
standard
1
standard
Medium






2nd Infantry Brigade Commander
General D’Ancolie
Dependable
1


6
1st Bn/3rd Regt a Pied de Deuxchevaux
standard
4
standard

7
2nd Bn/3rd Regt a Pied de Deuxchevaux
standard
4
standard

8
1st Battalion Battenburg Regt
standard
4
standard

9
2nd Battalion Battenburg Regt
standard
4
standard

10
2nd Royal Artillery Battery
standard
1
standard
Medium






Cavalry Brigade Commander
Comte de Berard
Dependable
1


11
Royal Dragoon Regiment
Superior
6
standard

12
Horse Grenadiers de Savoy
Superior
6
standard

13
Cuirassiers du Roi
Superior
6
standard







Mixed Legion Commander
Comte de Lauzun
Dashing
1


14
Grenadiers de Lauzun
Superior
4
small

15
Hussars de Lauzun
inferior
6
standard
Light Cav
16
Artillerie de Lauzun
standard
1
standard
Light Horse Artillery






Mixed Legion Commander
Comte de Morliere
Dashing
1


17
Fusiliers de la Morliere Light Inf Bn
standard
6
Large
Light inf
18
Grenadiers de la Morliere
Superior
4
small

19
Dragoons de la Morliere
standard
6
standard

20
Artillerie de la Morliere
standard
1
standard
Light






21 Independent Artillery unit
Pils-Holstein Artillery Battery
standard
1
standard
Heavy
22 Independent Light Inf unit
Battalion Arquebusiers d’Argentiere 
inferior
3
small
Light inf







TOTAL

91



Army Break Point
10





REIKLAND/IMPERIAL Order of Battle

Unit Nr
Unit Name
Quality
Size of unit
Nr of bases
Comments
Commanding General
General Von Erickson
Unrated

1

Infantry Brigade Commander
Major General Von Pannewitz
Dependable

1

25
Vestlich Grunge Regt
standard
standard
5

26
Grosse Hinton Regt
standard
standard
5

27
Alte Barnisch Regt
standard
standard
5

28
Ost Kennetten Regt
standard
standard
5

29
1st Reikland Artillery Battery
standard
standard
1
Medium






Infantry Brigade Commander
Colonel Von Canitz
Dependable

1

30
Hessian Inf Bn Canitz
standard
standard
5
inc Bn gun
31
Hessian Inf Bn Prinz Ysenburg
standard
standard
5
inc Bn gun
32
Bogenhafen Artillery Battery
standard
standard
1
Heavy






Infantry Brigade Commander
Colonel Von Muddel
Dependable

1

33
1st Battalion Salasund Militia
inferior
standard
4

34
2nd Battalion Salasund Militia
inferior
standard
4







Cavalry Brigade Commander
General Von Trump
Dependable

1

35
St Ignon Dragoon Regt
standard
standard
6

36
Bathiani Dragoon Regt
standard
standard
6

37
Reikland Horse Grenadier Regt
Superior
small
5







Light Infantry Brigade Commander
General von Kotztoter
Dashing

1

38
Liccaner Grenz Light inf battalion
inferior
small
3

39
Le Noble Jager Battalion
inferior
small
3

40
Le Noble Light Infantry Battalion
inferior
small
3

41
Erbprinz Grenadier Battalion
Superior
small
3


TOTAL


75


Army Break Point
7





These two photos show general views of the opening dispositions.
About half of Ken's Imperial army is considered out of sight and only represented on the table by numbered counters at this stage


Ken, as General von Erickson did not have a lot of choices but made sure he did not neglect the open right flank. He held back infantry battalions from the front line fortifications at first, fearing heavy enemy fire. Guy's plan, with the Duc de Deuxchevaux, was to concentrate as much as possible of the infantry on his right flank to press hard against the Imperial left and the gap between the hills. Meanwhile Kevin's force, under the Chevalier de Neuvalee, pressed forward to distract as many enemy as possible then sweep into the flank with the heavy cavalry brigade. Guy was adamant that he as not going to waste resources attacking the town or the redoubts.

And here are some close ups

The Imperial right flank, facing East. These infantry battalions are by Fife and Drum/Crann Tara from Ken's' collection. Austrian style dragoons are old RSM figures I bought at a Bring and Buy many years ago, and equipped with Reikland flags

Legion de la Morliere provides the French "surprise" left hook. All Crann Tara figures apart from the fictitious light artillery converted from some spare Foundry Russian "characters". The Legion's first appearance on a wargames table so anything can happen!

Legion de Lauzun, including a galloper gun, backed up by three regiments of heavy cavalry, ready themselves to join the left hook and thrust into the heart of the Imperial defences.

Eight and a half battalions and three batteries comprise the French main attack on their right
In the distance the Savoy attack has got under way, crossing the river with a double move. Canister from two batteries has caused the red uniformed Grenzers to retreat from their redoubt back to the main position.
Two pictures of intense concentration by the players as the French/Savoy attack makes good progress
In the foreground the Morliere Legion also got a double move to cross the river so Ken is having to reform his line to cover the gap 


Guy's second brigade is changing into lines as they march up the road towards the gap in the hills, led by the Battenburg Regiment, and some of his artillery limber up to join the advance
Meanwhile General von Kotztoter got 6 on his Performance die and, being a Dashing commander of light troops, urged the Le Noble Light infantry out of their redoubt to harass the Savoy 1/3 Regt a Pied who were evidently not budging. Pils -Holstein mercenary heavy battery ex Phil Olley's collection, Front Rank figures; and some very old Hinchliffe Napoleonic limber horses with an Old Glory civilian driver

The Duc de Deuxchevaux encourages Baron Joubarbe to get his infantry round the flank of the entrenchment.......

......but opposite them Ken gets his Hessian brigade well placed, with support from heavy artillery and battalion guns
Moving on a bit  this photo shows that the lead Savoy battalion managed to form a line and got engaged in a fire fight with the Hessians.
1/1 Savoy Infanterie a Pied has forced the Le Noble Jagers to withdraw from the wood but in the distance its sister a battalion has been routed by fire from the entrenchment

This general view shows that all the Imperial battalions have now been revealed and are manning the defences where possible. The cavalry are shaping up for a scrap.

Imperial light troops have hurried back through the gap to reform but hard on their heels Guy decided he wanted 1/Battenburg to wheel and take the enemy battery in the flank 

Here is another view. The Salasund Militia have realised the threat to the camp and Colonel von Muddel orders both battalions to move forward. The Jagers try to recover but being "inferior" can't seem to get far enough away (60cm) from Guy's advance
The Erbprinz Grenadiers in Spittelwitz were always "out of command" and Ken retreated them back from the bridge. Their only moment of fame was to get off some pot shots at the passing French dragoons, but without effect. Much to my surprise Ken did not use their "superior" status, giving better initiative, to do anything else with them at all.

In the foreground the Le Noble Light infantry are making a bee line to enfilade the flank of Savoy's 2nd Brigade, but they are still within canister range of the Pils-Holstein heavy battery

Kevin brings up the cavalry brigade to support the Morliere Dragoons..........

.....under the approving gaze of Guy

And here they are piling in, but those Hussars de Lauzun are right under the guns of Ken's field battery in the corner redoubt on Spittelberg..........
.........The Hussars suffered hits which would be telling in due course but here they are being backed up by the Royal Dragoons  and Horse Grenadiers de Savoy (more below)

A nice shot along the Spittelburg showing two of Ken's beautifully presented blue-coated units

The inferior quality Salasund Militia are all that the Imperial force has left to plug that defile. Will Battenburg turn to face them or charge the Heavy battery on the hill?
This next sequence of 6 photos shows a developing situation on the Imperial open flank which would be instrumental in deciding the game .

General Von Trump leads the St Ignon and Bathiani Dragoons in a charge against the Morliere Dragoons, the latter don't have the necessary half move to counter-charge

Major General von Pannewitz manoeuvres the Grosse Hinton and Ost Kennetten regiments to shape up to the Morliere infantry while under fire from the skirmishing Fusilier battalion and the light artillery

The Grenadiers de la Morliere prepare to charge

The Comte de Morliere and the Chevalier de Neuvalee carefully stay 5cm away to avoid flying lead!

These Grenadiers are only a small unit, but superior quality, against a standard unit of Ken's. The Chevalier did not avoid dicing against stray sword thrusts from the nearby cavalry melee, but survived.

Whatever the outcome for the French the Comte de Lauzun was bringing up his Grenadiers, backed by the Cuirassiers du Roi (Converted Victrix Austrian Napoleonic infantry and Perry plastic French Napoleonic cavalry).
In the centre the Le Noble LI had been forced to flee from artillery fire and unfortunately the hit point lost by the Alte Barnisch infantry tipped them over the edge and all of sudden Ken had a big hole in his line

But it wasn't all one sided as the Hessians and Heavy battery had taken such a toll, over time, on the savoy 1st Brigade that three of its battalions were now on the run.

This overall shot shows an interesting picture of the French cavalry having been repulsed with only Bathiani Dragoons holding the scene of that action, while Morliere Grenadiers and Fusiliers had prevailed over the blue coats; Ost Kennetten retired in good order and Grosse Hinton's men took to their heels.

The Morliere Dragoons are "Done For" (well, it was their first game, what do you expect?) and Lauzun Hussars are retreating with 4 Hits

Despite losses in his main attack the Duc de Deuxchevaux is still making a stern fight. A batalion of Savoy infantry is contesting the earthworks while Battenburg have taken possession of both trenches and the heavy battery

Bathiani bravely charges the Royal Dragoons but we don't rate their chances against "superior" cavalry with 2 supporting units

Despite things going pretty well for them Guy and Kevin still look apprehensive

Now a Battenburg battalion has forced one of Salasund's to break, and flanking fire along the Spittelburg behind the defences finishes off the 4th battalion of Von Canitz's brigade. The retreating St Ignon Dragoons risk losing a Hit point for them running past

A final view: Not surprisingly the Bathiani Dragoons have broken leaving the Reikland Horse Grenadiers as the only cover for the line of communications on this flank. the Arquebusiers d'Argentiere have made it onto the Spittelburg and are likely to cut off Ken's battery there.
Conclusion
We concluded that any more moves of play would just have seen Ken trying to hold on at his left flank while evacuating the camp and trying to cover the withdrawal of the right flank units.  We looked at Army Points lost and this was 2 for the French and 3.5 for the Imperial army. Nowhere near the limit for either but it was 20% French and 50% Imperial so that says something about the state of the armies.
I may have over compensated for the defensive works by giving the French more powerful forces, but all credit to Guy's tactics because if he had dissipated that strength along the front it would have been a different story. Ken did the best he could in the circumstances. Holding back his infantry battalions from the entrenchments proved a good idea, but if it were me I'd have had the second and third line units in march column, ready to speed to fill a gap.  I think not trying to do something with the Erbprinz Grenadiers was a mistake as, used with their Dashing commander, or relying on initiative, they could have distracted some of the enemy cavalry away from his right flank.

I really enjoyed organising this game and the players said they enjoyed it too. Kevin has been turned on to mid-18th century and is now asking about figure manufacturers etc; as if he hadn't enough Napoleonics to paint! 

What about Honours of War?
A wonderful flexible set of rules that have a few things we don't like but nothing we can't master. We used all the downloadable amendments, clarifications and optional rules and adapted a few of our own. We cut down a bit on grazing fire (though little of it in this terrain anyway) and I introduced a six shot artillery ammo limit. I think that is about right even though we did not get enough moves to run out.  We believe that the Hit Points lost for others routing through or past you cannot be justified when they are of lower class, nor does it seem fair to lose the same when friendly troops retreat through you. Maybe some would say it is realistic and at least speeds up the game, but it is a bit soul destroying when a player has a lot at once and no chance of rallying them. I also introduced a block on rallying off if a unit was still under threat from artillery fire - that could be eased by retreating, moving into masking cover, or  the shelter of other units. I think it worked well.

A lot happened in only 5 Moves! And we got a result so they are good if you like using a lot of toys and expect them to go quickly once the action hots up. We used about 700 figures but were limited to the speed of one player at a time, so I'm pretty confident that 1000 figures on a more open battlefield and several gamers playing concurrently would give a result in about 5 or 6 hours.

Thanks once again Keith Flint for a good set of rules and an interesting basic scenario on which to build.