Showing posts with label Kutzdorf. Show all posts
Showing posts with label Kutzdorf. Show all posts

Sunday, 17 December 2017

Attempt on Machtigburg - an Imagi-Nation Mini Campaign, Part One

Attempt on Machtigburg, Part One - Introduction and Background

Reading the background to other wargamer's Imagi-Nation countries can be tedious, but reading about their activities can be stimulating - just look at the success of the Charles Grant family publications. I hope this series of blogs will fall into the latter category so I'll spare you too much "political" detail.

Project history
I started my Imagi-Nation armies back in about 2008 inspired by Henry Hyde's then new magazine "Battlegames" as a transition from my 28mm French and Indian War, so the nucleii were British and French armies of the 1750s.  I had just had a lovely holiday in the French Alps where one of my nieces lives and realised that the real province of Savoy (Savoie) offered me the potential I needed as it had French names and location on the French border with Switzerland and Italy.

Thus I could take the Games Workshop (basically late Medieval) fictitious campaign map for Warhammer games, which was based on Germany, and freely translate it. Forget Switzerland and my Savoy bordered Reikland. I created the "Duc de Deuxcheavaux"  (don't ask) as the ruler of Savoy who was thrusting and expansionist and looked to Louis XV to support his pretentions on Reikland's territory. The year was 1760 and France had lost a lot of colonial territory so was looking for revenge and replacement lands. Savoy could have French style imaginary units backed by real French historical units, though not strictly 1760.

Reikland, for its part, was the South-West "Elektorate" of "The Empire" and Count Gregorius (um, yes me when I choose to be) von Grunburg ruled the county bordering Savoy. Would you believe Gregorious favoured British style red uniforms? He could also call on any Germanic units that took my fancy, never mind that Prussia and Austria were at war most of the time! They were all nominally subserviant to "The Empress" in Vienna in my mind.

I first blogged about this back in 2011 with the Battle of Futonville  report

and the units and games have been featured a lot since, although I had a long break from early 2013 to mid 2016 forced by two house moves and the 2015 bicentennial of Waterloo. This coincided with the opportunity to try out Keith Flint's "Honours of War" (HoW) rules and along the way I had had tremendous stimulation from membership of John Ray's "A Military Gentleman of the 18th Century" Forum.

2016 was time to revive my campaign, which is always done by my trying to link most games by vague reference to the"map " which is now just in my head, and with characters and units that come and go as I pragmatically use them to suit the circumstances of the game. No one to please but me and the friends who I can persuade to partake :-).

Savoy's latest invasion of Reikland - Background
AMG led me to meet Ken Marshall who was happy to help me test HoW using the three test games in the rule book. By game 2 we dragged AMG member Guy Barlow along too and for game 3 brought in my old mate Kevin East. Each one was getting a bit larger and our confidence building.
All these have been fully blogged and with a rough background brief. Please see the links below if you need a reminder.
Battle of St Ulrich

Clash at Kutzdorf

Surprise at Spittelwitz

Spring of 2017 got me custom building a 10 x 6 foot terrain for Kevin's big weekend Napoleonic test game Battle for Hoeke Valley


and I desperately wanted to expand the scope of our 18th Century games so launched into my first original HoW scenarios using this terrain, adapted, as my excuse.

Attempt on Machtigburg - the concept
Inspired by Charles S. Grant's various handy books on mini campaigns, (see for example Caliver Books website Search for Grant books at Caliver) I came up with the germ of three ideas for games, getting bigger each time, to be played over the Summer and Autumn.

  • A petite guerre style battle involving mostly vanguards composed of quite a lot of light troops; Savoy/French trying to secure, and Reikland/Imperial trying to block, a passage through a river valley on the way to Machtigburg
  • Based on the tabletop territory gained by the vanguards, two armies of all arms, with the French force having to protect a siege train required for the siege of Machtigburg and Imperial force trying to destroy or capture them.
  • A third battle based on the the outcome which would involve the biggest forces we could game with in a day and on the 12 x 6 foot battlefield left over from West Country Quatre Bras part One

This evolved into me and Ken playing "Vanguards in the Wahlental" the day before we both attended the splendid AMG 17 weekend at Kenilworth in mid-June. Here is an idea of what it looked like, Ken contributed  a fair amount of the figures.


A month later we used a lot of Ken's Prussian style Imagi-Nation figures and he continued as the Reikland/Imperial commander and we invited Kevin along while I enjoyed umpiring "Siege Train in the Wahlental". A couple of pics of that one.


For the third and final battle, in early October, I was a very lucky chap as both Ken and Guy provided most of the troops. These were a good part of Ken's completed Imagi-nation forces - an interesting mix of British/Hanoverian/Prussian and white coated "Austrians", and an unknown part of the total of Guy's historical 1740-50s style French, British and Hanoverian Western theatre armies. All these were Minden, Crann Tara or Fife and Drum figures. They were supplemented in places by my eclectic mix of historical and Imagi-nation regiments owing no allegiance to one style of manufacturer. We mustered about 1500 figures for the day. Probably about another 500 or more stayed on my shelves for another time.  Better yet we were joined by Gloucestershire "locals" Roy Boss of Cirencester, and HoW author Keith Flint of Northleach.   Again I was GM and umpire/tea maker, which is my favoured role.
And now some taster pics from the "Battle of Edelstein"



That should give you some idea of the scope of what I expect to be describing over the next few weeks. (Though not all at once as I feel some Hussarette paintings beckoning to be shown!)  I'll include the full briefs as Downloads in the Imagi-Nation sidebar  as I go along.
 I will leave you with the map of the Wahl Valley I devised to use the adapted Napoleonic terrain for the first two games. Please click to expand.
Map of the Wahlental - if the names intrigue bear in mind this terrain was devised in the last week of May in the UK :-)



Sunday, 29 January 2017

Hussarette: More trouble at the border?

The Chevalier de Neuvalee breathed the fresh morning air of his homeland in the Province of Savoy. He had put on one of his best blue uniform coats and riding boots as befitted a general who was the trusted military adviser of the Duc de Deuxchevaux. He walked his steed across the meadow where he could see his niece, Monique, waiting for him eagerly; he needed to save his stamina for the energetic ride he knew he was in for!

He could not help but admire his 20 year old ward with her slim physique and long flowing blonde hair tied up with a ribbon for her ride. She was wearing a new outfit, state of the fashionable art -bright red tight fitting breeches and a matching very snug waistcoat over a tiny white blouse that barely covered her midriff.  Both breeches and waistcoat were embroidered with white lace in an intricate pattern reminiscent of a climbing plant. "That's a neat touch of a blossoming flower on her buttock" he thought to himself..... The front was of hussar style white lace and she nonchalantly wore the top half unbuttoned with the button loops hanging freely....well it was a hot, early Summer day. Delicate, pendulous earings and white gloves completed the pleasing appearance.

Her grey pony fidgeted as it caught the smell of another horse and very soon the the noise of hoof beats brought a rider, breathless, into their presence. He dismounted and bowed deferentially, handing a large sealed document to Neuvalee. It took the experienced general but a few moments to digest the contents, rolled up the scroll and handed it back to the Aide-de-Camp.

"I'm afraid, my dear, our ride is cancelled! More trouble at the border and the Duke orders me to lead another expedition to teach those Reiklanders a lesson!".........

"The Cancelled Ride". Hussarette Nr 13, Monique
Well this little episode was the precursor to our series of "Honours of War" Seven Years War era Imagi-Nations wargames and you can read how Neuvalee fared in the first two here St-Ulrich and kutzdorf

We have just played the third one - Surprise at Spittelwitz and I intend to write that up very soon.

Meanwhile, for those interested in the process of creating this addition to my Hussarette oeuvre, some more information follows.

After a few years into this project I thought it high time that I painted one of the young ladies on a horse, since Hussars are horsemen and I had collected a lot of source material back in 2012 on my photoshoot with Emily and Bob.  Emily was game to extend the historical role play with some creative Hussarette poses and one was suitable for the eager young Monique above, but out of respect I have used another face adapted from the lovely Ukrainian student Ella.
This is the initial pencil outlining on the gessoed board once I had decided on the composition in Photoshop. 
Final painting is enlarged from the A4 print by traditional squaring up technique
How did you pose the General you may ask? Good question as I'm currently lacking in a gold lace trimmed 18th century general's coat, white wig and 16 hands of horseflesh. So I fell back on the great American painter James Gurney's technique of using miniature models to "paint what doesn't exist". I posed one of my 28mm miniatures, which I use as the Chevalier on the tabletop, and Photoshopped him gazing at Monique; a bit of juggling got the ADC into a suitable position too.

The pencil outline was then fixed by using a fairly fine brush and very dilute Payne's Grey acrylic paint. That was extended to render basic light and shade freely blocked in to produce a grisaille effect.


After that it's just a standard process of building up the acrylic in steady layers of colour. I use it straight from the tube or bottle onto a "stay-wet" palette, and only mixed with water, not any medium. The lighter colours and highlights do need quite a few coats to get them glowing - such as the horse's flanks, white shirt and the gold lace on the saddle cloth.

The work area with stay-wet palette
Here are some details:

Chevalier de Neuvalee's coat, boots and saddle cloth
The original model used for the ADC was a dismounted cuirassier "character"
by Foundry Miniatures, but I've given him a fictitious uniform here
Monique's very small waistcoat gives the illusion that her head is a fraction too big.
I suppose I should have tried to compensate but those of you who collect
 military miniatures will understand "scale creep" to get in the detail!
I hope you have found this interesting, please feel free to comment below.
The original of "The cancelled ride for Monique, May 1760" is 16 inches x 12 inches on 9mm MDF board and is for sale at just £75, unframed,  plus postage. Please email me if you are interested, or wish to discuss any specially commissioned work.





Tuesday, 16 August 2016

Clash at Kutzdorf - our second HoW test game

I got very many pleasant comments on my first foray into playing with the Honours of War rules - St Ulrich scenario so thank you to all who visited and commented. Here is my take on the second scenario from the book, aided and abetted by fellow members of the A Military Gentleman (AMG) Forum- Ken and Guy, who travelled to the Cotswolds from Wiltshire and Windsor respectively, with me as organiser and umpire.

Here they are acting up a bit near the start of the game.

As with the first test I enlarged both the battlefield and the forces to make better use of the 8 ft x 6 ft playing area. In doing so I tried to keep to the spirit of the scenario but gave potential Victory Points for various bits of terrain and allowed free deployment within the same start lines as the original.

Here is my map with deployment areas marked.
And an edited version of the briefings for both sides:

FRENCH

The blue line shows your deployment limit and the map gives some idea of the size of standard units, please allow a bit more space for large units. 

Background and objective
The Chevalier de Neuvalee failed twice in his attempt to break across the border into Grunburg county of the Elektorate of Reikland (A vassal of the Empire). That was the two actions at St Ulrich. It is now a day later and Neuvalee has retreated to high ground overlooking the village of Kutzdorf. Some of the St Ulrich units are recovering but his army has been reinforced by more French, and a light infantry unit from Savoy. However, the Reikland forces and their Imperial backers have been emboldened by victory and are pressing on into this area of French influence. Your orders are  to nip this invasion in the bud before things get serious, so you are to take and hold Kutzdorf villlage (1 Army Point) and counter attack the Count of Grunburg's force and drive it away. In case of the need for further reinforcements it is vital you do not lose the high ground (1 Army point for each Hill) or the road North of Kutzdorf (1 Army Point).

Intelligence
Grunburg's force is slightly larger than yours and he has more artillery and more light infantry. Also the Elite units of the Erbprinz Grenadiers and the Grunburg Dragoon Regiment, which inflicted such damage at St Ulrich, are believed to be in the forefront of this invading force. They can be expected to be deployed up to the red line on the map.


IMPERIAL 

The red line shows your deployment limit ................ 

Background and objective
The Chevalier de Neuvalee failed twice in his attempt to break across the border into Grunburg county of the Elektorate of Reikland (A vassal of the Empire). That was the two actions at St Ulrich. It is now a day later and Neuvalee has evidently retreated to high ground overlooking the village of Kutzdorf.  However, the Reikland forces and your Imperial backers have been emboldened by victory and you have been ordered to press on into this area of French influence and cause further embarrassment for the French and Savoy army.  So your initial aim is to take and hold Kutzdorf village (1 Army Point) as a forward base and attack the Chevalier on the high ground to command the terrain beyond (1 Army point for each Hill). Obviously, in order to proceed once the French are beaten, you will need also to command the road North of Kutzdorf (1 Army Point).

Intelligence
Your Grunburg/Imperial force is slightly larger than your opponent and you have more artillery and more light infantry. You can expect most of the regiments that took part at St Ulrich to be recovering some way off by now, but reconnaissance suggests that they have been replaced by even more, and fresh, troops. They can be expected to be deployed up to the blue line on the map, and the presence of small skirmishing parties indicates that light infantry are now present too.  

And the Orders of Battle for each side giving the names of the units from my pseudo-historical Imagi-nation armies and their quality and size for the purposes of HoW.  We have found that, with diffrent figure and base sizes, the number of bases per unit is less important than the frontage falling into a common width (for us between 21 and 26 cm for a standard infantry battalion). For 3 units battalion gun models have been used within this concept.

FRENCH/SAVOY (Guy)

Unit Nr
Unit Name
Quality
Nr of bases
Size of unit
Comments
Commanding General
Chevalier de Neuvalee
Unrated
1


1st Infantry Brigade Commander
Baron Joubarbe
Dependable
1


1
1st Bn Languedoc Inf regiment
standard
4
standard

2
 2nd Bn Languedoc Inf regiment
standard
4
standard

3
Battalion Infanterie de la Marine
standard
5
Large
inc Bn gun
4
1st Royal Artillery Battery
standard
1
standard
Medium
2nd Infantry Brigade Commander
General D’Ancolie
Dependable
1


5
1st Bn La Reine Inf regiment
standard
4
standard

6
2nd Bn La Reine Inf regiment
standard
4
standard

7
Grenadiers of Hainault
Superior
4
small

8
2nd Royal Artillery Battery
standard
1
standard
Medium
Independent Battalion
Arquebusiers d’Argentiere (Light Inf)
Inferior
5
standard







Cavalry Brigade Commander
Comte de Berard
Dashing
1


9
Royal Dragoon Regiment
Superior
7
Large

10
1st Apchon Dragoons
standard
6
standard

11
2nd Apchon Dragoons
standard
6
standard


TOTAL

55









Army Break Point
6




IMPERIAL/REIKLAND (Ken)

Unit Nr
Unit Name
Quality
Size of unit
Nr of bases
Comments
Commanding General
General Count Von Grunburg
Unrated

1

Infantry Brigade Commander
General Von Reife
Dependable

1

14
1st Bn 3rd Grunburg Infantry Regiment
standard
standard
4

15
2nd Bn 3rd Grunburg Infantry Regiment
standard
standard
4

16
Erbprinz Infantry Regiment
Superior
large
6

17
Hessian Inf Bn Canitz
standard
standard
5
inc Bn gun
18
Hessian Inf Bn Prinz Ysenburg
standard
standard
5
inc Bn gun
19
1st Reikland Artillery Battery
standard
standard
1
Medium
Artillery Brigade Commander
Colonel von Kugel
Dependable



20
2nd Reikland Artillery Battery
standard
standard
1
Medium
21
3rd Reikland Artillery Battery
standard
standard
1
Medium
Cavalry Brigade Commander
General Von Kingsegg
Dependable

1

22
1st Finkenstein Dragoons 
standard
standard
6

23
2nd Finkenstein Dragoons 
standard
standard
6

Independent regiment





24
Grunburg Dragoon Regiment
Superior
large
7

Light Infantry Brigade Commander
General von Kotztoter
Dashing



25
Liccaner Grenz Light inf battalion
inferior
standard
5

26
Le Noble Jager Battalion
inferior
standard
5


TOTAL


59


Army Break Point
7



Although the Imperial side was designated the Attacker the original scenario did not make them very significantly larger so neither did I. I did, however, give the Reikland army two large and superior units. The objectives were intended to give both sides an incentive to attack, but the game got off to a hesitant start with both wargamers using up many of their "quota' of "1s" in the first two moves!

These two photos show the position at the end of Move 1, both gamers were, in my opinion, over influenced by the deployments shown in the book.
The Imperial Army at far end has the 5 battalion infantry brigade deployed in the centre with the Finkenstein Dragoons on the right and Grunburg Dragoons as central reserve. The two-gun battery started on the road and the two light infantry battalions started behind the large wood but a fortuitous double move got the Liccaner Grenzers to the far edge in one go.
This is the French right but see the photo above for the rest of the line. The Dragoons occupied the left, but half of the Apchon regiment was kept back under cover of the hill. Guy realised the penalty of this with his first "out of command" initiative so sent the Comte de Berard over to collect them, thus delaying his advance by a move. Baron Joubarbe's 1st Infantry brigade protected the left hand hill and General D'Ancolie's 2nd Brigade took the right hand hill. Using the logical crest line rules I allowed 5 of guy's units to be off table, out of sight (locations shown by the pale grey number chits). His light infantry battalion faced the big woods.
Ken split his infantry brigade with the 2 Reikland battalions "observing" Kutzdorf (had he read his orders?!) and the 3 Hessian battalions, including the large Erbprinz Grenadier battalion, making a bold advance on the near hill.
That had the desired effect as, when command rolls allowed, Guy brought his whole line forward towards the front slope to  meet the threat. Here are one battalion of La Reine and the small Hainault Grenadier battalion with General D'Ancolie and Le Chevalier de Neuvalee prominent.
Second Battalion of Lanquedoc mounted the crest too, led by Baron Joubarbe  
On the left the "dashing" Comte de Berard was biding his time and ensuring that the cavalry and the Infanterie de la Marine, kept pace. (Yes, I guess the battalion gunners should have blue waistcoats but repainting these was a casualty of my overall rebasing schedule!)
Count von Grunburg's view of the Hessian advance. General von Reife watches from the gun position so he can also keep tabs on the other half of his brigade. 
Le Noble Jager Battalion backs up the Grenzers and is now near enough to be visible.
A bit later this was the overall situation. On the left the Grenzers have suffered the first set back, being repulsed by the fire of the Arquebusiers d'Argentiere. All other eyes are on the Hessian advance since both commanders seem content to watch each other warily in the vicinity of Kutzdorf.  Long range cannon fire from both sides is inflicting steady, but not significant casualties, as yet.
Not committing himself but Guy wheels the Royal Dragoons to make any Imperial attack West of Kutzdorf very difficult
Ken is bravely attacking the hill.  Suffering volley fire and canister Canitz regiment has had to fall back, and has been passed through by the Erbprinz Grenadiers. In the distance Le Noble and the Arquebusiers engage in a light infantry exchange of musketry
Don't you just love the strange expressions pulled by wargamers contemplating a knotty tactical situation? :-)
This photo shows more clearly how the Imperial deployment has stretched itself leaving insufficient troops to bring overwhelming weight at any point. I had, only half jokingly, been urging Ken to charge through the centre with the Grunburg Dragoons. He most likely would have lost them but they would have taken the heat off his infantry assault.
A closer view of the Prinz Ysenburg battalion's engagement with the Hainault Grenadiers; the battalion gun enables "infantry" fire at 30cm instead of 20cm.
A close up of the Reikland guns (painted as Austrians) with the two battalions of the 3rd Regiment of Reikland Foot beyond.(painted as British Royal regiment). The second line of these infantry was by now suffering occasionally from the "grazing fire" rule when fired at by Guy's hill top battery. By the way that is Willz' AMG 16 casualty marker figure gift getting shot in the back!
The Liccaner Grenz battalion, being inferior light infantry in accordance with the rules, had to keep retreating to more than 60cm from the enemy before it could start to recover lost hits.
This was the point we decided to repair to "The Butcher's Arms" for a well deserved lunch and a pint. (Alison's vegetarian club sandwich made to my recommended ingredients was a-maz-ing! - thank you)

This proved to be the high point of the game. Ysenburg contains the Hainault Grenadiers while the large battalion of Erbprinz Grenadiers attacks one of the La Reine battalions with the bayonet, supported by the now-recovered Canitz battalion.
Despite being a "superior" status target the volley fire and canister raised its 2 hits to 5 and it was "Done For", routing through Canitz and not able to recover, so lost to this game. Sadly for Ken, Ysenburg also suffered badly and ran. One bright spot was that Le Noble Jagers won their skirmishing contest and had sent the Savoy light infantry battalion retreating two moves. It was difficult for the "dashing" von Kotztoter to leave the Jagers though, to bring back the Grenzers.

So this was the situation during Move 5:
Ken had little choice but to pull back the exposed Canitz battalion, but the Jagers were prevented from pressing further by being attacked by Guy who got a double move that time and was able to complete the manoeuvres. Around Kutzdorf there was bit of a stand-off with neither side feeling strong enough to press an attack yet. Ken's "grand battery" was off putting even to Guy's infantry superiority.

View from the French right hand hill
More thoughtful expressions. Ken has to retreat Canitz even further to rally off their hits and meanwhile he has lost the Jager battalion "Done for" in the fight against the Hainault Grenadiers who themselves have to retreat from losses. Guy is now worried about reforming his right flank in case those Grunburg Dragoons try something desperate. His Marine battalion on the left flank kept suffering hits from the artillery battery but the distance from the enemy enabled the unit to recover quickly.
Close up of the Canitz Regiment just because they and Ysenburg are my new Fife and Drum Miniatures Hessians, obtained from the charming Graham Cummings at Crann Tara Miniatures. The pile of equipment on the casualty base was one of several just nicked for the day from my Waterloo armies to indicate the unit with 4 hits could not advance till it reformed.
The situation during Move 7:
Lots of action this Move as Guy had decided his French would go on the offensive and he got useful command rolls to help.
The left flank Dragoons move on Kutzdorf to cover the advance of the Marine infantry up the road. Royal Dragoons canter along the line of Languedoc to occupy a threatening position in the centre. Both battalions of La Reine now advance to keep the Imperial refused left flank on edge. For the moment their exposed flank to the wood is ignored while the Arquebusiers are gathering strength again on the extreme right.

View from the French left hand hill
At this point Ken had his first stroke of luck. Up to now all dice rolls for casualties among leaders had been negative for both sides but as General D'Ancolie led La Reine forward he was severely injured by a round from a Reikland battery and his place taken by a "Dithering" subordinate. Luckily for Guy Neuvalee was within 15cm so was able to mitigate the ditherer's uncertainty somewhat!

A closer view of the Marine column about to approach Kutzdorf............
...............But fast forward to Move 10! They occupied the village and started to fire at the Finkenstein Dragoons but Colonel von Kugel found that his Reikland battery was within angle and range to play canister on the sturdy buildings of Kutzdorf and it only took two moves of that treatment to get the Infanterie de la Marine on the run. Just to add to Guy's discomfiture a blast of canister cut down Baron Joubarbe as he was urging the Marines to hold their ground. So both French infantry brigade commanders were now "Dithering".
As the French right wing advanced the Light infantry of both sides had recovered and began a fire fight in the large woods
Ken had to redeploy his three remaining infantry battalions to cover the gap across to Kutzdorf, but the Apchon Dragoons were now emboldened to advance on the other side of the village - outside the angle of canister at the moment.
Both Dragoon regiments were evenly matched, being 24 figure units in my old scale which I broke down into two wings for use with HoW, each wing might represent 3 or 4 squadrons (what is the correct word for half a cavalry regiment?). The only difference was that the French cavalry commander was "Dashing" and that his rear wing was getting casualties from one of Ken's guns, now turned to face. 
Despite the losses to the supporting wing the forward wing of Apchon pushed
back the first wing of Finkenstein..........
......but then they in turn were attacked by Finkenstein 2 and failed the counter charge roll. Apchon 2 suffered more from canister and decided to retreat while it could, leaving their colleagues unsupported in the melee.
This wider photo also shows a lot more action: One battalion of Languedoc is now in column approaching Kutzdorf; the Royal Dragoons are teasing the remaining battalion of 3rd Reikland whose sister battalion has fled from artillery pounding (that cursed grazing fire!). However Ken had given as good as he got by seeing off one of the La Reine battalions with artillery. The Liccaner Grenzers have been ejected from the big wood.
At this stage  (Move 11) it felt, visually, like Guy's French had only a slight upper hand, as, except for cavalry, Ken had been constantly giving ground and losing units. I was keeping a private check on Army Points lost and at this time it was French 2.5 and Imperial 4.5, with two French generals now dithering and no one having any terrain points.

As the cavalry melee resolved Apchon 1 broke and were caught up by Finkenstein 2 and slaughtered!

It was now around 6pm and we'd played 12 Moves. Coincidentally that was the amount I had written in my notebook at the start as an aim and it coincided with the time my visitors had to go.  The following two photos give a general view at the end (with the exception of the Canitz battalion which Ken had taken out of line to have a play with frontages compared to his own figures!)  To be honest it was a bit scrappy for both sides. Army Points lost were now - French 3.5 and Imperial 4.5, and neither had anything for terrain since the French were in possession of their hills and road at the start and no longer had Kutzdorf.  Ken claimed that if we had played one more move he could have evened up the points, and no one disputed that so both "Military Gentlemen of the 18th century" called it an honourable draw.


Some more thoughts on "Honours of War"
As a balanced wargame this scenario is a bit strange but as a rules learning game for us all it was great. The deployment used by both sides gave plenty of room for manoeuvre and that's just what they did all day. The command structure rules kept discipline most of the time and each commander had some tough decisions about how to keep the action going with diverse brigades on a wide front. To me it felt like an 18th century battle should, and with two 18th century enthusiasts in charge we had no silly situations or gamesmanship to worry about, they were both in learning mode but both very astute wargamers. Overall a huge plus and I'm loving the games played so far with HoW.

This scenario introduced Light Infantry and past experience in other rules had made me very wary so I gave the French one as well as the two Imperial battalions of the original scenario. However, I was pleasantly surprised that, as long as you make them "inferior" they are far from the super units that reading the rules makes them appear. They cannot easily take on line units, and I'm happy with the balance.

On the down side I'm having a few issues. I don't like that any unit with 5 hits is automatically out of the game; I'd prefer to see some dice chance and/or rallying by a general and then a longer recovery time. Even the "large" and "superior" Erbprinz Grenadiers could not withstand a volley added to a canister salvo. Ken had no chance to withdraw them at 3 hits as the rules suggest. A bit like Black Powder I think these rules are best for really big games where you can afford to lose units quickly as long as you can back them up with successive waves. In this medium sized engagement poor Ken had really run out of winning options once his infantry attack failed.  Guy thought that in reality his army would have stayed on the defensive after that, holding the high ground, but he wanted to make a game of it by counter attacking. That went on to prove what we have seen in other HoW games that he who can stay stationary to shoot before a melee usually comes out on top. That may need fixing somehow as there is little incentive for infantry to attack with cold steel - maybe that is deliberate and it's our tactics at fault? (Think of the French at Quebec!).

I'm not happy that wounded or killed leaders are replaced immediately always with some lower capability replacement. I'd prefer, say, a D/Average number of turns at lower level then dice for the quality of a replacement from the C-in-C's staff pool.

Grazing fire makes it very detrimental to arrange your battle array as historically realistic successive lines. We reduced the effectiveness against third lines but I think we need to do that for second lines too.

Sorry to winge, I love you really HoW!  Any readers thoughts welcome and apologies if these issues have been dealt with on the HoW Forum but I've never made time to peruse it.

Thanks to Ken and Guy for making the journey and giving up a working day to keep this old pensioner entertained!  I really enjoyed it, and this is what wargaming is about to me - a leisurely day playing a historically serious game but in an Imagi-nations context allowing the occasional moment of hilarity. HoW has a basic structure on which layers of imagination can be applied, or pure history if you wish.