Showing posts with label 3d printed. Show all posts
Showing posts with label 3d printed. Show all posts

Wednesday, 23 August 2023

1809 Project: Hausen-Teugn-Dünzling Part 1 - Introduction, and building the terrain


Next Steps in the Campaign

The next step from the small, but successful, refight of Landshut/Altdorf was to test the rules with a much bigger battle. It had always been my aim to adapt "Honours of War" to a Napoleonic "brigade game" on which multiple players would be using up to maybe two Corps aside on a 12 foot x 6 foot table.  The first version of that size (played in March 23 as reported on this blog) was useful but unfinished, as I was too ambitious and only had two players in one day. So we now progressed the 1809 campaign 3 days on into Bavaria from crossing the Isar at Landshut to where a major battle took place along about an 8 or 9 kilometre front.

Austrians at the left commanded by Dillon and Guy. French on the right with Paul B and Steve J in the driving seat

Historical Background

Please bear with me briefly to understand how we got here and take a look at my annotations on this useful map from John Gill's "Thunder on the Danube, Volume I".


The red dotted box shows the approximate area of our battle

Archduke Charles is with the Austrian  (red arrows) "Main Force". He has protective Corps to right and left and another large force in Bohemia, North of the River Danube, hoping to box in the French and catch them in a pincer movement - a good idea but hindered by French possession of the crossing at Regensburg. The French and Allies (blue areas) were in disarray. The Austrian invasion had come as a surprise and Napoleon was not present, so Marshal Berthier was in command of several other Marshals and Generals, most of whom had more fighting operational experience than him. Neither side had a very clear idea of strength or dispositions of the enemy. That was partly due to lethargic scouting and staff work, but mostly to the broken, hilly and forested nature of the Bavarian landscape. This had left Marshal Davout's large Corps out on a limb holding Regensburg and the surrounding area. Charles felt there was a potential gap between Davout and the Bavarians but not where, or for how long it could last. At this stage the Austrian movement was steadily northward, hoping to encounter isolated French and Allied forces  and eliminate them. Charles hoped Davout would stay at Regensburg and be attacked in the rear by his  army, which would also split left towards the Bavarians. What he did not know, and why we had our battle here, was that Davout was moving all but one regiment of his corps westwards via the Danube valley to Abensberg. Most of Davout's Corps was actually moving westwards along the route Saalhaupt - Teugn - Abensberg while his baggage train was using the good highway adjacent to the Danube and needed protecting. 

The villages of Schneidart, Hausen, Teugn and Voxbrunn. The labels gave a reminder of the unit capacities I had allowed

Choosing our wargame parameters

I had devised the scale of my game to be 1 x15/18mm figure in close order to represent approximately 50 real troops with tactical units in 5 sizes from 12 to 70 or so figures.  The corresponding ground scale for me worked at 30cm (1 foot) = 500 metres. But my maximum table size is 12 x 6, so strictly 6 km x 3 km.  Looking at the options I was aware that Michael Hopper in his scenario book "Eagles over Bavaria"(see Footnote in the previous post or more info) treats this as two battles - they were adjacent and fought at the same time. I like to look at the bigger strategic picture where possible and it was clear that they were interconnected and the French all under Davout's command. I reckoned that the total orders of battle for both were within our capabilities and that it would make a good historical refight for two or three players per side over two day's play. I needed to have Dunzling village on the extreme East and Teugn, plus some of the road to Abensberg, at the Western end. That meant fudging the ground scale by about another 20-30%. I don't like to do that but it felt like we could get away with not changing any of the rules or ranges (eg Medium artillery range is 60cm which would be about 1300 metres or so on this table, not too bad).   In vindication Gill's great map in his book shows all the villages on one map and the action treated as one battle, just with slightly different phases. Which meant I could take that map and translate the most important section into a Photoshop version as my building guide.

See the Danube River road at top left and it clarifies that the roads through squares A1 to B8 traverse a valley which protects that route. Westerholz and Dunzling need defending to protect the flank.

So, map decided and players invited, I moved on to model making mode. I had to get everything ready by the last weekend in July.

Building the Terrain

I dismantled the previous setup (Landshut) and recovered all the high ground as separate ridges and hills, thinking I might be able to use some of them for this one. However, this time the higher contours lacked  large surfaces or plateau and were too convoluted, so I decided to start from scratch. I took the usual 8 x 6 base board back to its original form (designed for Brampton in Spring 2021) and added the two more 6 x 2 pieces of 18mm MDF I have in store. Then I laid down packaging cardboard in big sheets to produce a roughly flat surface. On this I could transfer a life-size sketch of the design from the map in felt pens and acrylic paint.

Above and below: Top contour outlined in cream and the valley bottom contour blocked in green for the moment.

Rivers painted in a distinctive blue initially (so they stand out for me) mostly along the valleys - as per the map

I then cut out a fairly accurate template of the top contour pieces in cardboard and labeled then in case of muddle

Recovered pieces of polystyrene were stuck with PVA to the undersides of the template. It's environmental policy in my den never to buy any polystryrene but only reuse what comes my way, and only chuck out when really too small to be any further use.

The slopes down from the top contour templates were smoothed with other card and then the whole thing covered with a layer of reasonably substantial wrapping paper (such as comes with every Amazon parcel!) applied with thinned PVA glue and left to dry (note the weights at corners to limit warping).

This sequence shows torn up pieces of wrapping paper being applied  only 2 to 3 layers thick, as papier maché with thinned PVA. When dry it makes a lovely solid surface to model onto, (and into if necessary)


Making sure that the course of the rivers was smoothed a bit without being obscured


The next three photos show the effect of painting in the three contours in basic colours, leaving the rivers for now.



Beginning to develop the middle contour green, some texture is added to the paint (sawdust, sand, very small pebbles) but not too course for 15mm or smaller figures

Decided to paint a basic brown for the roads at this stage to help me focus

Both green contours are getting more dry brush treatment with yellow, creams and browns. No right answers on this. and I never really know when I'm finished!

The roads are treated with a thin gunge of builders filler, PVA, paint and sand and then some "ruts" scored in them when semi-set

Dry brushing to lighten the roads, helped by thin dark outlining. Now I have painted the rivers with a thick but runny PVA and paint mixture in a natural muddy brown (as real rivers generally look from a helicopter or aircraft)

I've now placed the buildings I want to fill the village footprints. A bit more painting and texturing can be done now for BUAs if desired; mostly I just tend to to loosely scatter sawdust


The trees shown above are 3D printed ones and I don't have nearly enough so I had acquired two different kinds of trees from Ebay outlets.  The first batch (next 3 pics) were fairly bright green from China, but they are cheap and give scope for more work to make them acceptable.
I made small holes in cardboard bases then glued the trees in with a glue gun - it is quick and gives a bit of texture and substance to the trunks. I painted them a basic brown before applying the evergreen "foliage"

My Woodland Scenics "Scenic Glue" was past its best but pouring into my paint bowl, stirring like mad to revive the viscosity, and then adding water, gave me a very usable mixture to attach the very light scatter material which is an evergreen mix.

Note: This watery mix is good for very light foliage but I'm not sure if it would hold substantial tree leaf clumps. I use Woodland Scenics Hob-e-Tac for that. 

The next 3 pics show the second batch - these are more commercial German model railway trees and are more expensive, but they come a dark green colour which is acceptable, however, I prefer a more natural, less uniform look, so I treated them the same as the Chinese ones.

Once dry the bases are all treated with acrylic paste/medium (such as Winsor and Newton Large Grain Structure Gel) mixed with paint and used as the glue for all kinds of scatter mixes to make the forest floor

I never throw anything away! - The scatter mixes from each terrain are collected up with large paint brush and dustpan, sieved for size if necessary, and sorted, so I always have loads of choice for the treatments to give the next project. These trees can be spayed with matt varnish to fix them for greater longevity

The Finished Terrain:

And a quick tour round the completed table (rivers are still drying out) before it was messed up by blind markers and troops

My new evergreen trees were used specifically to make the areas I had decreed on the map to be "dense woodland" (skirmish infantry only). I still did not have enough suitable, small scale trees for the less dense woodlands, so just marked them in various ways with scrub and other foliage.

The top contour was left light brown as most is covered by woods. Not disguising it proved helpful to allow the players to know they were jumping  up a contour.





I was having to drag out all sorts of other foliage from the store boxes! All seen on this blog in previous games


The grey farm set was originally a 15mm La Haye Sainte bought at least 12- 15 years ago . Split up, I was pleased with it as the three parts of Schneidart village

I used most of my recently acquired (UK-made) 3D printed German buildings for this set-up. The sources of them are given in the first Comment on the previous blog post.

Model soldiers eye view up the Hausenerberg from Saladorf. Paul B had visited the battle area and said I had got it pretty accurately.  Apologies to any Hausen-Teugn residents reading this blog though!

Just to finish, here is another photo of the game in full swing. I will start the After Action Report proper next time.



Sunday, 22 January 2023

German buildings for 18th/19th Century 3D printed

 In the last blog post I showed briefly that I was getting more "plastic" 3D printed terrain models on my table. I'm known as a great exponent of downloadable self printed card model buildings as being a more environmentally friendly and much cheaper alternative to lots of thick and heavy resin, and nothing has changed that. Except that now I'm on a new project and with Christmas coming up my kids asked me what old Dad wanted as a treat. So I realised it was now or never to go for some of the beautiful and authentic models I'd seen via Ebay and elsewhere. To be honest I'm a DIY modeller and cheapskate so they seemed too expensive to me just to buy for myself.  As a present though, and after convincing myself that with many years ahead they are hardly "single use plastic", I could indulge in a large village or mini-town.

This post is not so much a How-to-do it as just showing how I spent my spare time over the last week of 2022 and the first of 2023 and what it created.

I already had, unmade, a beautiful little Tyrol Chapel from warfayre on Ebay. Although 15mm it passes as a reasonable Austrian church along with the 12mm models my family got me from their Leipzig buildings series.  I was lucky to get a nice collection in one go. Since I am working on Bavaria and Austria in 1809 and not Leipzig 1813 I  was not too worried about historical accuracy in assembly or paintwork but they looked reasonably authentic to me.

Not shown but I did a lot of work first taking out floors or ceilings with a sharp modelling knife and small saw. This was so that I could get figures inside - the measurements were just right to get my 25-28mm wide infantry bases in.

For two buildings I fitted them on bases big enough to take the
 supplied walls, gates and fences, with enough room for a
few figure bases too

Ready for spray undercoat

I made a large base for the farm with recesses so that the buildings could be placed in the right configuration, or different buildings used later when I have more.

If you wanted to stick the roofs on as fixed models they are fine. But I wanted mine removable for figure insertion or when on fire, so I made some small cardboard lugs to stick under the roofs for easy location. Some I left with the tiny plastic corner nipples but they are not a great fit.

Generally undercoating everything with a dark grey spray paint


This is a "church" or large meeting house in 15mm
 not from the Leipzig series

These buildings are mainly plaster walls so I sprayed gently with
a light yellow/buff colour, not covering all the grey,
to create a weathered look

Keeping the roofs separate I sprayed them with a kind of terra cotta brown - Army Painter sprays are the most reliable in my opinion. They call this one Fur.


When dry it's time to move indoors and I'm using matchpots of acrylic/emulsion type paint to dry brush
a cream highlight on all the upper surfaces

That has the effect of creating unity across the buildings and will help them blend more naturally into the model landscape than if left just basic stark plain colours

I gave the chapel personal treatment with white not yellow
 and it's come out a little gem I think

More highlighting if necessary and working on the courtyard walls.
The one at left foreground has scratch built walls with "red' tiled top

That meeting house had lots of brick within a timbered
frame so was hard work with smaller brushes

PVA and sprinkled with generous coatings of my sawdust
 mixtures to make dirt farm yards, courtyards and roadways
 through the hamlets

Testing an arrangement on my table (where followers will recognise La Haye Sainte and Althorp buildings were placed in earlier games.) Still not finished.

They all needed the colour variations "lifting" with weeds and grass
 growing round the lower edges and baseboards

Happy with that now and a couple of matt varnish sprays to fix as much as possible

The next set of photos shows a selection of AB 18mm figures on location. Since mine is a representational game at one figure = 50 men then this is a large village in 12mm and I find it perfectly acceptable that it can be occupied by up to a couple of large brigades of infantry.


As I said some roofs do not fit as easily as others. Also, despite applying liquid plastic filler I could not completely get rid of the horizontal joins between wall sections.



I'm very satisfied with this. To my eye it's a good looking 18th century German village/farm set up, and practical for wargaming. I've made them versatile for lots of different configurations in the future.

I did not place the 15mm meeting house with them
 but it still looks good elsewhere 

As with so many 3D printed products these days you can buy these in about 4 different sizes. For some beautiful versions of the Leipzig buildings head over to Colin Ashton's great blog Carryings on up the Dale

And, lucky me, I'm getting more for my birthday very soon!