Showing posts with label Japanese buildings. Show all posts
Showing posts with label Japanese buildings. Show all posts

Sunday, 16 June 2013

Samurai celebrate 24,000 views

A couple of months ago the amount of page visits to my blog exceeded 20,000. For just over 40 postings in 19 months I thought that was pretty good. I pondered  for  quite a long time on what to write about to celebrate, now I have over 24,000 and better get on with it. Since this is supposed to be primarily a wargaming blog I thought "better put something in with model soldiers or buildings". We'd just had a Samurai wargame here at the local group with a battlefield graced by many buildings that Paul had commissioned me to make. I had put it off as I wanted to describe the game too, yet it seemed like rather a commercial plug for my model buildings. However, as  time passed I realised a full battle report would be too complicated and thought better of it, but just to keep within that spirit here are some photos and brief example of play.
This is Gochim Tajima, who turned out to be a Samurai of nearly superhuman powers. He is defending a bridge against all comers.

And a few more of some of the buildings



In essence Paul has devised a large skirmish style game for many players with him as player-umpire. An average capability force has about 18 warriors and half a dozen special characters; more specialist forces have fewer figures. It's a bit like a role playing game with Paul setting individual objectives and laying "clues" and you can win by a combination of luck, skill and imaginative play "within period".  I'm pleased to say I was the winner of both previous games mainly by role play than brute force but this one proved very different...nothing went right.

It was just before dawn and first I sent my learned priest, accompanied by a skilled executioner and a sergeant, to parley with a Monastery guard on a ridge top.  As I understood the game the Monastery was the home of a wayward Abbot who had turned Christian (controlled by Paul) and we players had to bring him into line. My idea was to pretend two of my specialists were also renegades and wanted to join him; the plan was they would be taken by the guard into the Monastery where the executioner could help him meet his maker. But although initial dice rolls showed the guard was receptive to my advances I had to get up the slope to persuade him. The priest had deductions as he had a "frail" trait and  I rolled a "1" - so he broke his ankle in the dark and rolled back down the slope! My plan was scuppered, thus I decided to avoid the slope and go round the long way via the arch and bridge to fight my way through.

I wasn't alone and other players were already suffering from Tajima and his supporters defending the bridge. I laid into him with three expert swordsmen including my own personality figure and was lucky to escape alive.
The large numbers indicate the order of player initiative per move determined by skills and dice scores
 But here it's worth saying a bit about Paul's (unique?) dice system. Practically everything is governed by dice of different colours and types from D2 up to about D30 or more. All the relevant factors are taken into account by going up or down the scale of dice types. Consequently, I'm assured by our group's maths brains, the relative chances are catered for by relative probabilities, but as in all good wargames it's not totally predictable. So, for example if my main man had a D12 by including his skills and supporters it turned out Tajima was so good he was on a D30, so he had something like a 60% chance of bettering my score (I think - hopefully you see what I mean).  Wounds were not automatic but by more dice, weapons versus armour, hence I got away and judged I couldn't bear such odds since characters only sustain a couple of wounds. After that I stood back with my whole force, as there was no way round the very difficult undergrowth and gorge, and tried to use the archers to bring Tajima down. But it transpired that Tajima could take many wounds (number unknown to us) and the only way he was defeated was by me and others creeping archers round to shoot him from behind until he was finished.

Once the bridge was open it was a bit late for me to get any glory as other players had been very busy elsewhere on the table and game time was closing in! Everyone else seemed to enjoy it immensely but it was not my finest hour!
Paul calls his rules and game system "When the Cherry Blossom Falls". A neat feature is that players have a few "cherry blossoms" they can trade in for a chance to re-roll a critical die.  He also has a few special cards which give players the chance to influence specific events. If you try to think yourself into a period rich in honour but also subtle double-cross it's a very invigorating game.


For those of you who wish to see plenty more of the game in progress including Paul's lovely figures , please have a look at them on Google Picasa via this link Samurai game photos. And if you have questions please either comment here or I'm sure Paul would be happy to answer them by  email

I will also celebrate when the counter passes 25,000, by giving you readers more of what seems to be the most popular of my subjects - Hussarettes. So get clicking!

Sunday, 19 August 2012

Apologies for the lack of activity...and a new guest

I'm ashamed to say I have not blogged anything since mid April for a variety of reasons. My last post featured updates to my 18th Century rules "Wigs and Wine" and trailed a big game I was having the following weekend.  Well, the game took place and I'm glad to say all involved (including me as umpire), enjoyed it. The rules worked pretty well and only needed a few more amendments. However, the prospect of writing it up and organising the photos for blogging, with captions, was a daunting prospect and then real life just seemed to home in on me....
I had an art exhibition to prepare for at the beginning of May,...... a whole 9ft x 5ft desert terrain to make for a World War Two game here at the Chateau de Grandchamp in June..... an unexpected landscape and race horse painting commission with a short deadline which found me jostling with Olympic Torch crowds at Cheltenham Racecourse ...then holidays in Scotland and in Germany in June .....a major exhibition in Cheltenham in July...and, just for a rest, the following three weeks painting about 150 miniatures for another 18th century "mini-campaign" weekend in mid August (while the Duchess watched the Olympics!)

I fully intend to report on the two big Imagi-Nation wargaming events at some stage but smaller posts are easier to handle, and my life isn't slowing down as the ever imaginative Ian Allen has commissioned a big  and complicated painting for his "Chronicles of Umpopoland" stories....oh....and I've got an order for a Japanese watchtower and some more peasant buildings in the next two weeks too.
Better give you a photo before I blather on more. This shows one of my  scratch built edifices acting as a temple in Paul's latest 16th Century Japanese game, complete with ceremonial arches in the background.
Leading such an interesting life obviously gives me a lot to write about if only I could find the time and the next posts will cater for the "light blue" fans, and the "Hussarette" enthusiasts, as the stats suggest those are the most popular posts after the wargame reports. Some other things I could  feature are:
- a how-to with photos on making terrain tiles and hills (green and desert)
- more features on my new 18th century units
- a report on my visit to Remagen Bridge Museum on the River Rhine
- some photos of the Medieval walled German towns of  Oberwesel and Ahrweiler
Please let me know if any of this is of interest. Here is a sample:
One of the impressive gateways in Ahrweiler, Ahr Valley near the River Rhine
New guest gallery
And finally I need to introduce a new guest, Kevin East.  Kevin saw some of my Hussarettes on exhibition in Cheltenham, recognized that only his old wargaming friend CG could do something so quirky, and got in touch after a 37 year absence! Once the shock had subsided for me I found out that Kevin had been without wargaming in his life for over 30 years of that time but a change of circumstances had led him to unearth his 1970s Mini-Figs and then replace them for modern 28mm Napoleonic figures.  In the 70s, as a lad, Kevin was a very talented painter of 2 Dimensional soldiers and also wild animals and he went on to a career in animation and related art and media activities.  When he showed me photos of his recently painted figures, and we had a good catch-up chat  I was overwhelmed by their quality and his enthusiasm and wanted to share them with my readers. So please have a click on the new tab above - Kevin East Guest Gallery and feel free to give your comments or email Kevin as he starts out once again on the great adventure that is wargaming.