about-wigs-and-wine
As with most rules they are a work in progress and the battle-of-futonville threw up quite a few suggestions for changes, which i have now worked on and incorporated. Apart from changing the figure scale from 1:10 to 1:15 there are no other scale changes. I've standardised on no infantry battalion being bigger than 48 figures, and many are smaller, which makes the units more manageable but they still feel satisfyingly "big". A lot of the changes involve cavalry which I've found difficult to get feeling right, yet still simple. There is some trade off between firepower and melee effect so that cavalry in certain circumstances have the choice to fire or counter- charge. Many troop types have slightly less melee points now and the melee saving throws are slightly easier - so hopefully less wholesale slaughter. My test game showed cavalry are still very effective against infantry though with their swords! I've also introduced/redesignated Heavy and Field artillery and battalion guns; these light guns are not very effective due to only one die per shot and fewer crew so one can afford to have plenty without ruining the game. There are some restrictions on double move distance and I've introduced a small "charge distance" - very old school. Also no individual prisoners from melee saving throws now but more drastic surrendering from units with very poor morale who are still in melee. You can download a copy (Version 4) from the Downloads side bar under Imagi-Nations, or here is a quick link.
Wigs and Wine Version 4
CB reviews his opening dispositions, still with about a third of his army just off table |
I kept this game pretty small, about 500 figures total, with my "Allied" army strung out to defend a road stretching most of the way down the table. For CB's benefit, and as we had no umpire, I revealed all my units first, including those in cover and let him deploy his French force. He sent light troops on his right flank and a strong brigade of infantry to attack a little hamlet at his left centre. Artillery topped his central hill and , off table, reserves of infantry and cavalry were kept to either side, biding their time. It's not my intention to give a blow by blow account but I hope you will find a few key photographs of interest.
French Infantry followed by cavalry approach the Allied held hamlet |
On the other flank Hussars square up for a clash........ |
....and then the French charge |
But they eventually come off worse, partially due to flanking fire from the Liccaner Grenzers and some unlucky saving rolls |
Meanwhile the Le Noble Fusiliers have been forced out of the chapel and defend the remaining houses against French pressure |
In the centre the 4th Regiment of Foot receives a full blooded charge by French dragoons; but this photo is before we removed the casualties from their volley! |
Next Chris brought on his reserve infantry columns and the sustained fire of the Hainaut Grenadiers forced the Grenzers from their wall and back through the woods |
What a nice layout and game report! Looking very forward to the next installment.
ReplyDeleteBest Regards,
Stokes
Looks really good Chris.
ReplyDeleteenjoyed the right up and pics .... what i really like is the table!
ReplyDelete