Friday, 15 December 2023

1809 Project: Hausen-Teugn-Dünzling Part Two - The first day's wargaming - 1000-1200 19th April 1809

 

Introduction

Better late than never, hopefully. Most readers have probably forgotten I am still in the midst of writing this report - too much 2D art, photo-sessions with a model for art commissions, and general family "real life" has prevented me getting round to it.  If you need a reminder here is part one Hausen-Teugn-Dünzling in which I gave a very brief historical context, explained the scale of the game we were attempting to refight, and gave a detailed "tutorial" on making the customised, sculpted terrain on the 12 feet x 6 feet table.

In this post I will attempt to give sufficient details on the forces and plans of the protagonists, and use loads of photos to help explain the run of play over the first couple of hours of historical time.  That actually took all day as I found that, somewhat ironically, I was doing the classic "holding action" not just as a gamer but for real, as the French players weren't arriving till the next day! We had allowed a whole weekend to play this out, and we needed it - this was back at the end of July 2023. In round numbers I was allowing for around 35,000 French and Allied to fight up to 55,000 Austrians, we had just over 2000 figures available but not quite all of them made it to the tabletop.

A light hearted candid shot of me worn out as the single French commander on Day One

Game context on the day

First I will regale you with some maps to help understanding.

Those who wish to see the detail can get the full briefings and orders of battle from the Napoleonic Download section on the right hand sidebar, or follow this link Hausen-Teugn-Dunzling briefings and orbats

Map given to Austrians -red areas correspond to particular Divisions or Brigades on the orbat. Blue areas are the very few French they are aware of around 10 am

Dillon's intended Austrian deployment. Hohenzolern's III Corps is on the left flank, still deploying through Hausen. Most are in the safety of reverse slope on the Hausenerberg in relation to the French at Teugn. But Stutterheim's light troops North of Schneidhart are expecting opposition in the woods ahead. Rosenberg's two Divisions of IV Corps are deployed side by side on the right, approaching Moosholzen, Westerholz and Dünzling.

The French map, pink areas are spotted Austrian units. All except areas A15 and A16 represent marching formations along the road towards Abensberg, through Teugn and Saalhaupt. A15 is a strong Light Infantry (Legere) brigade on the Hausenerberg. A16 is Montbrun's Division consisting of 3 strong regiments of Light Cavalry and a regiment of Legere.

Paul's actual deployment and attack intentions which had to be interpreted by me 

As a reminder, we were using my adaptations of "Honours of War" rules for Napoleonic Imperial  period warfare at a scale of 1 x 15/18mm figure representing 50 men (Abensberg to Wagram, A2W). So most tactical units are full regiments or small brigades, some Light Infantry (LI) units were just battalion strength, the artillery batteries were two gun models each. The rules are still a work in progress but most aspects are finalised. Although I had provided most of the troops (which are an eclectic mix, many bought painted from sellers on Ebay) I'm indebted to Paul B from Cheltenham in lending his wonderful AB Miniatures armies before the day for me to pick from. Nearly all the beautiful staff groups are Paul's as well as a lot of the cavalry and some of the Austrian infantry.

On this first day Dillon Browne and Guy Barlow had come from Buckinghamshire and Windsor to command the Austrians. On Day Two the French commanders,  Paul B and Steve Johnson, would be here, but until then it was up to me, as Marshal Davout, to do my best to carry out their orders, but be sensible and not lose too many troops before they arrived!

The plans 

Simple really for both sides, and somewhat dictated by my limitations placed on them driven by historical deployments adapted by my reading of the situation at about 10 am. Full credit to Michael Hopper's Hausen-Teugn and Dünzling scenarios in "Eagles over Bavaria" for focusing my mind on what was needed, and then enlarged a bit into "what-if" territory by opportunities shown in John Gill's "Thunder on the Danube" Volume 1. I had given both sides a lot of dummy units to help with "fog of war", and added Blinds, concealment and scouting to the basic HoW system.

French
Paul had grasped the nettle, and ordered all his forward units to attack. He intended to establish a battery on the Buchberg to protect Teugn while sending infantry up the Hausenerberg to try to secure the critical crest line. A dummy Division was all he had to give the impression of protecting the line of communication to the distant Divisions of Gudin and Morand, now on their way West to Abensberg. Gilly's LI brigade was to take and hold the extreme eastern end of the Hausenerberg overlooking Schneidhart village. Morand had a difficult job on the French left. Paul maybe had not realised the potential strength of Rosenberg's corps and he'd initially ordered Montbrun to secure the covering approaches to Westerholz through Paring and other off table villages, since safeguarding this flank of Davout's march from Regensburg was critical. I managed to temper this to sending only scouts and LI forward aggressively at first and keeping Pajol's cavalry Division back to await events. A reserve was provided by Saalhaupt village in the form of Guiton's Cuirassier Brigade.

Austrian
Although I was given some mild criticism after the battle for making the Austrian objectives too difficult, all I was trying to do was provide strong incentives to advance as far as possible - even off the northern roads! That was in keeping with Archduke Charles' historic orders, and I did not want to give our Austrian players any excuse for the dithering shown by their historic counterparts. So Dillon ordered all Hohenzollern's units to advance over and down the northern slope of Hausenerberg and onto Teugn; Vukassovich on the left was tasked with trying to block off the Abensberg road. Guy ordered Rosenberg's infantry to advance straight ahead with the Westerholz, Moosholzen, Saalhaupt and Gattersberg in mind, while he hoped cavalry would be able to advance through Dünzling. Stutterheim was to take that vital shoulder of the Hausenerberg above Schneidhart. I had given Dillon, as Archduke Charles, the potential to command  personally the strong (10 battalions of Grenadiers) I Reserve Corps from it's off table position at Grub, but there were restrictions of course......

The situation at the start - all units, real and dummy were represented by a blind of some sort - different sizes helped balance out real versus bluff formations.

The Blinds help to demonstrate one of the key elements I waated to represent to get across the character of the April leg of the 1809 campaign - the diverse and close terrain of Bavaria. A lot of the mess, confusion and apparent ineptitude of both sides was due to lack of visibility and knowledge of the enemy and their own troops. Each side had "squadrons" of scouts attached to the key commanders (Corps level and above) and we had a scouting phase at the start of each move. We simplified things somewhat with a die roll to indicate if "spotted" enemy figures were revealed this turn or next. Scouts had no fighting role except in defence of their General and his staff, and to fight or push away/evade from enemy scouts.

Let Battle Commence - 10am 19th April 1809

Play commences - here Guy brings Rosenberg's Corps through
 the woods, while Dillon is thinking about which of
Hohenzollern's units are revealed

The majority of my French stay back as yet unrevealed

There were some "what-if" elements to this refight.  Dillon's first thought, as Archduke Charles deployed off table at Grub, was to despatch his squadrons of scouts forward across his front up and over Hausenerberg.

I had set a condition that at least 50% of French units/dummies had to be revealed before Charles could issue any orders to the Reserve Grenadiers. I hoped that would take about 3 or 4 moves. This was to build in the kind of reticence experienced by an Army C-in-C deep inside enemy territory up against an unknown enemy. Players don't usually show this kind of hesitancy unless you impose it as Games Master. After all, Dillon would be driven safely afterwards to a nice pub dinner, whereas Charles would have to face the wrath of Emperor and country if he lost the Grenadier Corps gratuitously!

Carrying out Paul's orders I am pushing regiments from St Hilaire's Division up the Hausenerberg even though Rosenberg's troops are deploying on the crest already

Dillon's second option was as Hohenzollern, to send an ADC to recall Thierry's Brigade. You'll recall from Part One Thierry was part of III Corps sent westwards to shadow the Bavarians. By Move Two Dillon felt he needed to call up those reinforcements so despatched the ADC but the mandatory dice rolls could hardly have been worse - they would not arrive not till Move 10! Neither side knew that, as a balancing factor, the arrival of the Bavarians on the French order-of-battle was dependent on the Austrians getting Thierry.

Although his commanders were generally poor quality Guy kept rolling 6s for his critical Command Initiative which gave him much faster movement than any of us had expected

Above and Below: Austrian scouts (foreground) reveal Pajol's
Light Cavalry Brigade just West of Dünzling. I had pushed forward
his Horse Artillery battery and began very long range harassing fire

This is the situation in the centre above Schneidhart village. An Austrian Grenzer Regiment has pushed up the Hausenerberg to take on similar numbers of Gilly's French Legère. The taller dark evergreen trees denote dense woods only passable by skirmish infantry

At the main crest I have pushed in a regimental column attack on the right and formed an elite regiment in line left of the road to take on the Austrian mass with fire. Note the Austrian Grenz marksmen in the woods on my right flank - Ouch!

I'm giving fire support though from St Hilaire's heavy battery on the Buchberg by Teugn village

Here is the view on the French extreme right. Skirmishers engage in the hilly area to the right but what is ahead of my columns is still to be revealed...except all those skirmishers in the dense woods on Hausenerberg

A good view of the Teugn-Hausen road through the pass with a desperate struggle taking place for the summit. Austrians have higher ground advantage and "large' unit status here.

The Westerholz is in the centre of this photo.
Two French Hussar regiments are chasing away Austrian LI before
 they can do much damage. French LI approach Moosholzen
 and the rest of Pajol's brigade has withdrawn to a safer position at the left

This overall view from the SE shows that Rosenberg's right hand Division has reached Dünzling, which is why I retreated Pajol. (see below for a closeup). The Austrian IV Corps left hand Division is getting a toehold on Westerholz 



It's causing me a lot of problems but it was all good-natured historical
 fun............

.........even though things had gone badly at the Hausenerberg crest. My elite infantry had been depleted to 5 hits and broke! (Yellow marker), however I've forced their opponents to retreat (red marker)

Stutterheim's Grenzers had been pushed back by superior fire from Gilly's LI brigade (who have retreated to concealment) and thus I had achieved one of Paul B's objectives by securing this end of Hausenerberg. Guy used Stutterheim to keep the French guessing here but never caused a serious threat again.

This is the Austrian regiment that the elite French infantry
pushed back from the crest - soon to be spending a couple of moves
 reforming in front of Saladorf village

Afternoon sunshine spoils the photo at the Austrian left  flank -
time to close the blinds!

This overhead shot shows Hohenlohe's Division consolidating a position from Dünzling up the slope towards Westerholz. Montbrun is continuing to play a waiting game by refusing the flank while using the 7th Legère and Hussars to keep the light elements of Somariva's Division at bay through the woods. The latter's infantry and artillery have reached Moosholzen

Dillon is boldly pressing his advantage at the main Hausenerberg
 slope. One French regiment has had to retreat back behind Teugn to reform,
the others are now desperate just to defend the road line.
 Marshal Davout can be seen to right of the Buchberg

Two views of fighting around Moosholzen hamlet. Above: I've had to pull Grandeau's Brigade  of Friant's Division across to plug this gap. They are gamely trying to take on Somariva's Division, with their left flank protected in Westerholz by Pajol. Below: Guy's big dice rolls for movement have now ceased (he's using high scores for firing instead!) but he's yet to uncover the strong, experienced 7th Legère still concealed under Blind Nr34


Here they are revealed, and can cause losses if I can keep them out of musketry volley range

Gilly has come near the edge of the forest on Hausenerberg and it's a stand-off with Stutterheim just extending his skirmish line (the "1 stand lost" marker just means 1 Hit in HoW terms)

Along the ridge Hohenzollern is bringing up more regiments,
and LI are now in the forest. From now on both sides will
 try to use skirmishers in the dense woods to outflank the lines
 fighting at the crest.
Way in the distance Dillon has taken the battle towards Teugn.......see below

.....and finding it is not easy. The heavy guns on Buchberg have turned to give enfilading fire. Together with volleys from the French infantry, that proves enough to see off this already weakened regiment.

We'd battled till about 6.30pm and I could breathe a  sigh of relief. Although we only had done 4 Moves, (Two hours tabletop time) on behalf of Paul and Steve I had held all along the line where it mattered. Though my attack on the Hausenerberg pass and crest had caused the French losses it had blunted the Austrian advance.....for now. Better yet I had only lost one unit - the "Experienced"  3rd Regiment de Ligne (unit 20), and a few others were in need of pull back and reforming. On the left flank Montbrun was directing his "Experienced" Horse Artillery battery to cause considerable discomfort to Guy's troops. The next hours of battle would bring a lot of excitement in that area in particular.....

So I will leave you for now with a new painting I did, loosely inspired by the action yet to come in our game. I've called it "Montbrun's Division retakes the Westerholz high ground" 

Original Acrylic painting on board, 20 inches x 8 inches. Late afternoon 19th April 1809 - Montbrun takes advantage of Hohenlohe's hesitation to let loose the 7th Hussars (painting for sale please email me if you'd like more info. Chris Gregg)

A Captain of the 7th Hussars Elite Company leads the charge
(inspired by the memoirs  of Jean-Nicolas Curély
"The Life of a General in Napoleon's Light Cavalry")

The 7th Legere in Westerholz are inflicting damage on the 8th Infantry Regiment, including its leadership. Smoke rises from a hasty volley but they are now unloaded...do enough senior officers remain standing to organise a battalion mass to resist the cavalry.......?


Part Three very soon!


Wednesday, 18 October 2023

Cotswold Wargaming Day 2023 - vibrant and friendly

Thanks to the efforts over the years of Keith and Jane Flint to put on a semi-public event in our region I'm a very proud "Cotswold lad" to support and attend our annual games day in Northleach, Gloucestershire, which this year, was on 15th October. 

 Keith has a policy of opening his community hall to those far and wide who want to put on a game for participation of others, or just to play a mutual friend from the other side of the region who would otherwise remain distant. In one case a local club puts on a game by and for their members but also open to visitors.  Theoretically it is growing - this time about 30 attendees, but there would have been 10 games but two had to cry off so there were 8 on the go at various times. I'm very pleased to say we had three wargamer wives not just in attendance but playing and taking an active part in conversations. A bonus was that I got to meet the "real life Amélie" Hussarette whose painting I sold at this event last year! (the likeness was just by chance but close enough even to fool her son!)

Many come from local towns and villages like me, but there are games staged by practitioners from many locations in the South of England. We missed the presence of Willz Harley (of "Wild Geese"/Spencer Smith fame) from Plymouth, but that gap was ably filled by another itinerant Wild Goose - Tony Dillon from Birmingham. At least one visitor came from "up North" - Cumbria, for his second go at a CWD game.

As usual my report is limited by my rare opportunity to try something different and play in someone else's game.  That meant, apart from a quick look at setup time when not everything was ready, I had a very quick tour round the games during my lunch "break" and tried to have a brief chat at every table. Thanks to everyone for putting up with an interloper asking questions.

I had taken the precaution of signing up in advance to Ian Bailey's Indian Mutiny game. Ian is a Cotswold resident (that "Royal" town of Tetbury) and I've had the pleasure of entertaining him once at my den, so it was great to at last be using one of his magnificent armies and benefiting from his knowledge and experience as an umpire. 

Mike, Tim, Ian and Paul setting up and photographing the Indian Mutiny game

A lot more on that later, but now a quick tour.

Art Exhibition
Keith kindly lets me set up a stall to advertise my military and Hussarette art

I had a copy of Volume One of "On Bloody Ground" rules,
"The Norman Conquest", for inspection, and a handout.
 Original acrylic paintings for the covers are coming on steadily.
 More details if you need them in an earlier post "On Bloody Ground"

A clutch of small Napoleonic themed water colour and pen miniature
 paintings set off a larger, framed, acrylic battle scene.
I plan to do a blog feature on that painting shortly

Imagi-nations India in 1755

Steve Johnson showed off his modelling skills to the full with a superbly neat mid 18th century game set in India, in 10mm. This is an alternative history/imagi-nations campaign set in 1755 with the French having sent off their Jacobite hangers-on to India to help fight the Honourable East India Company over trading profits 






One Ranald McDonald, an enterprising Scot, had set up a factory to manufacture a potent rhubarb drink  called Urn Bru. evidently much coveted by the Franco-Jacobite army. Steve was adamant the emblem is merely a Mughal arch characteristic of the cultural architecture of the time (!)😇😆

3D printed boats look the part




You can see and read  a lot more about Steve's game, and others, on his excellent write-up of the day here

Early World War Two desert

I've a weakness for 10mm WW2 models (my collection doesn't get out enough) so was keen to peruse this one -  a brigade sized action at the Battle of Sidi Barrani (December 1940). they even had the Royal Navy bombarding the town. The organisers were at pains to apologise to me for the base coat only paint jobs so far - never mind chaps as long as you had a good game, we've all probably got that guilt somewhere in our past (I know I have - oops!). They were using "Blitzkrieg Commander" rules, which I've always promised myself to have a look at one day.




Here is another one - early war must be popular
Syria-Lebanon 1941
I wasn't told personally but got it from Steve Johnson that this was an excerpt from Operation Exporter,
which I knew nothing about but it was Australian/Commonwealth/Arab forces fighting the Vichy French and the locals to stop the Germans mounting air attacks from Syria and Lebanon against Egypt.
Correct me if I'm wrong, the figures look German and Italian to my untutored eye. Whatever, I thought this looked great; getting desert terrain to look coherent with buildings is not easy and in 28mm scale  for Bolt Action I thought they did a grand job.







South American Wars of Liberation
Tim Cull advised that this was based on the Battle of Maipu (1818) during the Chilean War of Independence between South American rebels and Spanish loyalists. Very colourful 28mm armies in Napoleonic French/Spanish/Portuguese style uniforms so initially I mistook it for Peninsular War! The rules were described as those "developed by US enthusiasts over several years". Super effort.






Judging by this 1837 painting the hills really were that steep


Crimean War

Sadly I only took two photos of this one which I understand is the Battle of Inkerman.  I came up to Stuart C to ask him about it and firstly was told the figures were from one of Roy Boss's many collections. I then noticed Roy was sitting there and free to talk to. I hadn't seen him since 2019 so had a lot to catch up on. This totally distracted me from concentrating on the game which is a shame as I would have enjoyed getting into the detail. They look like classic 1970s 25mm to me which is one of Roy's specialities. Apologies Stuart and Roy you deserve better than my cursory look.

French in the foreground and British manning the redoubt

Cavalry of both sides mixing it in the foreground while the big Russian infantry columns close in at the top of the picture.

Anyway Stuart has now published more photos of this great looking game on his blog Cirencester Wargames

American Civil War

I learned that this nice looking game was based on the historical action around Stone Bridge, part of the battle of First Bull Run (1861). They were using Sharpe Practice rules which one usually associates with skirmish gaming, but I was told they took the basic 8 figure squads from SP and combined them into threes to make battalions/regiments of around 24. Thus it was a brigade level battle and looked really good.




Napoleonic Peninsular War

I had invited my old friend Tony Dillon to join us for this day. Not a Cotswolder but a Liverpudlian living in Birmingham, I hoped it would be worth his travel time and expense. He decided he'd like to offer us the chance to play a variation of his go-to game of choice for shows - using his own rules system based on a standard deck of playing cards, redealt to each side each move to determine movement and firing and called "Napoker".  I've no idea what the scenario was this time except a variation of "Sharpe's Sorrow" which I played at the Wild Geese get-together in about 2019 and for which he won "Best Looking Game". You can see why from these photos at CWD 23. Tony got to organise two games during the day including one between Keith and Jane Flint, and declared it "A grand day out in a convivial atmosphere"






Indian Mutiny - “The Siege of Norfleesh, 1857”

Back to the main event for me, a magnificent game in 28mm using mostly Empress Miniatures and Ian and Paul's variations on "Mad Dogs and Englishmen" colonial rules by Jon Sutherland. It was designed for two players per side - I met Mike Richards here last year and so we combined to play the British. Our opponents were Paul of Empress and Tim as the Mutinous Sepoys. (See here the great ranges marketed by Empress Miniatures).

The British are besieging Norfleesh fort and have one heavy battery in place but need more power so my job was to bring up another elephant drawn siege battery and a camel supply column. I had to use my infantry and horse artillery to keep the road safe from an expected big Sepoy surge. Mike had a small but useful brigade with which to keep the enemy away from his siege battery and our camp; sadly the dice dictated his commander was only a "Blusterer" which limited his flexibility. My leaders were "Able" and "Inspired" so I rarely had trouble giving commands, and got a lot of Special event cards which I eagerly used early on to try to thwart Paul.  Ian admitted that he was still trialling and developing how he wanted the rules to be and some aspects, like occupying buildings and killing leaders, had yet to be worked out. So the atmosphere was relaxed and (mostly) give and take. I took so many great photos I have to curb my enthusiasm here so will try to show a selection that can tell the story of our efforts to reinforce the Siege of Norfleesh. 

Initial deployment - Imperial force at left Mutineers at right. Camel train doomed by the umpire to deploy just there

A small contingent of loyal native cavalry protected the camel train

My aim was to get troops across the road and into the hills as quickly as possible to protect my transit route

Mike is suitably cautious as more and more Mutineer regiments appear

Above and below: The garrison of Ian's beautiful model fort luckily played no active part in our game

View from the Rebels right flank - led by an elephant mounted general

Here is a regiment in close up - lovely worn looking paint job, you can almost feel the lice!

Paul's Initiative card came up before mine so the
 camel train escort was overwhelmed and destroyed

He then moved them to the right to face my Madras Fusiliers while the second cavalry regiment ploughed into the camels 

Both they and camels were peppered by Enfield rifle fire from the Madras Fusilier skirmishers and canister from my Horse Artillery

I managed to thwart casualties from the Sepoy guns by a fortuitous 
use of my "Fouled Barrels " event card

Foolishly I thought I was safe enough on our right flank. The volume of fire swept away both camel train and the attacking cavalry. Those cool looking grey cavalry received a volley from the Fusiliers and retired behind the hill. In the foreground my elephant guns are now making progress supported by a Madras Fusilier company as escort

Attack being the best form of defence Mike pushed forward his Highland regiment down the valley to threaten the, currently rather sluggish, Sepoy enemy. His Sikhs guard our big guns facing the fort

Feeling smug now as no enemy survived in front
 of my solid line of infantry

But what a bloody 'orrible mass of darkies over the ridge!

Mike's boldness got him into trouble as the Sepoys opened up
 and were surprisingly effective, forcing him back with heavy loss

My right flank was assailed by Ghazi fanatics ("Don't worry", says Ian, "they are not as bad as Afghan Ghazis"). But they weren't detered by either rifle fire or artillery shells and overwhelmed my skirmishers in the rocks

Then moved into the flank of the Madras Fusiliers , but I was able to refuse the flank with one company and fight back a little 

Meanwhile my C-in-C was using his good capability to urge
 on the elephant guns and supply oxen with the horse artillery
 following up the rear to get away from those Fanatics 

They'd have to be quick though as the Fusiliers were forced into two parts with the Colour company being pinned against the walls of that the domed building, as seen below

It was beginning for me to feel like one of those football matches where the pundits say "They wuz right on top during first 'alf , then completely lost control after t'break" . My elephants were nearly home, complacency set in and I pushed the Madras skirmisher escort up the road between the hills to help fill the gap in our line. It was not necessary but just felt "appropriate".

Happily on Mike's flank his enemies had been unable to exploit 
 the temporary setback of the Highlanders and the defence was consolidated

But out of the blue Paul's "Cool Greys" had sneaked to the centre, got an initiative card and good movement dice just when it mattered and charged my Madras escort company. Skirmish fire from these Highlanders (without kilts) in the foregound did not put them off

On my right with cries of "Allah-u-Akbar" the Ghazis
slaughtered the Fusilier Colour party and walked off with
 the Colours 

Mike's brave Highlanders charged uphill and successfully saw off this threat to our front line near the Fort

But the final act before our time was up was for the Mutineer cavalry to break through my over stretched escort company and could now make a bee-line for my elephant guns, camp and siege battery




The Stuart Asquith trophy for "Best Game" was awarded to Ian
Bailey for this hard fought and exciting action

Ian did a great job keeping this balanced and the scenario was interesting and challenging. He declared it a narrow Sepoy Victory, which was fair; I admitted that if I'd been the real British commander I'd have been very worried by how things were shaping up. My opponent, Paul, used all the ruses available to him to play a clever game and exploit my foolishness and complacency. Mike said he had a very good day even though he did not have a great deal of action. Poor Tim's Mutineer regiments did not seem to move very much due I think to poor quality commanders but I hope he still enjoyed it. Whatever our fortunes in the game it was an absolute treat to play with such beautiful and expertly painted figures. Also I enjoyed the "Mad Dogs...." rules which were easy to pick up - at least the bits I needed. Thank you very much Ian for all the effort and an entertaining experience

Keith presents the
 Stuart Asquith Trophy to Ian

We had the usual prize giving but this time prizes were donated or organised by some participants and not just by Keith. There were prizes from Pendraken Miniatures, Empress Miniatures and a painting from me. 

I think Tony Dillon scooped three of them for his Sharpe Napoleonic skirmish game  - "Best Presented Game", "Most Innovative Game" and "Best Vignette or Terrain". Grateful thanks to all those who took the trouble to put on games, many to very high visual standards.