Friday, 6 April 2012

Lady Hussars anyone?

Now for something completely different.........well, almost.......

Keeping a blog is fascinating as you have access to the statistics of visitors in various ways. My posting featuring light blue uniforms  - Lauzun's Legion  - has proved the third most popular of all the 25 posts I have made so far, showing that many of my audience has a liking for light blue uniforms. One of my art clients got into an email discussion with me about Marshal Massena's mistress, Henriette Leberton, whom Massena took on campaign "disguised" as a cornet of dragoons. However, both my client and I agreed that much more fetching military attire for a mistress in the blackpowder era would have been that of a hussar, and this led to speculation on my producing one or more Napoleonic style "pin-ups" to prove the point. In the end he commissioned  me with painting a pin-up in classic pose but put back 200 years or so and seated on a cannon instead  of a classic car and presented in the alternative Lauzun Legion officer's uniform of 1778 from Digby Smith and Kevin Kiley's "Uniforms of the American War of Independence, 1775-1783"

So for all you fans of light blue uniforms and tight red breeches I give you "Lucille of Lauzun's Legion"


I thought if I was to do this properly I needed to follow the example set by Detaille, Meissonier, Rocco, Troiani and other serious artists of military themes and acquire a uniform and authentic equipment, not to mention hiring a suitable model. So I did and since I like doing military paintings it seemed a good opportunity to take many reference photos of both male and female hussars which will stand me in good stead for the future. So now I'm well equipped to take more commissions and can offer almost any hussar, chasseur, light dragoon style uniforms in poses from battlefield action to off duty and even lady hussars wearing all or little of their uniform.

This can, in fact, become an adjunct to Imagi-Nation wargaming. If you've designed a natty uniform for your tabletop regiment why not commission a painting of its colonel for your wargaming room?

The  painting of Lucille is in acrylic on a smooth gessoed canvas ground and is 16 inches square, large enough to show good detail. It has already been sold to the client who won't mind me saying it was priced between £150 and £200. I expect that most future ones that I do will be smaller and they will start at about £80, but any size and price can be considered.

So if you have an interest in commissioning something hussar like, male or female, at war or at play, mounted or dismounted, please feel free to email me for more information without obligation at Chris Gregg . Of course I can do other military subjects too, as former CWJ readers will be aware.
Or, if you prefer I will be compiling a mailing list of anyone wishing to see future paintings of hussars or hussar ladies, so please email me if you'd like to be added to that list.
And failing that, comment on this blog to let her proud new owner know what you think of Lucille!

Some of my other military paintings can be seen here
Chris Gregg Military Paintings

Wednesday, 4 April 2012

Crude yet strangely charming

Some might say that title well describes me! But no, I'm not talking about myself, merely a bunch of little metal chaps that will be gracing my table in the next Imagi-Nation game.  I've had a go at home design, casting and animation and shared the results only with a few trusted wargaming friends because I was a bit ashamed that they weren't more polished. But when Phil Olley says "publish and be damned", you've just gotta do it! First an overview before I tell you more.
Chasseurs de Fischer use a line of trees to defend a bridge
I'd already painted a squadron of plastic Perry Hussars as my version of Chasseurs de Fischer but I couldn't find any satisfactory information about the foot chasseurs of this corps. The nice thing about Imagi-Nation wargaming is you can get close, but if it's not quite right, so what? So I looked among my piles of unpainted figures but found nothing suitable. I looked around the web and decided that it wasn't worth shelling out yet more hard earned quids for commercial figures that I didn't think were "right". So I opted to make my own master figure as some kind of generic soldier in a tricorne and minimal equipment that could pass as a light or irregular infantryman. I wanted some variety of poses in a "small wars" unit so made the master with arms wide apart to be bent in varying positions and "open" hands to take a musket in a variety of ways.

Well, I've got a lot of practicing yet to do with my own masters and making moulds, and to cut a  long story short the figures turned out intact but with skinny legs, "non-open" hands and loads of flash!  It was so much work to clean up and animate them that I decided the make the unit only 18 strong instead of 24 (life's too short and I had other projects to progress). Here is a photo of the master at left (made from ProCreate "Grey stuff" on a wire armature) and the first few successful castings.
I suffered some teasing from Phil about using the penny as a base
and then casting  more as a get rich quick scheme - I think not!
Much, much later I put together all  18 and painted them in the same colour scheme as my "hussars" but with yellow Hungarian style trim on their tight red breeches. So now to some closer views.
I was pleased with the loading poses.....


...and the standing firing is not bad
Two Foundry officers and a drummer by Old Glory add a touch of  class
to the uncouth "old school toy soldier" style home castings
And here they are hastily being joined by their mounted cousins...."Make way there you foot sloggers!"


Passable to game with but don't stand close inspection. Nevertheless I'm sufficiently inspired to design a simple march attack figure and use it en masse (but only when I've depleted the boxes of the hundreds of unpainted little men I have in store!)

Oh, and if you are partial to tight red breeches ( aren't we all?) then check out my next posting, hopefully in a few days.

Sunday, 18 March 2012

Medieval Eye Candy - 1st Battle of St Albans

Once a year my old friend Paul D. puts on a Medieval battle for the Greatfield group. Last weekend we fought the third one using his own set of rules called "Love, Blood and Treachery". Although the rules are good for any kind of late Medieval warfare Paul specialises in  the Wars of the Roses and this time we fought the first battle of those wars - 1st St. Albans, 1455.
I'm certainly no expert in this period but I can't fail to be impressed by the splendid display of Paul's 28mm armies and his fine half timbered buildings, not to mention the very clever rules which give great period flavour. So I'll attempt to give some idea of how his battles are conducted and just a broad outline of our game, illustrated with lots of photos. Here's an interesting one to get us started.
This is one of three bottles of beer specially brewed for the Battle of Bosworth and kindly given to me for Christmas by my brother, Peter. I saved them specially for a Medieval wargame, and although this one is called "Let Battle Commence", as you'll see it takes a realistic build up before one of Paul's actually does! And before I could crack open the second bottle, my host commander, Richard Plantagenet, Duke of York, had plied me with a can of Theakston's Black Sheep just to keep me sweet - and it worked! Here's a view of the table as we six players first walked in:
St Albans town is on the left and the town ditch straddles the middle of the table, defended at three crossing points by small "Battles" of Lancastrians behind barricades. The ditch was very difficult to cross. Hotspur was the leader defending the middle crossing and Henry VI, having one of his bad days, was "commanding" a Battle skulking in  the town in reserve. On the right are the nucleii of three Yorkist battles, mine was in the centre, led by Richard Neville, Earl of Warwick. Richard Plantagenet's was on my right. The river in the foreground was only crossable at the bridge.
Paul D umpired the game and the players were:
Lancastrians - Richard N., Pete G., and Tony W.
Yorkists - Mike T., Chris G.,  and Edward G.
And here is what it looked like in a bit more detail:





The scene set it's now time to introduce some of the key elements of Paul's game. It's a game that's easy to pick up but devilish to master, and full of such layers of intricacy that I can but barely skim the surface. Paul has kindly offered to answer any queries by email, and may have a set of the rules to offer, but I'm not sure if they are ready for public viewing yet: kurasowa@virginmedia.com
Paul enjoys delving into the history of his refights so he compiled special cards for each of the major leaders showing all their various characteristics and heraldry. You can match the coats of arms with banners in the photos to identify the Nobles.
Yorkist Leaders

Lancastrian Leaders
Value of leaders if captured etc.
Winning the game depends on progress up a chart with a sliding scale representing the overall army view of how their "cause" is fairing. This can be altered by players' actions prior to fighting commencing and, more significantly, during the violent part mainly by putting enemy leaders out of action, or achieving other valiant deeds. Here is the chart near the start when neither side had achieved much (progress indicated by the shields).

As shown, Paul had set up the main "Battles" but it was up to the players to allocate the lesser leaders and the game commenced with as many rounds as required of preliminary "build up", for want of a better word . The cards, drawn blind, generated the sequence of activation and each commander could make one among many choices of activity per turn. No fighting was yet taking place so it could be, for example: sending a herald to undermine the morale of an enemy stand, or a priest to give your troops extra "resolve" (strength points); a champion could challenge an enemy noble or his champion to mortal combat, or a "henchman" could seek out a noble to assassinate him. Money can be used to bribe a nobleman over to your side, or maybe to buy high quality mercenary men at arms. Logistic preparations for battle can be made such as accumulating ammunition for "arrow storms" or building defences. However, of most significance to all present in this refight was the uncertainty created by it being the first battle of the War and both sides had few troops present but King Henry wished to try to avoid bloodshed. That meant all commanders used most of their decision choices to slowly add archer and billmen stands to their Battles, hoping to derive sufficient advantage to either promote or deter attack, depending on your point of view. The onus was on us Yorkists to attack and we needed a lot of men to be sure to cross that ditch.

None of the above actions is free of risk as dice must be rolled to achieve them - rolling a '1' usually means some adverse effect on you.  Turn after turn I just could not seem to be getting it right, and my successive 1's meant loss of Resolve for the reserve stands I was trying to call up to the battle line before they had even seen the enemy!  By the time we had succeeded in calling up all our outlying, foraging troops stands, Ed on my left and Mike on my right both had Battles that were twice as strong as mine. The enemy too had probably doubled their small front line contingents. So far this had taken us from our 1030am start time till about 12.30 pm and I was feeling a bit despondent so opened my bottle of Bosworth Ale, just at the same time as the Duke of York pronounced "Let Battle Commence!"
Richard Plantagenet , Duke of York advances on my right
within medium bowshot of the enemy
Thomas Neville, Earl of Salisbury, advances on my left
My Battle, led by Richard Neville, Earl of Warwick, advances  reluctantly towards
 Percy's  Battle defending the central barricade. All those red spots indicate loss
of Resolve among my poorly motivated soldiers who are only just coming under fire.
Percy's "Hold" order meant he was peppering me with "arrow storms"
at three times the normal hit rate and was adding 1 to each die roll
 for having a master archer present, not a happy situation.
Well, as Medieval battles go the opposing "Battles" lurched towards one another, exchanged lots of bowshots and then got to grips. On the wings our Yorkists seriously outnumbered the Lancastrians behind their defences. On the left Ed's Earl of Salisbury force overcame the opposition eventually and broke off half the men to take the smaller party guarding the bridge in flank. Earlier in the day some clever bribery had summoned a less than loyal noble over to our side and these few troops were used to outflank the Lancastrians via the bridge. Later a "fate" card brought forth some mounted troops on our side but within a turn or two they also had switched sides. To me it was all very confusing and the rules are not called "Love, blood and treachery" for nothing!
Initial confrontation at the bridge. Lancastrians at right,
defected Lancastrians at left

Cavalry and more Yorkists join the fight
On the right flank Mike's Yorkist "battle" received a counter charge across the barricade from Tony's very depleted Lancastrian force. Amazingly these few hardy troops held up about 5 times their number until Mike took his commander and split off half his "battle" to head towards King Henry's reinforcements who were struggling to get out of St Albans town and support the centre.
Duke of York receives a brave charge by the Duke of Somerset
but later forges ahead on towards the town
to confront the Duke of Buckingham (below)
Meanwhile I had my own fight in the centre, where, despite my earlier misgivings, my own arrow storms
 had put paid to a number of enemy stands with only the loss of one of mine, so Percy got worried and, like his other Yorkist kinsmen, charged over the barricade at me.
I now found myself in the most dreaded part of medieval wargaming - hand to hand combat. It can be a dire slugfest, but not usually with Paul's clever system. It's a very elaborate and period specific take on "scissors, stone, paper" whereby there are eight cards from which the player can choose depending on how he sees his circumstances at the time. Thus there are colourful names such as "By the banners - hold!"; "To the bloody slaughter!"; "Slip the knife in" etc..... which give a snapshot of the detail on the card consisting of various bonuses that can be reduced or completely negated depending on what card the opponent plays. I must admit the first time I played, about 18 months ago, I was up against wizz-kid Ed who always predicted what I would play and countered it, so I got very disillusioned . But judging by my results at St Albans I've begun to understand the system better and was completely successful over two turns of combat.
Percy's circular base with the cross of St George banner is a "Reserve stand"
 that can , move by move, replace  lost resolve as if with reinforcements to the front line.
 It didn't do the poor noble much good this late in the day though. 
My foe, Percy, was soon reduced to his own stand of men at arms and a stand of bowmen. I then played the card "Seek the Noble Lord out", stormed forward with the Earl of Essex wheeling his men on Warwick's right to take Percy in flank. This photo shows the empty space with my opponents' stands gone to the great cemetery known as the "back table".....
I could hardly believe I'd actually won as things had looked so bleak a few hours earlier, and then I looked up from my blood soaked armour to see that King Henry's reserve had moved up to man the barricade to my front .....and I'd got to do it all over again!

But, thank fully it was not necessary, as my colleagues to left and right had experienced the same sort of hard fighting, but like me had prevailed and Lancastrian nobleman had been going down like nine-pins in the skittle alley behind Ye Olde Dog and Duck Inn. There was not much left of the King's Army intact and the scoreboard looked like this when Paul called the game over about 6pm.

So, as in the historic first battle of The Wars of the Roses, the Yorkist cause stood "Great and True" and I felt drained as if I'd really been in it.

This is not fast play wargaming by any stretch of the imagination but it is oozing with realism and period flavour under Paul's enthusiastic and expert direction. I hope this account has shown that during the course of a day we went through all the "foreplay" and onto the main event as a natural progression and the battle ran it's course with lots of player decisions but not needing the elaborate command systems of many wargames rules. The game was enlivened by "fate" cards but these were strictly rationed and fairly balanced so did not spoil the game. I'm not a Medieval wargaming enthusiast but this proved for me, and most present, a very enjoyable and worthwhile day - thanks Paul.