This gave some terrain ideas and the basic shape of the game.
I then bought Foundry Miniature's "Compendium" at a bargain price wargames foundry compendium and that has a section on pirate games with lots of stimulating photos and more ideas, as well as complete, but simple, game rules. That game includes Chance cards, many of which I have used in my game. However, neither of these was exactly what I wanted for my family, or could do with my figures, so I needed to work up something original. Now is the point to own up that I don't actually have any Pirate miniatures, but I do have a lot of various 18th Century types that could be "pressed ganged" into treasure seeking service in some way, and more on that shortly.
Having the concept of the various participating groups in my mind I needed to set out the terrain so that I could work out a good deal of clues in order to have plenty of variety and scope for maybe 5 or 6 players. Here's what I came up with using my home made terrain tiles with lots of scenery to disguise the joins and sheer-drop edges. Click to enlarge
I decided a "wild" peninsula, occupied by cannibal natives attached to an island governed by a Colonial power would suit my purpose in bringing treasure seekers to the game area as well as "Government" types who were not above a bit of corruption themselves. This resulted in two groups of officials, one of which had 10 figures, the other 13 including 3 to crew a fixed cannon in a redoubt, and 4 groups of "pirates", two of which had 3 gunners and fixed cannon on board ships just off the coast. In addition there are two groups of 8 natives based in the village with different objectives directed against all the other parties. I knew not all groups would be used in every game but it gives variety as each group has different capabilities, hopefully well balanced.
In my "Downloads" sidebar under "Pirate game" there are various PDFs covering my rules, full briefing sheets for all groups, the choice of Game master-controlled Clues to guide the various parties, and some cards. However I haven't included the Chance cards in case there are copyright issues. I suggest you make your own up or buy the Foundry book! In the spirit of "skirmish wargaming" the groups unashamedly feature characters inspired by some of the intended participants, either by name or character traits, or both!
Everything complete, I had a test game with Jon and his girlfriend Katie a couple of days ago which helped me modify the Chance card content and drawing system to give a smoother game - thanks guys. It was quite amusing to see that Jon's "Revenue Men", with his background as his Dad's wargaming assistant for most of his youth, were focused on ridding the peninsula of as many of my natives as possible, whereas Katie's "Trelawney's Treasure Seekers", in her first "wargame", sensibly focused on following the clues and finding the treasure!
|Despite having her personal figure of "Lady Katherine" lost in the jungle|
by a Chance card-generated swarm of wasps, Katie looks
pleased as she's just got the final clue to the treasure.
|Squire Trelawney plans how to get the clues he needs from the native village|
|Half the sinister Revenue Men gather their next clue from the corpse at the fallen tree|
while the others are busy fending off an attack by Chief Red Blanket at the native village.
|I just knew that Foundry Miniatures Father Christmas, |
free with their festive paint set, would come in handy for something :-)
If you care to use any of the resources from the sidebar downloads please let me know how you got on.